20:04:34 File mpmissions\DayZ_Epoch_11.Chernarus\configs\playerHud.hpp, line 180: '/RscTitles/Server_Hud/controlsBackground/ZSC_Status.idc': Missing ';' at the end of line
playerhud.hpp
// @file Version: 1.0
// @file Name: playerHud.hpp
// @file Author: [zDT] Andrew
// @file Info: Credits to DayZ Epoch/Origins All rights to them
// @file Info: Images used here are not altered from original content
// @file Info: The images are just reused in the same form as original
class z_RscText {
idc = -1;
type = CT_STATIC;
style = ST_LEFT;
colorBackground[] = { 1 , 1 , 1 , 0 };
colorText[] = { 1 , 1 , 1 , 1 };
font = FontM;
sizeEx = 0.025;
h = 0.25;
text = "";
};
class Money_Status
{
type = 13;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
font = "Zeppelin32";
sizeEx = 0.023;
lineSpacing = 3;
text = "";
style = 0x02;
x = 0;
y = 0;
w = 0.2;
h = 0.15;
};
class RscPictureGUI
{
access = 0;
type = 0;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {0.38,0.63,0.26,0.75};
font = "TahomaB";
sizeEx = 0;
lineSpacing = 0;
text = "";
style = "0x30 + 0x100 + 0x800";
x = 0;
y = 0;
w = 0.2;
h = 0.15;
};
class RscTextGUIK {
type = 0;
idc = -1;
style = 0x02;
colorBackground[] = {0,0,0,0};
colorText[] = {1, 1, 1, 0.5};
font = "TahomaB";
size = 0.03;
sizeEx = 0.03;
x = 0;
y = 0;
w = 0.1;
h = 0.2;
};
class RscStructuredText {
class Attributes;
};
class RscStructuredTextGUI: RscStructuredText
{
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
class Attributes: Attributes
{
align = "center";
valign = "middle";
};
};
class DZGMHud_Rsc
{
idd = -1;
movingEnable = 1;
enableSimulation = 1;
enableDisplay = 1;
onLoad = "uiNamespace setVariable ['dzgmHudDisp',_this select 0];";
duration = 99999999999999999;
fadein = 0;
fadeout = 0;
class controls
{
class Icons : w_RscStructuredText
{
idc = -1;
style = 0x00;
x = .9;
y = .9;
w = .9;
h = .9;
size = .08;
colorBackground[] = {0,0,0,0};
colortext[] = {0,0,0,.7};
text ="";
class Attributes {
align = "left";
};
};
class PlayerIcon00:Icons {idc = 46300 + 0;};
class PlayerIcon01:Icons {idc = 46300 + 1;};
class PlayerIcon02:Icons {idc = 46300 + 2;};
class PlayerIcon03:Icons {idc = 46300 + 3;};
class PlayerIcon04:Icons {idc = 46300 + 4;};
class PlayerIcon05:Icons {idc = 46300 + 5;};
class PlayerIcon06:Icons {idc = 46300 + 6;};
class PlayerIcon07:Icons {idc = 46300 + 7;};
class PlayerIcon08:Icons {idc = 46300 + 8;};
class PlayerIcon09:Icons {idc = 46300 + 9;};
class PlayerIcon10:Icons {idc = 46300 + 10;};
class PlayerIcon11:Icons {idc = 46300 + 11;};
class PlayerIcon12:Icons {idc = 46300 + 12;};
class PlayerIcon13:Icons {idc = 46300 + 13;};
class PlayerIcon14:Icons {idc = 46300 + 14;};
class PlayerIcon15:Icons {idc = 46300 + 15;};
class PlayerIcon16:Icons {idc = 46300 + 16;};
class PlayerIcon17:Icons {idc = 46300 + 17;};
class PlayerIcon18:Icons {idc = 46300 + 18;};
class PlayerIcon19:Icons {idc = 46300 + 19;};
class PlayerIcon20:Icons {idc = 46300 + 20;};
class PlayerIcon21:Icons {idc = 46300 + 21;};
class PlayerIcon22:Icons {idc = 46300 + 22;};
class PlayerIcon23:Icons {idc = 46300 + 23;};
class PlayerIcon24:Icons {idc = 46300 + 24;};
class PlayerIcon25:Icons {idc = 46300 + 25;};
class PlayerIcon26:Icons {idc = 46300 + 26;};
class PlayerIcon27:Icons {idc = 46300 + 27;};
class PlayerIcon28:Icons {idc = 46300 + 28;};
class PlayerIcon29:Icons {idc = 46300 + 29;};
class PlayerIcon30:Icons {idc = 46300 + 30;};
class PlayerIcon31:Icons {idc = 46300 + 31;};
class PlayerIcon32:Icons {idc = 46300 + 32;};
