So just playing around with my server a bit.
What i am trying to achieve is to have 3 spawn points east, west, central
on the map to have east as UK, West as RU and central as US with their flags
so here is what i have so far:
in my altis.h I changed it to only have 3 traders total, 1 for each country.
staticNpcPos[] = { // tradercity 1 central { "C_Orestes", { 13318, 14518.3, 0 }, 173.189 }, // tradercity 2 eastern { "C_man_hunter_1_F", { 6177.13, 16835.1, 0.0014267 }, 66.2026 }, // tradercity 3 west { "C_scientist_F", { 18441.7, 14271.7, 0.00142479 }, 49.9898 } };
then in my mission.sqf i have the following
class Vehicles { items=4; class Item0 { position[] = {23594.1,-0.734546,18013}; azimut = 180; id = 101; side = "EMPTY"; vehicle = "Land_Billboard_F"; skill=0.60000002; init = "this setObjectTexture [0,""Images\East.jpg""]"; }; class Item1 { position[] = {23606.8,-0.734546,18013}; azimut = 180; id = 101; side = "EMPTY"; vehicle = "Land_Billboard_F"; skill=0.60000002; init = "this setObjectTexture [0,""Images\Central.jpg""]"; }; class Item2 { position[] = {23613,-0.734546,18013}; azimut = 180; id = 101; side = "EMPTY"; vehicle = "Land_Billboard_F"; skill=0.60000002; init = "this setObjectTexture [0,""Images\West.jpg""]"; }; class Item3 { position[] = {23599.8, -0.0250053,17997.8 }; azimut = 0; id=102; side="EMPTY"; vehicle="O_supplyCrate_F"; skill=0.6; init="clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color='#D11313'>It's dangerous to go alone! Take this!</t>"", ""addons\loadoutspawn.sqf""];"; }; }; class Markers { items=6; class Item0 { position[] = {13326.5,0,14515.2,15083.272}; name = "center"; type = "Empty"; }; class Item1 { position[] = {6192.46, 16834,18000.72}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {18451.9, 14278.1,18000.768}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={13326.5,0,14515.2}; name="centraltraderspawn"; text="US Trader"; type="flag_USA"; }; class Item4 { position[]={6192.46, 16834}; name="easterntraderspawn"; text="UK Trader"; type="flag_UK"; }; class Item5 { position[]={18451.9, 14278.1}; name="westerntraderspawn"; text="SWE Trader"; type="Flag_RU"; }; }; class Sensors { items=3; class Item0 { position[]={13321.2,-0.127439,14504.7}; a=65; b=65; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="centralsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered The US Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; class Item1 { position[]={18454.9,0.148972,14272.8}; a=100; b=100; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="westernsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered The RU Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; class Item2 { position[]={6193.35,-0.210175,16834}; a=65; b=65; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="easternsafezone"; expCond = "(player) in thislist;(vehicle player) in thislist;"; expActiv="hint ""You have entered The UK Safe Zone! Do not fire in Safe Zones."";"; expDesactiv="hint ""You are leaving the Safe Zone!"";"; class Effects { }; }; }; };
the problem im having is that when at the cloning center, it does not show the teleporters, and just shows trees in the walls.
any ideas?