Leigham Posted August 6, 2015 Report Share Posted August 6, 2015 In the past I have constantly had the hassle of people contacting me of other admins, to get a replacement key for a vehicle. so I came up with the Idea of being able to create a key for a vehicle if you know what colour it is and the 4 letter/digit code to it. And with the help of Raymix, and his expertise, Was able to make it a possibility. We Ran it to a few setbacks, as you do, but in the end we succeeded. This script is configurable with the KeyConfig.sqf file. But first the installation. Installation Instructions https://github.com/Leigham/KeyMaker/blob/master/README.md Link to Download https://github.com/Leigham/KeyMaker Future plans. //AI that comes to you, and that AI will have the scroll wheel menu. and the money (or item) you pay will be added to his inventory, but if you kill him. Link to Download https://github.com/Leigham/KeyMaker ElDubya 1 Link to comment Share on other sites More sharing options...
chi Posted August 6, 2015 Report Share Posted August 6, 2015 Page not found on Github. Screen shots? Link to comment Share on other sites More sharing options...
McToots Posted August 6, 2015 Report Share Posted August 6, 2015 Page not found on Github. Screen shots? https://github.com/Leigham/KeyMaker Link to comment Share on other sites More sharing options...
Leigham Posted August 6, 2015 Author Report Share Posted August 6, 2015 Fixing a Few issues with it right now, and going to get a quick explaination video, should be up shortly :) chi 1 Link to comment Share on other sites More sharing options...
theduke Posted August 7, 2015 Report Share Posted August 7, 2015 This is very interesting. Saves alot of work for the admins.. admin admin i lost my keys lol Will install and keep you posted :) Link to comment Share on other sites More sharing options...
MG-Maximus Posted August 7, 2015 Report Share Posted August 7, 2015 Great script Leigham! Need to add #include "custom\keymaker\keymaker.hpp" to description.ext and for some reason the scroll option doesnt show unless I add it to fn_selfactions. Also what is the .paa image for? Link to comment Share on other sites More sharing options...
Leigham Posted August 7, 2015 Author Report Share Posted August 7, 2015 I was trying to add it to the scroll but kept getting unknown attribute side. still working on that one.will be updating later. Link to comment Share on other sites More sharing options...
MG-Maximus Posted August 7, 2015 Report Share Posted August 7, 2015 Ah nice. Few things to make it work better (the scroll menu kept flashing so fixed): Key_Maker = ["USMC_SoldierS_SniperH"]; //skin of choice - to variables.sqf In fn_selfactions.sqf add this as alternative to the add action you have: //Keymaker Addaction. if(_typeOfCursorTarget in Key_Maker) then { if (s_maker_dialog < 0) then { s_maker_dialog = player addAction ["<img image=custom\keymaker\key.paa' shadow='0'/><t color='#0066FF'> KeyMaker</t>","custom\KeyMaker\Key_Dialog.sqf",_cursorTarget, 5, true, true, "","]; }; }else{ player removeaction s_maker_dialog; s_maker_dialog = -1; }; *define s_maker_dialog = -1; at the bottom of fn_self actions and in the variables.sqf Also, your close option comes up with error missing ; fixed by going to KeyMaker.hpp go to exit button and change to: onbuttonclick = "((ctrlParent (_this select 0)) closeDisplay 7459);"; Hope this helped Max Link to comment Share on other sites More sharing options...
Leigham Posted August 7, 2015 Author Report Share Posted August 7, 2015 Ah nice. Few things to make it work better (the scroll menu kept flashing so fixed): Key_Maker = ["USMC_SoldierS_SniperH"]; //skin of choice - to variables.sqf In fn_selfactions.sqf add this as alternative to the add action you have: *define s_maker_dialog = -1; at the bottom of fn_self actions and in the variables.sqf Also, your close option comes up with error missing ; fixed by going to KeyMaker.hpp go to exit button and change to: onbuttonclick = "((ctrlParent (_this select 0)) closeDisplay 7459);"; Hope this helped Max Will take a look now, and update the tut accordingly Link to comment Share on other sites More sharing options...
