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Need Help Installing all of the Addons for my server! Will Pay


Jaxx24

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I need someone who is an expert at installing addons and making sure that they all work properly. I will be willing to pay anywhere from $7- $15 USD depending on how long it takes and how difficult it is. If you are great in this field and need some extra cash please add me on skype at d_jaxx13. The main addons I need are AI missions, deploy bike, trader safe zone, tow/lift, and gas station service points. I tried on my own and the AI missions wouldn't work and I couldn't get the others to even install. Also I would like it to where when a message pops up about the AI mission or when you enter the safe zone, I want it to pop up on the middle of the screen instead of on the bottom left like the grey radio text. Please add me on skype if you are interested! Thanks so much!

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Those 5 scripts would take me 15 minutes and id do it for free. Configuring them how you would want it would take another 10 minutes.

 

They are all very basic, copy paste one line and add the folders in.

 

I recommend you learning this on your own as you wont always have someone else to do it for you.

 

If you want i will give one hour of my time and show you how to install these 5 scripts.

 

Again these all are so easy to install i am not sure if you really have even tryed.

 

Try this before having someone else do it for you.

 

AI missions

Download 

 

Place the wai folder inside the root of your dayz_server PBO

 

Open dayz_server\system\server_monitor.sqf

 

add

[] ExecVM "\z\addons\dayz_server\WAI\init.sqf";

above

allowConnection = true; 

open wai\config.sqf

 

Find

wai_radio_announce   = true; 

Change to

wai_radio_announce   = false;

 

Deploy bike

Download 

 

Place the addons folder inside the root of your MPmission PBO

 

Open your Mpmission\init.sqf and find

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

added right below it

call compile preprocessFileLineNumbers "addons\bike\init.sqf";

Open addons\bike\config.sqf

 

You will see this block of code

    // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage
    ["ItemToolbox",[0,2,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"],
    // deploy fortifications from etool 3 meters in front of player that are permanent until server restart
    //["ItemEtool",[0,3,0],5,-1,false,true,false,true,false,false,["Land_fort_rampart","Fort_StoneWall_EP1","Land_fort_bagfence_round"],[],["ItemEtool"],"true"],
    // deploy a permanent helicopter from ruby 5 meters in front of player that can be re-packed by anyone as long as it's under 10% damage
    ["ItemRuby",[0,5,2],7,0.1,true,true,true,true,false,true,true,["AH6X_DZ","UH1Y_DZ"],[],["ItemRuby"],"true"],
    // deploy military housing in front of the player that is permanent but can't be re-packed by anyone
    ["ItemEmerald",[0,8,0],10,-1,false,false,false,true,true,false,false,["Barrack2","Land_fortified_nest_small_EP1"],[],["ItemEmerald"],"!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"],
    ["ItemCitrine",[0,1,1],5,1,false,true,false,true,true,false,false,["Baseball","Loudspeaker","MetalBucket","Misc_Videoprojektor","Misc_Videoprojektor_platno","Misc_Wall_lamp","Notebook","SatPhone","Radio","SmallTV","Suitcase"],[],["ItemCitrine"],"true"],
    // deploy some housing items from parts piles in front of the player that are permanent but can be re-packed by anyone
    ["PartGeneric",[0,2,0],5,1,true,true,false,true,true,false,false,["Desk","FoldChair","FoldTable","SmallTable","Barrel1","Garbage_can"],[],["PartGeneric"],"true"],
    // deploy some housing items from wood piles in front of the player that are permanent but can be re-packed by anyone
    ["PartWoodPile",[0,2,0],5,1,true,true,false,true,true,false,false,["Land_Rack_EP1","Land_Table_EP1","Land_Shelf_EP1","WoodChair","Park_bench2","Park_bench1"],[],["PartWoodPile"],"true"],
    // deploy concrete barricades from cinderblocks 2m in front of the player, that are permanent and can only be re-packed by the person who placed them
    ["CinderBlocks",[0,2,0],5,1,false,true,false,false,false,true,true,["Hhedgehog_concrete","Land_CncBlock","Land_CncBlock_Stripes"],[],["CinderBlocks"],"true"],
    // deploy a mozzie in front of the player from a rotor/engine/fueltank
    ["ItemToolbox",[0,5,2],7,0.1,true,true,false,true,false,true,true,["CSJ_GyroC"],[],["PartVRotor","PartEngine","PartFueltank"],"true"],
    ["ItemToolbox",[0,10,0],5,-1,false,true,false,true,true,false,false,["Land_Mil_Guardhouse"],[],["cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_door_kit"],"false"],
    ["ItemCrowbar",[0,6,0],5,-1,false,true,false,true,true,false,false,["Land_Misc_Cargo1Ao","Land_Misc_Cargo1Bo"],[],["metal_panel_kit","metal_panel_kit","metal_panel_kit","metal_panel_kit"],"true"]
    //["ItemEtool",[0,8,0],5,-1,false,true,true,true,false,false,["Land_Fort_Watchtower"],[],["forest_large_net_kit","ItemSandbagExLarge5x","ItemSandbagExLarge5x","ItemSandbagExLarge5x"],"true"],
    //["ItemEtool",[0,8,0],5,-1,false,true,true,true,false,false,["Land_fortified_nest_big"],[],["ItemSandbagExLarge5x","ItemSandbagExLarge5x","ItemSandbagExLarge5x"],"true"],
    //["PartWoodPile",[0,2,0],5,1,true,true,true,true,false,false,["Pile_of_wood"],[],["PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile"],"true"],
    //["ItemSapphire",[0,2,0],5,1,true,true,true,true,false,false,["DSHKM_CDF","M2StaticMG","SearchLight_CDF"],[],["ItemSapphire"],"true"]

