He-Man Posted October 15, 2015 Report Share Posted October 15, 2015 Some Problems after Updating to 0.3.4.0New created building elements often despawn after restartMaintain takes minutes to maintain all building elements (sometimes will maintain nothing!!!!)Shelfes have only a few percent after update (next restart despawn???)OMG :( Link to comment Share on other sites More sharing options...
dennis_stk Posted October 17, 2015 Report Share Posted October 17, 2015 Tipi, Shelfes, Workbench is the Problem with 1,xxxx % after restart. Link to comment Share on other sites More sharing options...
KPABATOK Posted October 17, 2015 Report Share Posted October 17, 2015 Personally haven't seen anything despawn from my base after 0.3.4.0 update, but then again, I play on pure vanilla server. What mods are running your server? It is very important to mention that and in order to see which ones are causing problems, you have to disabled all of them and then re-enable one by one (aka trial and error method), maybe there is another way, I don't know. But the patch itself seems ok to me apart from few bugs like safes falling to the ground level.Also, how maintain works, I noticed, you can only maintain once per server restart. If you build something else on top and try to maintain, it will show 0 or 1 krypto (same as in 0.3.3.0 patch), so keep this in mind. I haven't reported it as a bug, because always assumed it is a feature of sort.But other than that, I believe 90 percent of the time it is mods/scripts that are causing problems with such servers (despawning stuff, not being able to do this and that), not Epoch mod itself. And for developers to take care not only their own mod, but mods and scripts by other people too would take insane amount of time and resources. Link to comment Share on other sites More sharing options...
He-Man Posted October 17, 2015 Author Report Share Posted October 17, 2015 The despawn of elements happens only after first restart on some bases. Now it is okay.1,xxxx % after restart is actual, but seems to be no problem. They have the same % after every restart.Maintain seems to work with a queue. I think this is not the best way. When Maintain short before restart, some elements could take no maintain. Link to comment Share on other sites More sharing options...
KPABATOK Posted October 17, 2015 Report Share Posted October 17, 2015 What you mean by %? Health of objects? I don't even know how to see it even though I heard people talk here that it shows when parts are bellow certain health. But I only see visual cues, like floors/wall have little holes in them. Then it is a way I think to notice that those parts are bellow 50 % health. Or do you mean something else? Link to comment Share on other sites More sharing options...
He-Man Posted October 19, 2015 Author Report Share Posted October 19, 2015 (edited) You can see it with Infistar or by "damage cursortarget" in the Admin consolehttp://www.pic-upload.de/view-28621833/2015-10-19_00002.jpg.html Edited October 19, 2015 by He-Man KPABATOK 1 Link to comment Share on other sites More sharing options...