Leigham Posted August 7, 2015 Author Report Share Posted August 7, 2015 Updated with new instructions on github. Link to comment Share on other sites More sharing options...
theduke Posted August 7, 2015 Report Share Posted August 7, 2015 I get this error when i start the server ErrorMessage: File mpmissions\__cur_mp.Chernarus\custom\keymaker\keymaker.hpp, line 5: /KeyMakerLega/controlsBackground.Lega_BG_Main: Undefined base class 'IGUIBACK' This is with the updated version. thx again for this script :) hope i can figure out the problem Link to comment Share on other sites More sharing options...
Leigham Posted August 8, 2015 Author Report Share Posted August 8, 2015 I get this error when i start the server ErrorMessage: File mpmissions\__cur_mp.Chernarus\custom\keymaker\keymaker.hpp, line 5: /KeyMakerLega/controlsBackground.Lega_BG_Main: Undefined base class 'IGUIBACK' This is with the updated version. thx again for this script :) hope i can figure out the problem have you done the defines step ? Link to comment Share on other sites More sharing options...
theduke Posted August 8, 2015 Report Share Posted August 8, 2015 have you done the defines step ? I did, not sure why it didn't hit me, but I looked at your defines and merged it with my defines. Now all works just peachy :)) Thanks a bunch for this :) PS, i had a thought. I dont know scripting, but on our servers we charge half the price of the vehicle for a re-key. I wonder if that would be something hard to implement, or if its even possible to do something similar. Thx again Link to comment Share on other sites More sharing options...
orionjade Posted August 8, 2015 Report Share Posted August 8, 2015 I get this error when i start the server ErrorMessage: File mpmissions\__cur_mp.Chernarus\custom\keymaker\keymaker.hpp, line 5: /KeyMakerLega/controlsBackground.Lega_BG_Main: Undefined base class 'IGUIBACK' This is with the updated version. thx again for this script :) hope i can figure out the problem I had this same issue. What I found out is the instructions say that if you already have a defines.hpp file that you don't need to include his. What the instructions didn't say is that you need to add class IGUIBack { type = 0; idc = 124; style = 128; text = ""; colorText[] = { 0, 0, 0, 0 }; font = "Zeppelin32"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" }; }; the your defines.hpp, after I added this it started working. Here is mine for an example /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 ////////////// /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 class RscBackground { type = 0; style = ST_BACKGROUND; shadow = 2; colorBackground[] = {0,0,0,1}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; class RscButton { access = 0; type = 1; text = ""; colorText[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {0.45,0.45,0.45,1}; colorBackgroundDisabled[] = {0,0,0,0.5}; colorBackgroundActive[] = {0.75,0.75,0.75,1}; colorFocused[] = {0.75,0.75,0.75,1}; colorShadow[] = {0,0,0,0}; colorBorder[] = {0,0,0,1}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "Zeppelin32"; sizeEx = 0.03921; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscFrame { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; class RscProgressF { type = 8; style = 0; colorFrame[] = {1,1,1,1}; colorBar[] = {1,1,1,0.5}; texture = "#(argb,8,8,3)color(1,1,1,1)"; w = 1; h = 0.02; }; ///////////// class RscTextT { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.8784,0.8471,0.651,1}; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 2; font = "Zeppelin32"; SizeEx = 0.03921; }; class RscEdit { access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = {0,0,0,1}; colorText[] = {0.95,0.95,0.95,1}; colorSelection[] = {0.8784,0.8471,0.651,1}; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "Zeppelin32"; shadow = 2; sizeEx = 0.03921; }; class RscListBox { access = 0; type = 5; w = 0.4; h = 0.4; rowHeight = 