Comment out everything below ["ItemToolbox",[0,2,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"],

 

Later on you can set up more stuff to be deployed but for now just use it for the deploy bike

 

So it will look like this

    // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage
    ["ItemToolbox",[0,2,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"]
    // deploy fortifications from etool 3 meters in front of player that are permanent until server restart
    //["ItemEtool",[0,3,0],5,-1,false,true,false,true,false,false,["Land_fort_rampart","Fort_StoneWall_EP1","Land_fort_bagfence_round"],[],["ItemEtool"],"true"],
    // deploy a permanent helicopter from ruby 5 meters in front of player that can be re-packed by anyone as long as it's under 10% damage
    //["ItemRuby",[0,5,2],7,0.1,true,true,true,true,false,true,true,["AH6X_DZ","UH1Y_DZ"],[],["ItemRuby"],"true"],
    // deploy military housing in front of the player that is permanent but can't be re-packed by anyone
    //["ItemEmerald",[0,8,0],10,-1,false,false,false,true,true,false,false,["Barrack2","Land_fortified_nest_small_EP1"],[],["ItemEmerald"],"!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"],
    //["ItemCitrine",[0,1,1],5,1,false,true,false,true,true,false,false,["Baseball","Loudspeaker","MetalBucket","Misc_Videoprojektor","Misc_Videoprojektor_platno","Misc_Wall_lamp","Notebook","SatPhone","Radio","SmallTV","Suitcase"],[],["ItemCitrine"],"true"],
    // deploy some housing items from parts piles in front of the player that are permanent but can be re-packed by anyone
    //["PartGeneric",[0,2,0],5,1,true,true,false,true,true,false,false,["Desk","FoldChair","FoldTable","SmallTable","Barrel1","Garbage_can"],[],["PartGeneric"],"true"],
    // deploy some housing items from wood piles in front of the player that are permanent but can be re-packed by anyone
    //["PartWoodPile",[0,2,0],5,1,true,true,false,true,true,false,false,["Land_Rack_EP1","Land_Table_EP1","Land_Shelf_EP1","WoodChair","Park_bench2","Park_bench1"],[],["PartWoodPile"],"true"],
    // deploy concrete barricades from cinderblocks 2m in front of the player, that are permanent and can only be re-packed by the person who placed them
    //["CinderBlocks",[0,2,0],5,1,false,true,false,false,false,true,true,["Hhedgehog_concrete","Land_CncBlock","Land_CncBlock_Stripes"],[],["CinderBlocks"],"true"],
    // deploy a mozzie in front of the player from a rotor/engine/fueltank
    //["ItemToolbox",[0,5,2],7,0.1,true,true,false,true,false,true,true,["CSJ_GyroC"],[],["PartVRotor","PartEngine","PartFueltank"],"true"],
    //["ItemToolbox",[0,10,0],5,-1,false,true,false,true,true,false,false,["Land_Mil_Guardhouse"],[],["cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_door_kit"],"false"],
    //["ItemCrowbar",[0,6,0],5,-1,false,true,false,true,true,false,false,["Land_Misc_Cargo1Ao","Land_Misc_Cargo1Bo"],[],["metal_panel_kit","metal_panel_kit","metal_panel_kit","metal_panel_kit"],"true"]
    //["ItemEtool",[0,8,0],5,-1,false,true,true,true,false,false,["Land_Fort_Watchtower"],[],["forest_large_net_kit","ItemSandbagExLarge5x","ItemSandbagExLarge5x","ItemSandbagExLarge5x"],"true"],
    //["ItemEtool",[0,8,0],5,-1,false,true,true,true,false,false,["Land_fortified_nest_big"],[],["ItemSandbagExLarge5x","ItemSandbagExLarge5x","ItemSandbagExLarge5x"],"true"],
    //["PartWoodPile",[0,2,0],5,1,true,true,true,true,false,false,["Pile_of_wood"],[],["PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile"],"true"],
    //["ItemSapphire",[0,2,0],5,1,true,true,true,true,false,false,["DSHKM_CDF","M2StaticMG","SearchLight_CDF"],[],["ItemSapphire"],"true"]

