Havoc302 Posted January 18, 2016 Report Share Posted January 18, 2016 Is there any easy way to remove AI from the trader cities? I want to be able to remove / teleport away the Cultists, Sappers, Drones and Soldiers. I've tried the below script with no success. _westtraders = [6196,16833,0]; _centraltraders = [13331,14524,0]; _easttraders = [18460,14259,0]; while {true} do { sleep 2; if (player distance _westtraders < 250) then { { deleteVehicle _x; } forEach ((getPosATL _westtraders) nearEntities [["Epoch_Cloak_F","I_UAV_01_F","I_Soldier_Epoch_F","I_Soldier2_Epoch_F","I_Soldier3_Epoch_F","Epoch_Sapper_F","Epoch_SapperB_F"], 250]); }; }; while {true} do { sleep 2; if (player distance _centraltraders < 250) then { { deleteVehicle _x; } forEach ((getPosATL _centraltraders) nearEntities [["Epoch_Cloak_F","I_UAV_01_F","I_Soldier_Epoch_F","I_Soldier2_Epoch_F","I_Soldier3_Epoch_F","Epoch_Sapper_F","Epoch_SapperB_F"], 250]); }; }; while {true} do { sleep 2; if (player distance _easttraders < 250) then { { deleteVehicle _x; } forEach ((getPosATL _easttraders) nearEntities [["Epoch_Cloak_F","I_UAV_01_F","I_Soldier_Epoch_F","I_Soldier2_Epoch_F","I_Soldier3_Epoch_F","Epoch_Sapper_F","Epoch_SapperB_F"], 250]); }; }; I've also tried an adapted one of the safebase script from ARMA 2 Epoch that teleports them underground but that didn't work either. Link to comment Share on other sites More sharing options...
0 Cavadus Posted January 18, 2016 Report Share Posted January 18, 2016 You could probably easily adapt this script to suit your neads. Link to comment Share on other sites More sharing options...
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Havoc302
Is there any easy way to remove AI from the trader cities? I want to be able to remove / teleport away the Cultists, Sappers, Drones and Soldiers. I've tried the below script with no success.
I've also tried an adapted one of the safebase script from ARMA 2 Epoch that teleports them underground but that didn't work either.
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