vbawol Posted January 26, 2016 Report Share Posted January 26, 2016 Client Downloads Server Downloads **Client** [Added] Drinking a Soda now returns a Empty Soda Can (ItemSodaEmpty). [Added] Eating a can of food now returns a Empty Tin Can (ItemEmptyTin). [Added] Repack magazines feature. Simply select a magazine and press the "Repack" button. [Added] 55 Gallon (210 liters) Fuel Barrel that can be used to refill/siphon vehicles. (Full - ItemBarrelF,Empty - ItemBarrelE). [Added] Ability to siphon fuel from other fuel sources like gas stations and gas tanks (transportFuel > 0). [Added] Crafting Burlap (ItemBurlap) from 2x Hemp (ItemKiloHemp) while at a workbench. [Added] Crafting of Plywood sheets (ItemPlywoodPack) from 3x Wood Log (WoodLog_EPOCH). [Added] Crafting of Aluminum Bars (ItemAluminumBar) from 6x Empty Soda Cans (ItemSodaEmpty) and one jar of water (water_epoch). Also requires a fire nearby. [Added] Crafting of Tin Bars (ItemTinBar) from 6x Empty Soda Cans (ItemEmptyTin) and one jar of water (water_epoch). Also requires a fire nearby. [Added] Copper Bars (ItemCopperBar) that can be crafted from cables (ItemCables) nearby a fire. Cables can also be made from Copper Bars at a workbench. [Added] Briefcase Full (ItemBriefcaseGold100oz) crafted from ten 10oz Gold bars and a Empty Briefcase (ItemBriefcaseE). [Added] Crafting of Bars (ItemGoldBar and ItemSilverBar) from Gold (PartOreGold) and Silver (PartOreSilver) Ores. [ADDED-WIP] Pack/unpack empty backpacks into carryable magazine items. [ADDED-WIP] Hotwire Kit (ItemHotwire). [ADDED-WIP] Key Makers Kit (ItemKeyKit). [ADDED-WIP] Keys in colors: (Black ItemKey,ItemKeyRed,ItemKeyGreen,ItemKeyBlue,ItemKeyYellow). [ADDED-WIP] Metal Pipes (ItemPipe). [ADDED-WIP] Documents (Trash,Books,Vehicle Upgrades) (ItemDoc1-8, ItemVehDoc1-4). [ADDED-WIP] Light Bulb (ItemBulb). [Changed] Upgrading wood Stud wall and Tower to Plywood covered versions requires Plywood (ItemPlywoodPack). [Changed] Debug monitor now shows all custom stats dynamically based on 'customVarsDefaults' config. [Changed] Increased angle that the player is able to aim up. [Changed] Drinking Alcohol increases the new "Alcohol" stat instead of directly effecting blood pressure. [Changed] Crafting Hesco barrier now require 3x Burlap. [Changed] Crafting wood and metal spike traps now also require Sticks and a Hydraulic Jack. [Changed] Change all publicVariableServer calls to use remoteExec calls for better performance. [Fixed] Previous patch had incorrectly reduced armor values of the Cultist. [Fixed] Male(Female) characters lose vest items after equipping opposite sex's vest. [Fixed] Secure storage locking mechanism improvements should prevent any unwanted intrusions. [Fixed] Reworked login to prevent getting stuck at "waiting for inventory". [Fixed] Prevented death just after revive due still having high blood pressure. [Fixed] Incorrectly being able to sell/buy items from a dead trader. [Fixed] Snakes now require line of sight to bite player. [Fixed] Custom epoch swing animations for Hatchet and sledge now work correctly. [Fixed] Boss Sapper incorrectly cleaned up before detonation. **Server** [Added] Newly world spawned vehicles now have randomized damage. [Added] if 5th array element is true 'telePos' config array can now use world position for teleport pads location. [Added] Setting to control random magazine ammo counts in loot spawner. CfgEpochClient -> randomizeMagazineAmmoCount (default: true) [Added] Debug box now dynamically spawns with flood lights to help players see inside the box at night. [Added] CfgEpochClient 'WorldInteractions' config now stores all environmental loot classes and types for all supported maps. [Added] CUP terrain pack support added: - Sahrani - Southern Sahrani - United Sahrani - Porto - Utes - Chernarus - Chernarus Summer - Desert - Takistan - Zargabad - Shapur - Proving Grounds - Bukovina - Bystrica - Takistan Mountains [Info] For CUP, use double quotes around mod for spaces in folder Example: -mod="@Epoch;@CUP Terrains - Core;@CUP Terrains - Maps;" [Changed] Removed support for AIA terrain pack in favor of CUP terrain pack. [Changed] Empty fuel barrel added to large trash and vehicle loot tables. [Changed] Earthquakes with mineral veins spawn chances increased with less players. [Changed] Driver or passengers of a driverless can now control vehicle locks. Also only the owner can control locks from outside of a occupied vehicle. [Changed] Commented out Halloween masks from loot tables. [Changed] Player positions in database now use Epoch precision position functions. [Updated] New Battleye remoteExec.txt for added remoteExec calls. [Fixed] Admin tools map AI markers not working. [Fixed] Static propPos campfires not working on Takistan due to disabled simulation. [Fixed] When killed instead of saving blank array delete (object,trader,vehicle) data from database. [Info] Removed old .bikey and added new one for 0370. Please note: Release is scheduled for this Thursday (January, 28th) however this maybe subject to change based on the stability of the current experimental build. *ADDED-WIP means more work is still needed. He-Man, Flupo, waynewr and 5 others 8 Link to comment Share on other sites More sharing options...
vbawol Posted January 28, 2016 Author Report Share Posted January 28, 2016 Bump for release of 0.3.7 Please report any Bugs here: https://github.com/EpochModTeam/Epoch/issues or http://epochmod.com/forum/index.php?/forum/53-bug-reports/ Server Files:https://github.com/EpochModTeam/Epoch/releases Changelogs:https://github.com/EpochModTeam/Epoch/blob/master/Changelogs/0.3.7.0.txt Changes:https://github.com/EpochModTeam/Epoch/pull/477/files waynewr, RC_Robio and KPABATOK 3 Link to comment Share on other sites More sharing options...
vbawol Posted February 1, 2016 Author Report Share Posted February 1, 2016 Current Server Build: 0.3.7.0104 for Arma 3 v1.54 released. [Fixed] Server side only hotfix for issues with players logging in without gear. [Info] Server owners must update a3_epoch_server.pbo and mission pbo (description.ext, adds new 'init' and 'System' folder) to apply this fix so that it is still compatible with 0.3.7 client files. https://github.com/EpochModTeam/Epoch/releases/tag/0.3.7.0104 Brian Soanes 1 Link to comment Share on other sites More sharing options...
vbawol Posted February 9, 2016 Author Report Share Posted February 9, 2016 This version contains a change in the logic for waiting for the player object to be ready to hopefully fix the remaining issues with getting stuck at loading player inventory and a small BE scripts.txt filter update: [Fixed] Testing another method to wait for player object to be ready. [Fixed] BE kick on looting underwater Shipwreck containers. [Info] Server owners must update a3_epoch_server.pbo and mission pbo (description.ext, 'init' and 'System' folders) to apply this fix so that it is still compatible with 0.3.7 client files. https://github.com/EpochModTeam/Epoch/releases/tag/0.3.7.0107 KPABATOK and waynewr 2 Link to comment Share on other sites More sharing options...
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