NOTE: The line ["ItemToolbox",[0,2,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"] does not have a comma "," at the end now.

 

Trader safe zones

I hope you are using infiSTAR antihack

 

If you are just make a new file named safezone.sqf

 

Place this code inside it

/*
   by: http://infiSTAR.de || http://DayzAntiHack.com
   *updated on 24.12.2014
	
	Instructions:
	1. Copy paste this pastebin code into a file called SafeZone.sqf - save the file.
	2. Now extract your mpmission pbo and put the SafeZone.sqf into the extracted folder.
	3. Open the init.sqf of the mpmission.
	4. At the bottom of the file add
	[] execVM 'SafeZone.sqf';
	5. Save the init.sqf, repack your mpmission, upload it to your gameserver and restart your server
*/
USE_CANBUILD = true;		// if you don't want to define your own positions
USE_TraderCity = true;	//	if you don't want to define your own positions (Epoch 1.0.5)
USE_POSITIONS = false;	// to use own positions and radius
USE_AI_REMOVER = false;	// use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone
USE_AntiSteal = true;	// use this to block opening gear if another player is within 3m!
USE_SPEEDLIMIT = false;	// very secret function, nobody is supposed to find out what it does.
	SPEEDLIMIT = 20;		// Only used if USE_SPEEDLIMIT is true.
USE_SIGNS = false;		// use this to build signs around the SafeZone
LOG_EnterLeave = true;	// This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
	[[6325.6772,7807.7412,0],150,true],
	[[4063.4226,11664.19,0],150,true],
	[[11447.472,11364.504,0],150,true],
	[[1606.6443,7803.5156,0],150,true],
	[[12944.227,12766.889,0],150,true],
	[[5068.6636,9723.4248,0],100,true],
	[[12060,12640,0],200,true]
];
if (isServer) exitWith
{
	if (USE_SIGNS) then
	{
		{
			_center = _x select 0;
			_radius = _x select 1;
			_lSign = _x select 2;
			if (_lSign) then
			{
				for '_i' from 0 to 360 step (270 / _radius)*2 do
				{
					_location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
					_dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
					_object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
					//	_object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
					//	_object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];';
					_object setDir _dir;
				};
			};
		} forEach _infiSZ;
	};
};
waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))};
if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
[_infiSZ] spawn {
	_infiSZ = _this select 0;
	_startSafeZone =
	{
		if (isNil 'outNow') then
		{
			_msg = 'You entered a Safe Zone!';
			hint _msg;
			taskHint [_msg, [0,1,0,1], 'taskDone'];
			inNow = nil;
			outNow = true;
			
