Ayaka Posted June 28, 2015 Report Share Posted June 28, 2015 dont know much about coding but i want this to spawn. what format would i put it in, anyone got an idea how to make AI spawn like this class Groups { items=30; class Item0 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15295.896,-0.17820473,14230.683}; azimut=165.14; offsetY=22; id=0; side="GUER"; vehicle="ATLAS_I_RAM_Launcher"; leader=1; skill=0.60000002; description="[15303.7,14232.1,0.00144005]"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15323.591,-0.13472846,14256.245}; azimut=74.790298; offsetY=18; id=1; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item2 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15325.452,-0.11679919,14244.07}; azimut=74.790298; offsetY=18; id=2; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item3 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15360.885,0.21705171,14246.808}; azimut=91.657875; offsetY=18; id=3; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item4 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15231.755,0.042191811,14243.048}; azimut=-96.403915; offsetY=18; id=4; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15231.693,-0.06387537,14251.047}; azimut=-96.403915; offsetY=18; id=5; side="GUER"; vehicle="I_GMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item6 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15195.16,-0.083013758,14250.771}; azimut=-79.536331; offsetY=18; id=6; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15303.396,-0.028799593,14231.411}; azimut=165.14; offsetY=22; id=7; side="GUER"; vehicle="ATLAS_I_CRAM"; leader=1; skill=0.60000002; description="[15303.7,14232.1,0.00144005]"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15248.922,-0.00025729835,14244.057}; azimut=-120.82717; offsetY=12; id=8; side="GUER"; vehicle="I_Soldier_EPOCH"; leader=1; skill=0.60000002; description="[15303.7,14232.1,0.00144005]"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15247.91,0.026126012,14241.383}; azimut=-120.82717; offsetY=12; id=9; side="GUER"; vehicle="I_Soldier_EPOCH"; leader=1; skill=0.60000002; description="[15303.7,14232.1,0.00144005]"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15272.88,0.039021924,14233.257}; azimut=304.45578; offsetY=12; id=10; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15267.872,0.0089257285,14253.112}; azimut=225.94058; offsetY=12; id=11; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15261.126,0.1521631,14241.994}; azimut=265.00824; offsetY=12; id=12; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15256.488,-0.018999025,14243.501}; azimut=74.790298; offsetY=12; id=13; side="GUER"; vehicle="I_soldier_F"; leader=1; skill=0.60000002; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15250.497,0.25293416,14245.262}; azimut=140.39485; offsetY=12; id=14; side="GUER"; vehicle="I_soldier_F"; leader=1; skill=0.60000002; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15251.357,0.072695479,14239.52}; azimut=140.39485; offsetY=12; id=15; side="GUER"; vehicle="I_soldier_F"; leader=1; skill=0.60000002; }; }; }; class Item16 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15255.839,-0.13438538,14240.013}; azimut=74.790298; offsetY=12; id=16; side="GUER"; vehicle="I_soldier_F"; leader=1; skill=0.60000002; }; }; }; class Item17 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15254.491,-0.15888675,14239.037}; azimut=74.790298; offsetY=12; id=17; side="GUER"; vehicle="I_soldier_F"; leader=1; skill=0.60000002; }; }; }; class Item18 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15253.328,0.088209718,14244.895}; azimut=74.790298; offsetY=12; id=18; side="GUER"; vehicle="I_soldier_F"; leader=1; skill=0.60000002; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15255.653,0.0016412139,14245.686}; azimut=74.790298; offsetY=12; id=19; side="GUER"; vehicle="I_soldier_F"; leader=1; skill=0.60000002; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15244.948,0.10413066,14252.38}; azimut=225.94058; offsetY=12; id=20; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15200.336,-0.0022909064,14242.427}; azimut=-79.536331; offsetY=18; id=21; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15201.251,-0.1243894,14246.423}; azimut=-79.536331; offsetY=18; id=22; side="GUER"; vehicle="I_GMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item23 