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_agent forceSpeed


Granok

Question

Hi Everyone I'm looking to slow down my zombies,

I've suceed (kind of), thanks to this post http://dayzepoch.com/forum/index.php?/topic/824-walking-dead-zombies/#entry21831,

but unfortunately I can't set the speed that I want. It seems to work only with forcespeed 2 or forcespeed 10 and I would like my zombies to move around 15 km/h

I've tried forcespeed 3,4,5 doesn't work either.

 

I've tried Limitspeed. Doesn't work (and I know that we must set a km/h speed value not m/s like forcespeed.)

 

I've tried change the sleep from 1 to 0.1 to make the loop working better, still don't work :(

 

Anybody have an idea how I can customise this value ? 

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Hi,
I have the same situation, i've try to change it with many values, but always the same result.  I deduced it was linked with walking/running animation but without certainty.
I've try to put mmmyum zed mechanism (without mod side) but i dont know how to do with the v1.0.2.5 (im so noob for search the right change in server file).

 

So to conclude, i think, if you dont use any custom animation you can only set it to 2 states :  run (8) or walk (2).

Correct me if i say wrong.

(sry for my english)

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   class Chase
    {
      name = "Chase";
      init = /*%FSM<STATEINIT""">*/"_timeN = time;" \n
       "" \n
       "if (speed _agent < 0.1) then {_countr = _countr + 1} else {_countr = 0};" \n
       "_target = _agent call zombie_findTargetAgent;" \n
       "_isAlive = alive _agent;" \n
       "_targetPos = getPosATL _target;" \n
       "" \n
       "" \n
       "//Move to target" \n
       "_agent moveTo _targetPos;" \n
       "_agent forceSpeed round(random 4);" \n
       "" \n
       "if (_losCheck == 2) then {" \n
       "    _losCheck = 0;" \n
       "    _cantSee = [_agent,_target] call dayz_losCheck;" \n
       "};" \n
       ""/*%FSM</STATEINIT""">*/;

 

 

i use this to makem move slower

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My question was more : is there a speed between walk and run ? actually all my zombies are walking 

but I want them to walk faster :( but I dont want them to run either
My admins and I are more interrested in WalkingDead-like zombies.

Zombies in Dayz are too much bugged and the path finder is pretty terrible !
So we decide to "nerf" Zombies but now they are totally worthless, because they walk too slow.
So I wanted to buff them a little with some movespeed.

I don't know if i'm clear and sorry for my bad english :(

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I don't know why DayZ devs thought it would be a good idea to make zeds run faster than the speed of light and dodge bullets anyways... It would be nice to have zombies move slower. I don't know who thought NOT being able to outrun a zombie was a good idea and made any kind of sense. Even if they were slower, they'd still be very much a threat, but HEYO there would be more interaction with them because you could actually deal with them and SHAZAAM zombies would be a real part of the game again instead of a backdrop annoyance that they've been degraded to become.

Mix this with low FPS and bad desync like you find on 99% of servers(let alone the lot of us sorry saps that don't have cutting edge machines and limited to shotty ISP) and well... zombies become something you either completely avoid or cannot avoid until you either get inside a building or wait until they're attacking you, unload half a clip per zombie, and hope you don't get one shot ko'd. >_>

I don't know why I complain anymore though, it's been how long and they haven't changed them, so I doubt they ever will.

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