			if (LOG_EnterLeave) then
			{
				PVDZE_send = [player,'SafeZoneState',[1]];
				publicVariableServer 'PVDZE_send';
			};
		};
		player_fired = {
			deleteVehicle (nearestObject [_this select 0,_this select 4]);
			cutText ['You can not fire in a SafeZone!','WHITE IN'];
		};
		
		fnc_usec_damageHandler = {};
		player removeAllEventHandlers 'handleDamage';
		player addEventHandler ['handleDamage', {false}];
		player allowDamage false;
		_veh = vehicle player;
		_szs = _veh getVariable ['inSafeZone',0];
		if (_szs == 0) then
		{
			_veh setVariable ['inSafeZone',1,true];
			if (player != _veh) then
			{
				_veh removeAllEventHandlers 'Fired';
				_veh addEventHandler ['Fired', {_this call player_fired;}];
				{
					_x removeAllEventHandlers 'Fired';
					_x addEventHandler ['Fired', {_this call player_fired;}];
				} forEach (crew _veh);
				vehicle_handleDamage = {false};
				_veh removeAllEventHandlers 'HandleDamage';
				_veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ];
				_veh allowDamage false;
			};
		};
		_notInSafeZone =
		[
			'MAAWS','RPG7V','M136','RPG18','STINGER',
			'MeleeHatchet_DZE','MeleeHatchet','MeleeCrowbar','MeleeMachete','MeleeFishingPole','MeleeSledge',
			'MeleeBaseBallBatNails','MeleeBaseBallBatBarbed','MeleeBaseBallBat'
		];
		_cwep = currentWeapon player;
		if (_cwep in _notInSafeZone) then
		{
			_swep = '';
			{
				if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
				{
					_swep = _x;
				};
			} forEach (weapons player);
			if (_swep == '') then
			{
				player playActionNow 'PutDown';
				_iPos = getPosATL player;
				_radius = 1;
				_removed = ([player,_cwep,1] call BIS_fnc_invRemove);
				if (_removed == 1) then
				{
					_item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
					_item addWeaponCargoGlobal [_cwep,1];
				};
			}
			else
			{
				player selectweapon _swep;
			};
		};
	};
	_endSafeZone =
	{
		if (isNil 'inNow') then
		{
			if (str fnc_usec_damageHandler == '{}') then
			{
				_msg = 'You left the Safe Zone!';
				hint _msg;
				taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
			};
			inNow = true;
			outNow = nil;
			
			if (LOG_EnterLeave) then
			{
				PVDZE_send = [player,'SafeZoneState',[0]];
				publicVariableServer 'PVDZE_send';
			};
		};
		
		
		player_fired = {
			_this call compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
			_unit = _this select 0;
			_weapon = _this select 1;
			_muzzle = _this select 2;
			_mode = _this select 3;
			_ammo = _this select 4;
			_magazine = _this select 5;
			_projectile = _this select 6;
			_screenToWorld = screenToWorld [0.5,0.5];
			_near = _screenToWorld nearEntities ['AllVehicles',100];
			{
				if (isPlayer _x) then
				{
					_szs = _x getVariable ['inSafeZone',0];
					if (_szs == 1) then
					{
						deleteVehicle (nearestObject [_unit,_ammo]);
					};
				};
			} forEach _near;
		};
		
		fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
		object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
		vehicle_handleDamage = compile preprocessFileLineNumbers 'Scripts\vehicle_handleDamage.sqf';
		
		_veh = vehicle player;
		_szs = _veh getVariable ['inSafeZone',0];
		if (_szs == 1) then
		{
			_veh setVariable ['inSafeZone',0,true];
			if (player != _veh) then
			{
				_veh removeAllEventHandlers 'HandleDamage';
				_veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ];
				_veh allowDamage true;
			};
		};
		