class PlayerIcon33:Icons {idc = 46300 + 33;};
class PlayerIcon34:Icons {idc = 46300 + 34;};
class PlayerIcon35:Icons {idc = 46300 + 35;};
class PlayerIcon36:Icons {idc = 46300 + 36;};
class PlayerIcon37:Icons {idc = 46300 + 37;};
class PlayerIcon38:Icons {idc = 46300 + 38;};
class PlayerIcon39:Icons {idc = 46300 + 39;};
class PlayerIcon40:Icons {idc = 46300 + 40;};
};
};
#define hud_Survivor 3600
#define hud_HS 3601
#define hud_Bandit 3602
#define hud_Zombie 3603
#define hud_Icon 3604
#define hud_Kills 3605
#define hud_KillsZ_HS 3606
#define hud_KillsB 3607
#define hud_KillsZ 3608
#define hud_Border 3609
#define hud_Humanity 3610
#define hud_Z 3611
#define hud_blood 3612
#define hud_fps 3613
#define hud_serv 3614
#define hud_site 3615
#define Hud_BG1 3616
#define Hud_BG2 3617
#define Hud_BG3 3618
#define Hud_BG4 3619
#define hud_ts 3620
class Server_Hud {
idd = -1;
fadeout=0;
fadein=0;
duration = 10e10;
name= "Server_Hud";
onLoad = "uiNamespace setVariable ['Server_Hud', _this select 0]";
class controlsBackground {
class ZSC_Status: Money_Status
{
idc = 4900
size = 0.040;
x = safezoneX + (safezoneW -0.35);
y = safezoneY + 0.42 * safezoneW;
w = 0.35;
h = 0.20;
class Attributes {
align = "right";
};
};
class Hud_BG1: RscPictureGUI
{
idc = hud_BG1;
size = 1;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.23 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
class Attributes {
align = "center";
};
};
class Hud_BG2: RscPictureGUI
{
idc = hud_BG2;
size = 1;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.3 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
class Attributes {
align = "center";
};
};
class Hud_BG3: RscPictureGUI
{
idc = hud_BG3;
size = 1;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
class Attributes {
align = "center";
};
};
class Hud_BG4: RscPictureGUI
{
idc = hud_BG4;
size = 1;
text = "\z\addons\dayz_code\gui\status\status_bg.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.44 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
class Attributes {
align = "center";
};
};
class Hud_HudSurvivor: RscPictureGUI
{
idc = hud_Survivor;
size = 1;
text = "images\icons\st_humanity_survivor.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.23 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.7};
class Attributes {
align = "center";
};
};
class Hud_HudHS: RscPictureGUI
{
idc = hud_HS;
size = 1;
text = "images\icons\zombie.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.44 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.75};
class Attributes {
align = "center";
};
};
class Hud_HudBandit: RscPictureGUI
{
idc = hud_Bandit;
size = 1;
text = "images\icons\st_humanity_bandit.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.3 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.75};
class Attributes {
align = "center";
};
};
class Hud_HudZombie: RscPictureGUI
{
idc = hud_Zombie;
size = 1;
text = "images\icons\zombie.paa";
x = 0.955313 * safezoneW + safezoneX;
y = 0.37 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
colorText[] = {1,1,1,0.75};
class Attributes {
align = "center";
};
};
class Hud_HudIcon: RscTextGUIK
{
idc = hud_Icon;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.885 * safezoneW + safezoneX;
y = 0.070 * safezoneH + safezoneY;
w = 0.093 * safezoneW;
h = 0.113 * safezoneH;
colorText[] = {1,1,1,1};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "center";
};
};
class Hud_HudKills: RscTextGUIK
{
