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Battleeye Kick #0 Open and Close Doors


gotteshand

Question

Hello Everybody.
 
Be the update are every time you open the doors the players kicked. example
 
# "_2_rot ',' Door_Handle_2_rot_1 ',' Door_Handle_2_rot_2 '] call BIS_fnc_DoorClose)" 0
 
Now I have many doors entered script.txt already in but in this example does not work.
 
Is there a solution to this problem?
 
Greetings and sorry for my bad english
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