mgm Posted May 5, 2016 Report Share Posted May 5, 2016 so I had this super complex "cash.sqf" on my dev box: EPOCH_playerCrypto = EPOCH_playerCrypto + 250000; hint (str EPOCH_playerCrypto); if I'm not mistaken it worked wonderfully 9 months ago. Now it's not working. Why? How to inject cash to the poor dev's wallet for test purposes on spawn via script? Thanks. Link to comment Share on other sites More sharing options...
0 raymix Posted May 5, 2016 Report Share Posted May 5, 2016 Isn't Crypto saved server side for security purposes? :) Link to comment Share on other sites More sharing options...
0 mgm Posted May 5, 2016 Author Report Share Posted May 5, 2016 thanks for quick response. server side is fine but do you have any working examples? Link to comment Share on other sites More sharing options...
0 mgm Posted May 5, 2016 Author Report Share Posted May 5, 2016 okay problem solved. apparently I enabled debug console by setting it to 2 in description.ext. then I execute this in debug console >>> execVM "custom\mgmTfA\_dev_cash.sqf"; tested now, it's working for a non-admin user, with battleye & EPAH disabled (once again - this is for test purposes so it's fine). cheers Link to comment Share on other sites More sharing options...
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mgm
so I had this super complex "cash.sqf" on my dev box:
EPOCH_playerCrypto = EPOCH_playerCrypto + 250000; hint (str EPOCH_playerCrypto);
if I'm not mistaken it worked wonderfully 9 months ago. Now it's not working.
Why? How to inject cash to the poor dev's wallet for test purposes on spawn via script? Thanks.
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