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I'm using Currency/Banking 4.0, and I noticed in my IMG folder I have a "Bank" and "Coins", well of course the coins show up. How do I show the bank under the coins? 

I noticed in RCSTitles

 

class RscTitles {
	//Single Currency
	class ZSC_Money_Display {
		idd = -1;
		fadeout=0;
		fadein=0;
		duration = 20;
		name= "ZSC_Money_Display";
		onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
		class controlsBackground {
			class ZSC_Status
			{
				idc = 4900;
				type = 13;
				size = 0.040;
				x = safezoneX + (safezoneW -0.35);
				y = safezoneY + 0.40 * safezoneW;
				w = 0.35; h = 0.20;
				colorText[] = {1,1,1,1};
				lineSpacing = 3;
				colorBackground[] = {0,0,0,0};
				text = "";
				style = 0x02;
				shadow = 2;
				font = "Zeppelin32";
				sizeEx = 0.023;
				class Attributes {
					align = "right";
				};
			};
		};
	};

That would be the coins correct? If so how would I go about showing the bank?

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  • 2 weeks later...

Also had the same question but i figured it out myself.

Open your playerHud.sqf
 

Change this:

disableSerialization;

while {true} do
{
1000 cutRsc ["ZSC_Money_Display","PLAIN"];
_wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX
_vitals = _wpui displayCtrl 4900;
Money = player getVariable["cashMoney",0];
_vitals ctrlSetStructuredText parseText format [" <t size='0.9'> %1 </t><img size='0.9' align='right' image='Img\Gui\Money.paa'/>", [Money] call BIS_fnc_numberText];
_vitals ctrlCommit 0;
sleep 1.5;
};

 

to this:

disableSerialization;

while {true} do
{
1000 cutRsc ["ZSC_Money_Display","PLAIN"];
_wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX
    _vitals = _wpui displayCtrl 4900;
Money = player getVariable["cashMoney",0];
Bank_Balance = player getVariable["bankMoney",0];
_vitals ctrlSetStructuredText parseText format
["
<t size='0.9'> %1 </t><img size='0.9' align='right' image='Img\Gui\Money.paa'/><br/> 
<t size='0.9'> %2 </t><img size='0.9' align='right' image='Img\Gui\Bank.paa'/><br/>",
[Money] call BIS_fnc_numberText,
[bank_Balance] call BIS_fnc_numberText
];
_vitals ctrlCommit 0;
    sleep 1.5;
};

 

I hope it helped.

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