idc = hud_Kills;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.931 * safezoneW + safezoneX;
y = 0.256 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,0.75};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "right";
};
};
class Hud_HudKillsZ_HS: RscTextGUIK
{
idc = hud_KillsZ_HS;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.931 * safezoneW + safezoneX;
y = 0.466 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,0.75};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "right";
};
};
class Hud_HudKillsB: RscTextGUIK
{
idc = hud_KillsB;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.931 * safezoneW + safezoneX;
y = 0.326 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,0.75};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "right";
};
};
class Hud_HudKillsZ: RscTextGUIK
{
idc = hud_KillsZ;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.931 * safezoneW + safezoneX;
y = 0.396 * safezoneH + safezoneY;
w = 0.037 * safezoneW;
h = 0.047 * safezoneH;
colorText[] = {1,1,1,0.75};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "right";
};
};
class Hud_HudBorder: RscTextGUIK
{
idc = hud_Border;
type = CT_STRUCTURED_TEXT;
//text = "images\icons\status_humanity_border.paa";
text = "";
x = 0.885 * safezoneW + safezoneX;
y = 0.080 * safezoneH + safezoneY;
w = 0.093 * safezoneW;
h = 0.110 * safezoneH;
colorText[] = {0,0,0,0.6};
class Attributes {
align = "center";
};
};
class Hud_HudHumanity: RscTextGUIK
{
idc = hud_Humanity;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.9065 * safezoneW + safezoneX;
y = 0.1630 * safezoneH + safezoneY;
w = 0.050 * safezoneW;
h = 0.064 * safezoneH;
size = 0.0275;
sizeEx = 0.0275;
colorText[] = {0.6875,0.6875,0.6875,1};
colorBackground[] = {0,0,0,0};
shadow = 4;
class Attributes {
align = "center";
};
};
class Hud_HudZ: RscTextGUIK
{
idc = hud_Z;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.949513 * safezoneW + safezoneX;
y = 0.44 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
size = 0.0275;
sizeEx = 0.0275;
colorText[] = {1,0,0,0.85};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "right";
};
};
class Hud_Blood: RscTextGUIK
{
idc = hud_blood;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.920313 * safezoneW + safezoneX;
y = 0.815 * safezoneH + safezoneY;
w = 0.075;
h = 0.10;
size = 0.0275;
sizeEx = 0.0275;
colorText[] = {1,0,0,0.85};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "right";
};
};
class Hud_Fps: RscTextGUIK
{
idc = hud_fps;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.916313 * safezoneW + safezoneX;
y = 0.905 * safezoneH + safezoneY;
w = 0.21;
h = 0.21;
size = 0.0275;
sizeEx = 0.0275;
colorText[] = {1,0,0,0.85};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "right";
};
};
class Hud_Serv: RscTextGUIK
{
idc = hud_serv;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.845313 * safezoneW + safezoneX;
y = 0.935 * safezoneH + safezoneY;
w = 0.21;
h = 0.21;
size = 0.0275;
sizeEx = 0.0275;
colorText[] = {1,0,0,0.85};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "right";
};
};
class Hud_Site: RscTextGUIK
{
idc = hud_site;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.845313 * safezoneW + safezoneX;
y = 0.965 * safezoneH + safezoneY;
w = 0.21;
h = 0.21;
size = 0.0275;
sizeEx = 0.0275;
colorText[] = {1,0,0,0.85};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "left";
};
};
class Hud_ts: RscTextGUIK
{
idc = hud_ts;
type = CT_STRUCTURED_TEXT;
text = "";
x = 0.845313 * safezoneW + safezoneX;
y = 0.978 * safezoneH + safezoneY;