0; colorText[] = {0.8784,0.8471,0.651,1}; colorScrollbar[] = {0.95,0.95,0.95,1}; colorSelect[] = {0.95,0.95,0.95,1}; colorSelect2[] = {0.95,0.95,0.95,1}; colorSelectBackground[] = {0,0,0,1}; colorSelectBackground2[] = {0.8784,0.8471,0.651,1}; colorBackground[] = {0,0,0,1}; soundSelect[] = {"",0.1,1}; soundExpand[] = {"",0.1,1}; soundCollapse[] = {"",0.1,1}; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; class ScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; style = 16; font = "Zeppelin32"; shadow = 2; sizeEx = 0.03921; color[] = {1,1,1,1}; period = 1.2; maxHistoryDelay = 1; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; }; class RscShortcutButton { type = 16; x = 0.1; y = 0.1; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; shortcuts[] = {}; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = {0.8784,0.8471,0.651,1}; color2[] = {0.95,0.95,0.95,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {1,1,1,1}; colorBackground2[] = {1,1,1,0.4}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 2; w = 0.183825; h = 0.104575; periodFocus = 1.2; periodOver = 0.8; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; size = 0.03921; sizeEx = 0.03921; text = ""; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; action = ""; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; }; }; class RscStructuredText { access = 0; type = 13; idc = -1; style = 0; colorText[] = {0.8784,0.8471,0.651,1}; class Attributes { font = "Zeppelin32"; color = "#e0d8a6"; align = "center"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = 0.03921; shadow = 2; }; class RscCombo { access = 0; type = 4; style = 0; colorSelect[] = {0,0,0,1}; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,1}; colorScrollbar[] = {1,0,0,1}; soundSelect[] = {"",0.1,1}; soundExpand[] = {"",0.1,1}; soundCollapse[] = {"",0.1,1}; maxHistoryDelay = 1; class ScrollBar { color[] = {1,1,1,1}; colorActive[] = {0.8784,0.8471,0.651,1}; colorDisabled[] = {0.8784,0.8471,0.651,1}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; x = 0; y = 0; w = 0.12; h = 0.035; shadow = 0; colorSelectBackground[] = {1,1,1,0.7}; arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa"; wholeHeight = 0.45; color[] = {0,0,0,0.6}; colorActive[] = {1,0,0,1}; colorDisabled[] = {1,1,1,0.25}; font = "Zeppelin32"; sizeEx = 0.03921; }; class Zupa_RscButton { idc = -1; style = 0; default = 0; shadow = 1; w = 0.183825; h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)"; color[] = {1,1,1,1.0}; colorFocused[] = {1,1,1,1.0}; color2[] = {0.95,0.95,0.95,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1}; colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1}; colorBackground2[] = {1,1,1,1}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.0; top = 0.0; right = 0.0; bottom = 0.0; }; class ShortcutPos { left = 0; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; }; class TextPos { left = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0.0; }; period = 0.4; font = "Zeppelin32"; size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; text = ""; action = ""; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; }; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; }; class Zupa_RscButtonMenu : Zupa_RscButton { idc = -1; type = 16; style = "0x02 + 0xC0"; default = 0; shadow = 0; x = 0; y = 0; w = 0.095589; h = 0.039216; animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; colorBackgroundFocused[] = {1,1,1,1}; colorBackground2[] = {0.75,0.75,0.75,1}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,1}; color2[] = {0,0,0,1}; colorText[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; period = 1.2; periodFocus = 1.2; periodOver = 1.2; size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; tooltipColorText[] = {1,1,1,1}; tooltipColorBox[] = {1,1,1,1}; tooltipColorShade[] = {0,0,0,0.65}; class TextPos { left = "0.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0.0; }; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "center"; shadow = "false"; }; class ShortcutPos { left = "(6.