class Vehicles
{
items=4;
class Item0
{
position[] = {23594.1,-0.734546,18013};
azimut = 180;
id = 101;
side = "EMPTY";
vehicle = "Land_Billboard_F";
skill=0.60000002;
init = "this setObjectTexture [0,""Images\East.jpg""]";
};
class Item1
{
position[] = {23606.8,-0.734546,18013};
azimut = 180;
id = 101;
side = "EMPTY";
vehicle = "Land_Billboard_F";
skill=0.60000002;
init = "this setObjectTexture [0,""Images\Central.jpg""]";
};
class Item2
{
position[] = {23613,-0.734546,18013};
azimut = 180;
id = 101;
side = "EMPTY";
vehicle = "Land_Billboard_F";
skill=0.60000002;
init = "this setObjectTexture [0,""Images\West.jpg""]";
};
class Item3
{
position[] = {23599.8, -0.0250053,17997.8 };
azimut = 0;
id=102;
side="EMPTY";
vehicle="O_supplyCrate_F";
skill=0.6;
init="clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color='#D11313'>It's dangerous to go alone! Take this!</t>"", ""addons\loadoutspawn.sqf""];";
};
};
class Markers
{
items=6;
class Item0
{
position[] = {13326.5,0,14515.2,15083.272};
name = "center";
type = "Empty";
};
class Item1
{
position[] = {6192.46, 16834,18000.72};
name = "respawn_east";
type = "Empty";
};
class Item2
{
position[] = {18451.9, 14278.1,18000.768};
name = "respawn_west";
type = "Empty";
};
class Item3
{
position[]={13326.5,0,14515.2};
name="centraltraderspawn";
text="US Trader";
type="flag_USA";
};
class Item4
{
position[]={6192.46, 16834};
name="easterntraderspawn";
text="UK Trader";
type="flag_UK";
};
class Item5
{
position[]={18451.9, 14278.1};
name="westerntraderspawn";
text="SWE Trader";
type="Flag_RU";
};
};
class Sensors
{
items=3;
class Item0
{
position[]={13321.2,-0.127439,14504.7};
a=65;
b=65;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="centralsafezone";
expCond = "(player) in thislist;(vehicle player) in thislist;";
expActiv="hint ""You have entered The US Safe Zone! Do not fire in Safe Zones."";";
expDesactiv="hint ""You are leaving the Safe Zone!"";";
class Effects
{
};
};
class Item1
{
position[]={18454.9,0.148972,14272.8};
a=100;
b=100;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="westernsafezone";
expCond = "(player) in thislist;(vehicle player) in thislist;";
expActiv="hint ""You have entered The RU Safe Zone! Do not fire in Safe Zones."";";
expDesactiv="hint ""You are leaving the Safe Zone!"";";
class Effects
{
};
};
class Item2
{
position[]={6193.35,-0.210175,16834};
a=65;
b=65;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="easternsafezone";
expCond = "(player) in thislist;(vehicle player) in thislist;";
expActiv="hint ""You have entered The UK Safe Zone! Do not fire in Safe Zones."";";
expDesactiv="hint ""You are leaving the Safe Zone!"";";
class Effects
{
};
};
};
};
the problem im having is that when at the cloning center, it does not show the teleporters, and just shows trees in the walls.
Question
tinboye
So just playing around with my server a bit.
What i am trying to achieve is to have 3 spawn points east, west, central
on the map to have east as UK, West as RU and central as US with their flags
so here is what i have so far:
in my altis.h I changed it to only have 3 traders total, 1 for each country.
then in my mission.sqf i have the following
the problem im having is that when at the cloning center, it does not show the teleporters, and just shows trees in the walls.
any ideas?
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