Romis Posted July 26, 2015 Report Share Posted July 26, 2015 It is so quiet... So awfully quiet. Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 26, 2015 Report Share Posted July 26, 2015 This bug is known and here is a temp fix: onPlayerRespawn.sqf: waitUntil{vehicle player == player}; waituntil{!isnull (finddisplay 46)}; waitUntil{alive vehicle player}; waitUntil{typeOF player != "VirtualMan_EPOCH"}; enableEnvironment true; Link to comment Share on other sites More sharing options...