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Played around with 0.3.0.4 and noticed some things


SteYou2014

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My server is empty, just for me a couple buddies, so I just deleted everything and installed 0.3.0.4 fresh. No modifications and just used the default epoch.map.pbo's. I installed a few maps to snoop around and check out the new maps.

 

1) In all: orange shipping containers don't work.

 

2) In all: Issues with the sappers ... I believe an error with smoke

 

3) With some maps, not all: clone rooms have no sewer teleporters

 

4) With all maps: worse server performance (cpu)

 

5) Australia: a non-admin player tried to use the elevators and got kicked by BE ... he blew up a vehicle later and got kicked by BE (shot up a mini-sub until it exploded)

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Found the elevator log:

 

 

18.07.2015 03:15:54:************************* - #21 "[this,"elevatordoor1L","elevatordoor1R","elevator1"] execVM "E76_buildings\tower\scripts\elevator1UP.sqf";"

 

It was one of the tall buildings in Australia with the elevators. Ps- I'm not asking for help or anything ... already removed the map as I had just installed them to check out whats new.  Just here to report the bugs.

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For the containers, some "open_door.sqf" or smth similiar won't be found.

Killing a sapper throws white_smoke error, and the green tox smoke doesn't show up. Sound of the smoke is there.

 

Also, sound issues! Environmental sounds are nonexistent since the last update.

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1 - Known bug

2 - Also known

3 - Update Your_Map.h file to use the one from 0.3.0.4, how the portals are placed changed

4 - Actully Australia runs fine or so my players tell me

5 - You need to add exceptions to your filters, Australia is due an update though any day, lots of custom buildings are being removed until they can be optimized

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