w = 0.21;
h = 0.21;
size = 0.0275;
sizeEx = 0.0275;
colorText[] = {1,0,0,0.85};
colorBackground[] = {0,0,0,0};
shadow = 2;
class Attributes {
align = "left";
};
};
};
};
Question
lucho
RPT
playerhud.hpp
// @file Version: 1.0 // @file Name: playerHud.hpp // @file Author: [zDT] Andrew // @file Info: Credits to DayZ Epoch/Origins All rights to them // @file Info: Images used here are not altered from original content // @file Info: The images are just reused in the same form as original class z_RscText { idc = -1; type = CT_STATIC; style = ST_LEFT; colorBackground[] = { 1 , 1 , 1 , 0 }; colorText[] = { 1 , 1 , 1 , 1 }; font = FontM; sizeEx = 0.025; h = 0.25; text = ""; }; class Money_Status { type = 13; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.023; lineSpacing = 3; text = ""; style = 0x02; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100 + 0x800"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscTextGUIK { type = 0; idc = -1; style = 0x02; colorBackground[] = {0,0,0,0}; colorText[] = {1, 1, 1, 0.5}; font = "TahomaB"; size = 0.03; sizeEx = 0.03; x = 0; y = 0; w = 0.1; h = 0.2; }; class RscStructuredText { class Attributes; }; class RscStructuredTextGUI: RscStructuredText { colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; class Attributes: Attributes { align = "center"; valign = "middle"; }; }; class DZGMHud_Rsc { idd = -1; movingEnable = 1; enableSimulation = 1; enableDisplay = 1; onLoad = "uiNamespace setVariable ['dzgmHudDisp',_this select 0];"; duration = 99999999999999999; fadein = 0; fadeout = 0; class controls { class Icons : w_RscStructuredText { idc = -1; style = 0x00; x = .9; y = .9; w = .9; h = .9; size = .08; colorBackground[] = {0,0,0,0}; colortext[] = {0,0,0,.7}; text =""; class Attributes { align = "left"; }; }; class PlayerIcon00:Icons {idc = 46300 + 0;}; class PlayerIcon01:Icons {idc = 46300 + 1;}; class PlayerIcon02:Icons {idc = 46300 + 2;}; class PlayerIcon03:Icons {idc = 46300 + 3;}; class PlayerIcon04:Icons {idc = 46300 + 4;}; class PlayerIcon05:Icons {idc = 46300 + 5;}; class PlayerIcon06:Icons {idc = 46300 + 6;}; class PlayerIcon07:Icons {idc = 46300 + 7;}; class PlayerIcon08:Icons {idc = 46300 + 8;}; class PlayerIcon09:Icons {idc = 46300 + 9;}; class PlayerIcon10:Icons {idc = 46300 + 10;}; class PlayerIcon11:Icons {idc = 46300 + 11;}; class PlayerIcon12:Icons {idc = 46300 + 12;}; class PlayerIcon13:Icons {idc = 46300 + 13;}; class PlayerIcon14:Icons {idc = 46300 + 14;}; class PlayerIcon15:Icons {idc = 46300 + 15;}; class PlayerIcon16:Icons {idc = 46300 + 16;}; class PlayerIcon17:Icons {idc = 46300 + 17;}; class PlayerIcon18:Icons {idc = 46300 + 18;}; class PlayerIcon19:Icons {idc = 46300 + 19;}; class PlayerIcon20:Icons {idc = 46300 + 20;}; class PlayerIcon21:Icons {idc = 46300 + 21;}; class PlayerIcon22:Icons {idc = 46300 + 22;}; class PlayerIcon23:Icons {idc = 46300 + 23;}; class PlayerIcon24:Icons {idc = 46300 + 24;}; class PlayerIcon25:Icons {idc = 46300 + 25;}; class PlayerIcon26:Icons {idc = 46300 + 26;}; class PlayerIcon27:Icons {idc = 46300 + 27;}; class PlayerIcon28:Icons {idc = 46300 + 28;}; class PlayerIcon29:Icons {idc = 46300 + 29;}; class PlayerIcon30:Icons {idc = 46300 + 30;}; class PlayerIcon31:Icons {idc = 46300 + 31;}; class PlayerIcon32:Icons {idc = 46300 + 32;}; class PlayerIcon33:Icons {idc = 46300 + 33;}; class PlayerIcon34:Icons {idc = 46300 + 34;}; class PlayerIcon35:Icons {idc = 46300 + 35;}; class PlayerIcon36:Icons {idc = 46300 + 36;}; class PlayerIcon37:Icons {idc = 46300 + 37;}; class PlayerIcon38:Icons {idc = 46300 + 38;}; class PlayerIcon39:Icons {idc = 46300 + 39;}; class PlayerIcon40:Icons {idc = 46300 + 40;}; }; }; #define hud_Survivor 3600 #define hud_HS 3601 #define hud_Bandit 3602 #define hud_Zombie 3603 #define hud_Icon 3604 #define hud_Kills 3605 #define hud_KillsZ_HS 3606 #define hud_KillsB 3607 #define hud_KillsZ 3608 #define hud_Border 3609 #define hud_Humanity 3610 #define hud_Z 3611 #define hud_blood 3612 #define hud_fps 3613 #define hud_serv 3614 #define hud_site 3615 #define Hud_BG1 3616 #define Hud_BG2 3617 #define Hud_BG3 3618 #define Hud_BG4 3619 #define hud_ts 3620 class Server_Hud { idd = -1; fadeout=0; fadein=0; duration = 10e10; name= "Server_Hud"; onLoad = "uiNamespace setVariable ['Server_Hud', _this select 0]"; class controlsBackground { class ZSC_Status: Money_Status { idc = 4900 size = 0.040; x = safezoneX + (safezoneW -0.35); y = safezoneY + 0.42 * safezoneW; w = 0.35; h = 0.20; class Attributes { align = "right"; }; }; class Hud_BG1: RscPictureGUI { idc = hud_BG1; size = 1; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.955313 * safezoneW + safezoneX; y = 0.23 * safezoneH + safezoneY; w = 0.075; h = 0.10; class Attributes { align = "center"; }; }; class Hud_BG2: RscPictureGUI { idc = hud_BG2; size = 1; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.955313 * safezoneW + safezoneX; y = 0.3 * safezoneH + safezoneY; w = 0.075; h = 0.10; class Attributes { align = "center"; }; }; class Hud_BG3: RscPictureGUI { idc = hud_BG3; size = 1; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.955313 * safezoneW + safezoneX; y = 0.37 * safezoneH + safezoneY; w = 0.075; h = 0.10; class Attributes { align = "center"; }; }; class Hud_BG4: RscPictureGUI { idc = hud_BG4; size = 1; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.955313 * safezoneW + safezoneX; y = 0.44 * safezoneH + safezoneY; w = 0.075; h = 0.10; class Attributes { align = "center"; }; }; class Hud_HudSurvivor: RscPictureGUI { idc = hud_Survivor; size = 1; text = "images\icons\st_humanity_survivor.paa"; x = 0.955313 * safezoneW + safezoneX; y = 0.23 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,0.7}; class Attributes { align = "center"; }; }; class Hud_HudHS: RscPictureGUI { idc = hud_HS; size = 1; text = "images\icons\zombie.paa"; x = 0.955313 * safezoneW + safezoneX; y = 0.44 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,0.75}; class Attributes { align = "center"; }; }; class Hud_HudBandit: RscPictureGUI { idc = hud_Bandit; size = 1; text = "images\icons\st_humanity_bandit.paa"; x = 0.955313 * safezoneW + safezoneX; y = 0.3 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,0.75}; class Attributes { align = "center"; }; }; class Hud_HudZombie: RscPictureGUI { idc = hud_Zombie; size = 1; text = "images\icons\zombie.paa"; x = 0.955313 * safezoneW + safezoneX; y = 0.37 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,0.75}; class Attributes { align = "center"; }; }; class Hud_HudIcon: RscTextGUIK { idc = hud_Icon; type = CT_STRUCTURED_TEXT; text = ""; x = 0.885 * safezoneW + safezoneX; y = 0.070 * safezoneH + safezoneY; w = 0.093 * safezoneW; h = 0.113 * safezoneH; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "center"; }; }; class Hud_HudKills: RscTextGUIK { idc = hud_Kills; type = CT_STRUCTURED_TEXT; text = ""; x = 0.931 * safezoneW + safezoneX; y = 0.256 