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005"; top = 0.005; w = 0.0225; h = 0.03; }; textureNoShortcut = ""; }; class Zupa_RscEdit { type = 2; style = 0x00 + 0x40; font = "Zeppelin32"; shadow = 2; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; colorBackground[] = {0, 0, 0, 1}; colorText[] = {0.95, 0.95, 0.95, 1}; colorDisabled[] = {1, 1, 1, 0.25}; autocomplete = false; colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1}; canModify = 1; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; }; class IGUIBack { type = 0; idc = 124; style = 128; text = ""; colorText[] = { 0, 0, 0, 0 }; font = "Zeppelin32"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" }; };/////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 ////////////// /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 class RscBackground { type = 0; style = ST_BACKGROUND; shadow = 2; colorBackground[] = {0,0,0,1}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; class RscButton { access = 0; type = 1; text = ""; colorText[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {0.45,0.45,0.45,1}; colorBackgroundDisabled[] = {0,0,0,0.5}; colorBackgroundActive[] = {0.75,0.75,0.75,1}; colorFocused[] = {0.75,0.75,0.75,1}; colorShadow[] = {0,0,0,0}; colorBorder[] = {0,0,0,1}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "Zeppelin32"; sizeEx = 0.03921; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscFrame { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; class RscProgressF { type = 8; style = 0; colorFrame[] = {1,1,1,1}; colorBar[] = {1,1,1,0.5}; texture = "#(argb,8,8,3)color(1,1,1,1)"; w = 1; h = 0.02; }; ///////////// class RscTextT { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.8784,0.8471,0.651,1}; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 2; font = "Zeppelin32"; SizeEx = 0.03921; }; class RscEdit { access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = {0,0,0,1}; colorText[] = {0.95,0.95,0.95,1}; colorSelection[] = {0.8784,0.8471,0.651,1}; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "Zeppelin32"; shadow = 2; sizeEx = 0.03921; }; class RscListBox { access = 0; type = 5; w = 0.4; h = 0.4; rowHeight = 0; colorText[] = {0.8784,0.8471,0.651,1}; colorScrollbar[] = {0.95,0.95,0.95,1}; colorSelect[] = {0.95,0.95,0.95,1}; colorSelect2[] = {0.95,0.95,0.95,1}; colorSelectBackground[] = {0,0,0,1}; colorSelectBackground2[] = {0.8784,0.8471,0.651,1}; colorBackground[] = {0,0,0,1}; soundSelect[] = {"",0.1,1}; soundExpand[] = {"",0.1,1}; soundCollapse[] = {"",0.1,1}; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; class ScrollBar { color[] = {1,1,1,0.6}; colorActive[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.3}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; style = 16; font = "Zeppelin32"; shadow = 2; sizeEx = 0.03921; color[] = {1,1,1,1}; period = 1.2; maxHistoryDelay = 1; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; }; class RscShortcutButton { type = 16; x = 0.1; y = 0.1; class HitZone { left = 0.004; top = 0.029; right = 0.004; bottom = 0.029; }; class ShortcutPos { left = 0.0145; top = 0.026; w = 0.0392157; h = 0.0522876; }; class TextPos { left = 0.05; top = 0.034; right = 0.005; bottom = 0.005; }; shortcuts[] = {}; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = {0.8784,0.8471,0.651,1}; color2[] = {0.95,0.95,0.95,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {1,1,1,1}; colorBackground2[] = {1,1,1,0.4}; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 2; w = 0.183825; h = 0.104575; periodFocus = 1.2; periodOver = 0.8; animTextureNormal = "\ca\ui\data\ui_button_normal_ca.paa"; animTextureDisabled = "\ca\ui\data\ui_button_disabled_ca.paa"; animTextureOver = "\ca\ui\data\ui_button_over_ca.paa"; animTextureFocused = "\ca\ui\data\ui_button_focus_ca.paa"; animTexturePressed = "\ca\ui\data\ui_button_down_ca.paa"; animTextureDefault = "\ca\ui\data\ui_button_default_ca.paa"; period = 0.4; font = "Zeppelin32"; size = 0.03921; sizeEx = 0.03921; text = ""; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; action = ""; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; }; }; class RscStructuredText { access = 0; type = 13; idc = -1; style = 0; colorText[] = {0.8784,0.8471,0.651,1}; class Attributes { font = "Zeppelin32"; color = "#e0d8a6"; align = "center"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = 0.03921; shadow = 2; }; class RscCombo { access = 0; type = 4; style = 0; colorSelect[] = {0,0,0,1}; colorText[] = {1,1,1,1}; colorBackground[] = {0,0,0,1}; colorScrollbar[] = {1,0,0,1}; soundSelect[] = {"",0.1,1}; soundExpand[] = {"",0.1,1}; soundCollapse[] = {"",0.1,1}; maxHistoryDelay = 1; class ScrollBar { color[] = {1,1,1,1}; colorActive[] = {0.8784,0.8471,0.651,1}; colorDisabled[] = {0.8784,0.8471,0.651,1}; shadow = 0; thumb = "\ca\ui\data\ui_scrollbar_thumb_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_top_active_ca.paa"; arrowEmpty = "\ca\ui\data\ui_arrow_top_ca.paa"; border = "\ca\ui\data\ui_border_scroll_ca.paa"; }; x = 0; y = 0; w = 0.12; h = 0.035; shadow = 0; colorSelectBackground[] = {1,1,1,0.7}; arrowEmpty = "\ca\ui\data\ui_arrow_combo_ca.paa"; arrowFull = "\ca\ui\data\ui_arrow_combo_active_ca.paa"; wholeHeight = 0.45; color[] = {0,0,0,0.6}; colorActive[] = {1,0,0,1}; colorDisabled[] = {1,1,1,0.25}; font = "Zeppelin32"; sizeEx = 0.03921; }; class Zupa_RscButton { idc = -1; style = 0; default = 0; shadow = 1; w = 0.183825; h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)"; color[] = {1,1,1,1.0}; colorFocused[] = {1,1,1,1.0}; color2[] = {0.95,0.95,0.95,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1}; colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1}; colorBackground2[] = {1,1,1,1}; periodFocus = 1.2; periodOver = 0.8; class HitZone { left = 0.0; top = 0.0; right = 0.0; bottom = 0.0; }; class ShortcutPos { left = 0; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; }; class TextPos { left = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0.0; }; period = 0.4; font = "Zeppelin32"; size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; text = ""; action = ""; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; class AttributesImage { font = "Zeppelin32"; color = "#E5E5E5"; align = "left"; }; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; }; class Zupa_RscButtonMenu : Zupa_RscButton { idc = -1; type = 16; style = "0x02 + 0xC0"; default = 0; shadow = 0; x = 0; y = 0; w = 0.095589; h = 0.039216; animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; colorBackgroundFocused[] = {1,1,1,1}; colorBackground2[] = {0.75,0.75,0.75,1}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,1}; color2[] = {0,0,0,1}; colorText[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.25}; colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5}; period = 1.2; periodFocus = 1.2; periodOver = 1.2; size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; tooltipColorText[] = {1,1,1,1}; tooltipColorBox[] = {1,1,1,1}; tooltipColorShade[] = {0,0,0,0.65}; class TextPos { left = "0.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0.0; }; class Attributes { font = "Zeppelin32"; color = "#E5E5E5"; align = "center"; shadow = "false"; }; class ShortcutPos { left = "(6.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005"; top = 0.005; w = 0.0225; h = 0.03; }; textureNoShortcut = ""; }; class Zupa_RscEdit { type = 2; style = 0x00 + 0x40; font = "Zeppelin32"; shadow = 2; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; colorBackground[] = {0, 0, 0, 1}; colorText[] = {0.95, 0.95, 0.95, 1}; colorDisabled[] = {1, 1, 1, 0.25}; autocomplete = false; colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1}; canModify = 1; soundPush[] = { "", 0, 1 }; soundEnter[] = { "", 0, 1 }; soundClick[] ={ "", 0, 1 }; soundEscape[] ={ "", 0, 1 }; sound[] ={ "", 0, 1 }; }; class IGUIBack { type = 0; idc = 124; style = 128; text = ""; colorText[] = { 0, 0, 0, 0 }; font = "Zeppelin32"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" }; }; theduke 1 Link to comment Share on other sites More sharing options...
