lucho Posted October 12, 2015 Report Share Posted October 12, 2015 (edited) When anybody kills survior or hero will lost -(2000 Humanity and some humanity for damage)how i can Change this number?i have found this in Player_death.sqfcompiles > changed the way 51 _isBandit = (player getVariable["humanity",0]) <= -2000;changed to 51 _isBandit = (player getVariable["humanity",0]) <= -10; but still lose -2000 Humanity for killany ideas why? Edited October 12, 2015 by lucho Link to comment Share on other sites More sharing options...
0 TheVampire Posted October 12, 2015 Report Share Posted October 12, 2015 (edited) That line doesn't change their humanity, it just gets it.If (humanity) is less or equal to -2000 _isBandit would be true.not sure where the correct line is atm though.You are looking for a setVariable humanity command, not getVariable. Edited October 12, 2015 by TheVampire Link to comment Share on other sites More sharing options...
Question
lucho
When anybody kills survior or hero will lost -(2000 Humanity and some humanity for damage)
how i can Change this number?
i have found this in Player_death.sqf
compiles > changed the way
changed to
but still lose -2000 Humanity for kill
any ideas why?
Edited by luchoLink to comment
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