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,0.75}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "right"; }; }; class Hud_HudKillsZ_HS: RscTextGUIK { idc = hud_KillsZ_HS; type = CT_STRUCTURED_TEXT; text = ""; x = 0.931 * safezoneW + safezoneX; y = 0.466 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,0.75}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "right"; }; }; class Hud_HudKillsB: RscTextGUIK { idc = hud_KillsB; type = CT_STRUCTURED_TEXT; text = ""; x = 0.931 * safezoneW + safezoneX; y = 0.326 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,0.75}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "right"; }; }; class Hud_HudKillsZ: RscTextGUIK { idc = hud_KillsZ; type = CT_STRUCTURED_TEXT; text = ""; x = 0.931 * safezoneW + safezoneX; y = 0.396 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,0.75}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "right"; }; }; class Hud_HudBorder: RscTextGUIK { idc = hud_Border; type = CT_STRUCTURED_TEXT; //text = "images\icons\status_humanity_border.paa"; text = ""; x = 0.885 * safezoneW + safezoneX; y = 0.080 * safezoneH + safezoneY; w = 0.093 * safezoneW; h = 0.110 * safezoneH; colorText[] = {0,0,0,0.6}; class Attributes { align = "center"; }; }; class Hud_HudHumanity: RscTextGUIK { idc = hud_Humanity; type = CT_STRUCTURED_TEXT; text = ""; x = 0.9065 * safezoneW + safezoneX; y = 0.1630 * safezoneH + safezoneY; w = 0.050 * safezoneW; h = 0.064 * safezoneH; size = 0.0275; sizeEx = 0.0275; colorText[] = {0.6875,0.6875,0.6875,1}; colorBackground[] = {0,0,0,0}; shadow = 4; class Attributes { align = "center"; }; }; class Hud_HudZ: RscTextGUIK { idc = hud_Z; type = CT_STRUCTURED_TEXT; text = ""; x = 0.949513 * safezoneW + safezoneX; y = 0.44 * safezoneH + safezoneY; w = 0.075; h = 0.10; size = 0.0275; sizeEx = 0.0275; colorText[] = {1,0,0,0.85}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "right"; }; }; class Hud_Blood: RscTextGUIK { idc = hud_blood; type = CT_STRUCTURED_TEXT; text = ""; x = 0.920313 * safezoneW + safezoneX; y = 0.815 * safezoneH + safezoneY; w = 0.075; h = 0.10; size = 0.0275; sizeEx = 0.0275; colorText[] = {1,0,0,0.85}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "right"; }; }; class Hud_Fps: RscTextGUIK { idc = hud_fps; type = CT_STRUCTURED_TEXT; text = ""; x = 0.916313 * safezoneW + safezoneX; y = 0.905 * safezoneH + safezoneY; w = 0.21; h = 0.21; size = 0.0275; sizeEx = 0.0275; colorText[] = {1,0,0,0.85}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "right"; }; }; class Hud_Serv: RscTextGUIK { idc = hud_serv; type = CT_STRUCTURED_TEXT; text = ""; x = 0.845313 * safezoneW + safezoneX; y = 0.935 * safezoneH + safezoneY; w = 0.21; h = 0.21; size = 0.0275; sizeEx = 0.0275; colorText[] = {1,0,0,0.85}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "right"; }; }; class Hud_Site: RscTextGUIK { idc = hud_site; type = CT_STRUCTURED_TEXT; text = ""; x = 0.845313 * safezoneW + safezoneX; y = 0.965 * safezoneH + safezoneY; w = 0.21; h = 0.21; size = 0.0275; sizeEx = 0.0275; colorText[] = {1,0,0,0.85}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "left"; }; }; class Hud_ts: RscTextGUIK { idc = hud_ts; type = CT_STRUCTURED_TEXT; text = ""; x = 0.845313 * safezoneW + safezoneX; y = 0.978 * safezoneH + safezoneY; w = 0.21; h = 0.21; size = 0.0275; sizeEx = 0.0275; colorText[] = {1,0,0,0.85}; colorBackground[] = {0,0,0,0}; shadow = 2; class Attributes { align = "left"; }; }; }; };
can anybody help me?
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