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Bury Corpses Help


lucho

Question

I wanna that afer bury corpses no box will spawn what i must delete in this script?

private["_corpse","_type","_isBuried","_mound","_cross","_gun"];
 _corpse = _this select 3;
 _type = typeOf _corpse;
 _isBuried = _corpse getVariable["isBuried",false];
 _hasHarvested = _corpse getVariable["meatHarvested",false];
 _name = _corpse getVariable["bodyName","unknown"];
 
 player removeAction s_player_bury_human;
 s_player_bury_human = -1;
 
 if (!_isBuried) then {
     if (!_hasHarvested) then {
 
           _corpse setVariable["isBuried",true,true];
         player playActionNow "Medic";
         sleep 10;
 
         _position = getPosATL _corpse;
         _dir = getDir _corpse;
 private ["_newBackpackType","_backpackWpn","_backpackMag"];
         dayz_myBackpack = unitBackpack _corpse;
 _newBackpackType = (typeOf dayz_myBackpack);
         _corpse; private ["_weapons","_magazines","_primweapon","_secweapon"];
         _weapons = weapons _corpse;
         _magazines = magazines _corpse;
         if(_newBackpackType != "") then {
 _backpackWpn = getWeaponCargo unitBackpack _corpse;
 _backpackMag = getMagazineCargo unitBackpack _corpse;
 };
   _box = createVehicle ["Foodbox0", _position, [], 0, "CAN_COLLIDE"];
         _box setpos [(getposATL _box select 0),(getposATL _box select 1)+1.2, 0];
         clearWeaponCargoGlobal _box;
         clearMagazineCargoGlobal _box;
         { _box addWeaponCargoGlobal [_x, 1] } forEach weapons _corpse;
         { _box addMagazineCargoGlobal [_x ,1] } forEach magazines _corpse;
 deleteVehicle _corpse;
 
         _mound = createVehicle ["Grave", _position, [], 0, "CAN_COLLIDE"];
         _mound setpos [(getposATL _mound select 0),(getposATL _mound select 1), 0];
         _crosstype = ["GraveCross1","GraveCross2","GraveCrossHelmet"]  call BIS_fnc_selectRandom;
         _cross = createVehicle [_crosstype, _position, [], 0, "CAN_COLLIDE"];
         _cross setpos [(getposATL _cross select 0),(getposATL _cross select 1)-1.2, 0];
 
         if(_newBackpackType != "") then {
             _backpackWpnTypes = [];
             _backpackWpnQtys = [];
             if (count _backpackWpn > 0) then {
                 _backpackWpnTypes = _backpackWpn select 0;
                 _backpackWpnQtys = _backpackWpn select 1;
             };
             _countr = 0;
             { _box addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
             _countr = _countr + 1;
             } forEach _backpackWpnTypes;
             _backpackmagTypes = [];
             _backpackmagQtys = [];
             if (count _backpackmag > 0) then {
                 _backpackmagTypes = _backpackMag select 0;
                 _backpackmagQtys = _backpackMag select 1;
             };
             _countr = 0; { _box addMagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
             _countr = _countr + 1;
             } forEach _backpackmagTypes;
             _box addBackpackCargoGlobal [_newBackpackType, 1];
         };
 
         //Permaloot
         _box setVariable ["permaLoot", true];
 
         _deathMessage = format["Rest in Peace, %1...",_name];
         cutText [_deathMessage, "PLAIN DOWN"];
         [player,200] call player_humanityChange;
         _id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
         player playMove "AmovPercMstpSlowWrflDnon_Salute";
     } else {
         cutText ["The poor bastards been eaten, there's not much left to bury", "PLAIN DOWN"];
     };
 };
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this section here

_box = createVehicle ["Foodbox0", _position, [], 0, "CAN_COLLIDE"];
         _box setpos [(getposATL _box select 0),(getposATL _box select 1)+1.2, 0];
         clearWeaponCargoGlobal _box;
         clearMagazineCargoGlobal _box;
         { _box addWeaponCargoGlobal [_x, 1] } forEach weapons _corpse;
         { _box addMagazineCargoGlobal [_x ,1] } forEach magazines _corpse;

and this

         //Permaloot
         _box setVariable ["permaLoot", true];

Edited by Tech_Support
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