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How to change Humanity by kills


lucho

Question

When anybody kills survior or hero will lost -(2000 Humanity  and  some humanity for damage)

how i can Change this number?

i have found this in Player_death.sqf

compiles > changed the way

 

 

51    _isBandit = (player getVariable["humanity",0]) <= -2000;

changed to

 

51   _isBandit = (player getVariable["humanity",0]) <= -10;

 

but still lose -2000 Humanity for kill

any ideas why?

Edited by lucho
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