Leigham Posted August 8, 2015 Author Report Share Posted August 8, 2015 I could take a look, maybe put an option in if the vehicle is in the config traders then get the price out of there. ill have to take a look. Link to comment Share on other sites More sharing options...
theduke Posted August 8, 2015 Report Share Posted August 8, 2015 I could take a look, maybe put an option in if the vehicle is in the config traders then get the price out of there. ill have to take a look. don't beat yourself over this if its too complicated, it was a just an idea i thought id shoot your way, because we do it like that, but manually lol Link to comment Share on other sites More sharing options...
Leigham Posted April 22, 2017 Author Report Share Posted April 22, 2017 does anyone if this works with the new version, if it doesnt I might update it :D Link to comment Share on other sites More sharing options...
kingpapawawa Posted April 22, 2017 Report Share Posted April 22, 2017 42 minutes ago, Leigham said: does anyone if this works with the new version, if it doesnt I might update it :D ill let you know soonish Link to comment Share on other sites More sharing options...
kingpapawawa Posted April 22, 2017 Report Share Posted April 22, 2017 well... i've made 1 key and it worked. Link to comment Share on other sites More sharing options...
Leigham Posted April 23, 2017 Author Report Share Posted April 23, 2017 Thanks for letting me know :) Link to comment Share on other sites More sharing options...
kingpapawawa Posted April 27, 2017 Report Share Posted April 27, 2017 just noticed the client side rpt is spammed with this Error position: <_typeOfCursorTarget in Key_Maker) then {> Error Undefined variable in expression: _typeofcursortarget Link to comment Share on other sites More sharing options...
oldmatechoc Posted April 27, 2017 Report Share Posted April 27, 2017 1 hour ago, kingpapawawa said: just noticed the client side rpt is spammed with this Error position: <_typeOfCursorTarget in Key_Maker) then {> Error Undefined variable in expression: _typeofcursortarget Add private ["_typeOfCursorTarget","_cursorTarget"]; _cursorTarget = cursorTarget; _typeOfCursorTarget = typeOf _cursorTarget; Above if(_typeOfCursorTarget in Key_Maker) then { if (s_maker_dialog < 0) then { s_maker_dialog = player addAction ["<img image='custom\keymaker\key.paa' shadow='0'/><t color='#0066FF'> KeyMaker</t>","custom\KeyMaker\Key_Dialog.sqf",_cursorTarget, 5, true, true, "",""]; }; }else{ player removeaction s_maker_dialog; s_maker_dialog = -1; }; Those 3 lines are pulled from the default fn_selfActions.sqf Unless you have a slimmed down version you should already have these defined I thought. Link to comment Share on other sites More sharing options...
kingpapawawa Posted April 27, 2017 Report Share Posted April 27, 2017 37 minutes ago, oldmatechoc said: Unless you have a slimmed down version you should already have these defined I thought. i have the default file with some edits but the call is here.. defined in an if statement that must not be getting met. adding it your way works so far.. if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target _typeOfCursorTarget = typeOf _cursorTarget; Link to comment Share on other sites More sharing options...
oldmatechoc Posted April 27, 2017 Report Share Posted April 27, 2017 if you want post up your fn_selfactions.sf and we can have a look at it better ;) @kingpapawawa Link to comment Share on other sites More sharing options...
Leigham Posted April 27, 2017 Author Report Share Posted April 27, 2017 since making this I have come a little way way it comes to developing, so in the next few days, I will put up a test server, and remake this :) Link to comment Share on other sites More sharing options...
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