		_end = false;
		if (isNil 'gmadmin') then
		{
			_end = true;
		}
		else
		{
			if (gmadmin == 0) then
			{
				_end = true;
			};
		};
		if (_end) then
		{
			player allowDamage true;
			fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
			player removeAllEventHandlers 'HandleDamage';
			player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
		};
	};
	while {1 == 1} do
	{
		if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
		_state = false;
		if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
		if (USE_POSITIONS) then
		{
			{
				_z = _x select 0;
				_r = _x select 1;
				if ((vehicle player) distance _z < _r) then {_state = true;};
			} forEach _infiSZ;
		};
		if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
		if (USE_CANBUILD) then
		{
			if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
			if (!canbuild) then {_state = true;};
		};
		if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
		if (USE_TraderCity) then
		{
			if (isNil 'isInTraderCity') then { isInTraderCity = false; } else { if (typename isInTraderCity != 'BOOL') then { isInTraderCity = false; }; };
			if (isInTraderCity) then {_state = true;};
		};
		if (_state) then
		{
			inSafeZone = true;
			call _startSafeZone;
			{
				if (!isNull _x) then
				{
					if !(isPlayer _x) then
					{
						deletevehicle _x;
					};
				};
			} forEach ((vehicle player) nearEntities ['zZombie_Base',50]);
			
			if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
			if (USE_AI_REMOVER) then
			{
				{
					if ((!isNull group _x) && (getPlayerUID _x == '')) then
					{
						deleteVehicle _x;
					};
				} forEach (player nearEntities ['Man',100]);
			};
		}
		else
		{
			inSafeZone = false;
		};
		uiSleep 2;
		if (!inSafeZone) then
		{
			call _endSafeZone;
		};
	};
};
if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then
{
	[] spawn {
		_USE_AntiSteal = USE_AntiSteal;
		_USE_SPEEDLIMIT = USE_SPEEDLIMIT;
		_speedlimit = SPEEDLIMIT;
		while {1 == 1} do
		{
			if (inSafezone) then
			{
				if (_USE_AntiSteal) then
				{
					_cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'],4]);
					if ((_cnt > 0) && (!isNull (findDisplay 106))) then
					{
						(findDisplay 106) closedisplay 0;
						closeDialog 0;closeDialog 0;closeDialog 0;
						_log = format['%1 You are not allowed to open Gear while near another player!',name player];
						cutText [_log,'PLAIN'];
						hint _log;
					};
				};
				if (_USE_SPEEDLIMIT) then
				{
					_obj = vehicle player;
					if !(_obj isKindOf 'Plane') then
					{
						_speed = abs speed _obj;
						if ((_obj != player) && (_speed > _speedlimit)) then
						{
							_vel = velocity _obj;
							_x = 0.8;
							if (_speed > 50) then {_x = 0.1;};
							_velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x];
							_obj SetVelocity _velNew;
						};
					};
				};
			}
			else
			{
				uiSleep 2;
			};
			uiSleep .01;
		};
	};
}; 

Place the safezone.sqf in the root of your MPmission PBO

 

Open MPmission\init.sqf

 

Add this to the very bottom

[] execVM "safezone.sqf";

 

Towlift

Download this 

 

Open your Mpmission\init.sqf

 

Find

call compile preprocessFileLineNumbers "server_traders.sqf";

add this right below it

call compile preprocessFileLineNumbers "logistic\init.sqf";

 

Service point

Download these four files https://github.com/vos/dayz/tree/master/service_point

 

Make a folder inside the root of your MPmission PBO named      ServicePoint    and place those 4 sqf files inside it

 

open your Mpmission\init.sqf

 

Find this block of code

if (!isDedicated) then {
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

	//Lights
	//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
	
}; 

Add [] execVM "ServicePoint\service_point.sqf";  inside that block like this

if (!isDedicated) then {
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
        [] execVM "ServicePoint\service_point.sqf";
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

	//Lights
	//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
	
};

 

Thats it man. Not much to it

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Well I have found a very good and experienced coder to help me for $10. He's a great guy. Maybe if you were to lighten up a little you would know people like him exist :)

This type of stuff should not cost you anything. it is all so basic. i could teach a 10 year old how to install those 5 scripts.

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