Jump to content
  • 0

WAI Custom Heli Parachute drop


Brainzaw

Question

Hello forum!

Can anyone help me with, making custom heli parachute spawn?

inside the file WAI\static\chernarus.sqf is this:

if(IsServer) then {
/*
Paradropped unit custom spawn Eg.


[
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
[0,0,0],                         // Starting position of the heli
400,                             // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                       // Classname of chopper (Make sure it has 2 gunner seats!)
5,                               // Number of units to be para dropped
"Random",                        // Skill level of units (easy, medium, hard, extreme, Random)
"Random",                        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4,                               // Number of magazines
"Random",                        // Backpack classname, use "Random" or classname here
"Bandit2_DZ",                    // Skin classname, use "Random" or classname here
"Random",                        // Gearset number. "Random" for random gear set.
"Bandit",                        // AI Type, "Hero" or "Bandit".
true                            // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
] spawn heli_para;


Place your paradrop spawns under this line
*/


diag_log format["WAI: Static mission for %1 loaded", missionName];


};

How do i use this? i have tried to remove the */ but no luck

Help please? thanks!

Cheers

Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 0
if(IsServer) then {
/*
Paradropped unit custom spawn Eg.


[
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
[0,0,0],                         // Starting position of the heli
400,                             // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                       // Classname of chopper (Make sure it has 2 gunner seats!)
5,                               // Number of units to be para dropped
"Random",                        // Skill level of units (easy, medium, hard, extreme, Random)
"Random",                        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4,                               // Number of magazines
"Random",                        // Backpack classname, use "Random" or classname here
"Bandit2_DZ",                    // Skin classname, use "Random" or classname here
"Random",                        // Gearset number. "Random" for random gear set.
"Bandit",                        // AI Type, "Hero" or "Bandit".
true                            // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
] spawn heli_para;


Place your paradrop spawns under this line
*/


diag_log format["WAI: Static mission for %1 loaded", missionName];


};

Change to

if(IsServer) then {
/*
Paradropped unit custom spawn Eg.


[
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
[0,0,0],                         // Starting position of the heli
400,                             // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                       // Classname of chopper (Make sure it has 2 gunner seats!)
5,                               // Number of units to be para dropped
"Random",                        // Skill level of units (easy, medium, hard, extreme, Random)
"Random",                        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4,                               // Number of magazines
"Random",                        // Backpack classname, use "Random" or classname here
"Bandit2_DZ",                    // Skin classname, use "Random" or classname here
"Random",                        // Gearset number. "Random" for random gear set.
"Bandit",                        // AI Type, "Hero" or "Bandit".
true                            // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
] spawn heli_para;


Place your paradrop spawns under this line
*/

[
[911.21545,4532.7612,2.6292224], // Position that units will be dropped by
[0,0,0],                         // Starting position of the heli
400,                             // Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                       // Classname of chopper (Make sure it has 2 gunner seats!)
5,                               // Number of units to be para dropped
"Random",                        // Skill level of units (easy, medium, hard, extreme, Random)
"Random",                        // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
4,                               // Number of magazines
"Random",                        // Backpack classname, use "Random" or classname here
"Bandit2_DZ",                    // Skin classname, use "Random" or classname here
"Random",                        // Gearset number. "Random" for random gear set.
"Bandit",                        // AI Type, "Hero" or "Bandit".
true                            // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire. 
] spawn heli_para;


diag_log format["WAI: Static mission for %1 loaded", missionName];


};

Just as LunatikCH said the answer is right in front of you.

 

Be sure to change

 

[911.21545,4532.7612,2.6292224],   //Position that units will be dropped by

 

AND

 

[0,0,0],  //Starting position of the heli

 

To what you want.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...