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No enviromental sound after the 0.3.0.4 update


Romis

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This bug is known and here is a temp fix:

 

onPlayerRespawn.sqf:

waitUntil{vehicle player == player};
waituntil{!isnull (finddisplay 46)};
waitUntil{alive vehicle player};    
waitUntil{typeOF player != "VirtualMan_EPOCH"};
enableEnvironment true;
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