So just playing around with my server a bit.
What i am trying to achieve is to have 3 spawn points east, west, central
on the map to have east as UK, West as RU and central as US with their flags
so here is what i have so far:
in my altis.h I changed it to only have 3 traders total, 1 for each country.
staticNpcPos[] = {
// tradercity 1 central
{ "C_Orestes", { 13318, 14518.3, 0 }, 173.189 },
// tradercity 2 eastern
{ "C_man_hunter_1_F", { 6177.13, 16835.1, 0.0014267 }, 66.2026 },
// tradercity 3 west
{ "C_scientist_F", { 18441.7, 14271.7, 0.00142479 }, 49.9898 }
};
then in my mission.sqf i have the following
class Vehicles
{
items=4;
class Item0
{
position[] = {23594.1,-0.734546,18013};
azimut = 180;
id = 101;
side = "EMPTY";
vehicle = "Land_Billboard_F";
skill=0.60000002;
init = "this setObjectTexture [0,""Images\East.jpg""]";
};
class Item1
{
position[] = {23606.8,-0.734546,18013};
azimut = 180;
id = 101;
side = "EMPTY";
vehicle = "Land_Billboard_F";
skill=0.60000002;
init = "this setObjectTexture [0,""Images\Central.jpg""]";
};
class Item2
{
position[] = {23613,-0.734546,18013};
azimut = 180;
id = 101;
side = "EMPTY";
vehicle = "Land_Billboard_F";
skill=0.60000002;
init = "this setObjectTexture [0,""Images\West.jpg""]";
};
class Item3
{
position[] = {23599.8, -0.0250053,17997.8 };
azimut = 0;
id=102;
side="EMPTY";
vehicle="O_supplyCrate_F";
skill=0.6;
init="clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color='#D11313'>It's dangerous to go alone! Take this!</t>"", ""addons\loadoutspawn.sqf""];";
};
};
class Markers
{
items=6;
class Item0
{
position[] = {13326.5,0,14515.2,15083.272};
name = "center";
type = "Empty";
};
class Item1
{
position[] = {6192.46, 16834,18000.72};
name = "respawn_east";
type = "Empty";
};
class Item2
{
position[] = {18451.9, 14278.1,18000.768};
name = "respawn_west";
type = "Empty";
};
class Item3
{
position[]={13326.5,0,14515.2};
name="centraltraderspawn";
text="US Trader";
type="flag_USA";
};
class Item4
{
position[]={6192.46, 16834};
name="easterntraderspawn";
text="UK Trader";
type="flag_UK";
};
class Item5
{
position[]={18451.9, 14278.1};
name="westerntraderspawn";
text="SWE Trader";
type="Flag_RU";
};
};
class Sensors
{
items=3;
class Item0
{
position[]={13321.2,-0.127439,14504.7};
a=65;
b=65;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="centralsafezone";
expCond = "(player) in thislist;(vehicle player) in thislist;";
expActiv="hint ""You have entered The US Safe Zone! Do not fire in Safe Zones."";";
expDesactiv="hint ""You are leaving the Safe Zone!"";";
class Effects
{
};
};
class Item1
{
position[]={18454.9,0.148972,14272.8};
a=100;
b=100;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="westernsafezone";
expCond = "(player) in thislist;(vehicle player) in thislist;";
expActiv="hint ""You have entered The RU Safe Zone! Do not fire in Safe Zones."";";
expDesactiv="hint ""You are leaving the Safe Zone!"";";
class Effects
{
};
};
class Item2
{
position[]={6193.35,-0.210175,16834};
a=65;
b=65;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="easternsafezone";
expCond = "(player) in thislist;(vehicle player) in thislist;";
expActiv="hint ""You have entered The UK Safe Zone! Do not fire in Safe Zones."";";
expDesactiv="hint ""You are leaving the Safe Zone!"";";
class Effects
{
};
};
};
};
the problem im having is that when at the cloning center, it does not show the teleporters, and just shows trees in the walls.
any ideas?