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15203.334,0.042267688,14254.511}; azimut=-79.536331; offsetY=18; id=23; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15316.53,0.22104202,14246.842}; azimut=74.790298; offsetY=18; id=24; side="GUER"; vehicle="I_GMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item25 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15370.258,0.01025906,14244.752}; azimut=174.78273; offsetY=18; id=25; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item26 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15367.179,-0.20305222,14260.265}; azimut=-1.07995; offsetY=18; id=26; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item27 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15379.625,-0.26539317,14259.754}; azimut=-1.07995; offsetY=18; id=27; side="GUER"; vehicle="I_HMG_01_high_F"; leader=1; skill=0.60000002; }; }; }; class Item28 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15211.813,0.0081667751,14232.259}; azimut=198.465; offsetY=20; id=28; side="GUER"; vehicle="ATLAS_I_CRAM"; leader=1; skill=0.60000002; description="[15303.7,14232.1,0.00144005]"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15679.605,30.660301,20384.48}; azimut=270.50299; offsetY=1; id=29; side="GUER"; vehicle="rhs_g_Soldier_F"; player="PLAYER COMMANDER"; leader=1; skill=0.80431247; description="[15303.7,14232.1,0.00144005]"; }; }; }; }; class Vehicles { items=10; class Item0 { position[]={15264.632,0.0047225412,14241.559}; azimut=86.984299; id=30; side="EMPTY"; vehicle="ATLAS_I_LHD_helper"; skill=0.60000002; init="ATLAS_Official = true;"; }; class Item1 { position[]={15247.619,-0.13758725,14233.706}; azimut=74.790298; offsetY=17; id=31; side="EMPTY"; vehicle="Box_NATO_AmmoVeh_F"; leader=1; skill=0.60000002; init="clearItemCargo this; clearWeaponCargo this; this addWeaponCargo [""SMG_02_ARCO_pointg_F"",3]; this addItemCargo [""optic_Aco"",3]; this addMagazineCargo [""30Rnd_9x21_Mag"",15]; this addItemCargo [""FAK"",10]; this addItemCargo [""VehicleRepairLg"",2];"; }; class Item2 { position[]={15241.471,-0.16700888,14242.132}; azimut=165.14; offsetY=3; id=32; side="EMPTY"; vehicle="Box_NATO_Ammo_F"; leader=1; skill=0.80431247; init="clearMagazineCargo this; clearItemCargo this; clearWeaponCargo this; this addItemCargo [""ItemGoldBar10oz"",5]; this addWeaponCargo [""ChainSaw"",4]; this addMagazineCargo [""CSGAS"",12]; this addItemCargo [""FAK"",10]; this addItemCargo [""ItemLockbox"",6]; this addItemCargo [""KitPlotPole"",1]; this addItemCargo [""KitCinderWall"",35]; this addItemCargo [""KitFoundation"",15]; this additemCargo [""KitWoodFloor"",20]; this addItemCargo [""MortarBucket"",50]; this addItemCargo [""CInderBlocks"",50];"; description="[15303.7,14232.1,0.00144005]"; }; class Item3 { position[]={15203.321,0.27278036,14242.395}; azimut=270.50299; offsetY=1; id=33; side="EMPTY"; vehicle="jetski_epoch"; leader=1; skill=0.80431247; description="[15303.7,14232.1,0.00144005]"; }; class Item4 { position[]={15198.129,0.28682274,14242.396}; azimut=270.50299; offsetY=1; id=34; side="EMPTY"; vehicle="jetski_epoch"; leader=1; skill=0.80431247; description="[15303.7,14232.1,0.00144005]"; }; class Item5 { position[]={15193.667,0.11568401,14242.543}; azimut=270.50299; offsetY=1; id=35; side="EMPTY"; vehicle="jetski_epoch"; leader=1; skill=0.80431247; description="[15303.7,14232.1,0.00144005]"; }; class Item6 { position[]={15188.475,0.26976454,14242.544}; azimut=270.50299; offsetY=1; id=36; side="EMPTY"; vehicle="jetski_epoch"; leader=1; skill=0.80431247; description="[15303.7,14232.1,0.00144005]"; }; class Item7 { position[]={15182.847,0.0010654628,14242.725}; azimut=270.50299; offsetY=1; id=37; side="EMPTY"; vehicle="jetski_epoch"; leader=1; skill=0.80431247; description="[15303.7,14232.1,0.00144005]"; }; class Item8 { position[]={15177.654,0.23069642,14242.726}; azimut=270.50299; offsetY=1; id=38; side="EMPTY"; vehicle="jetski_epoch"; leader=1; skill=0.80431247; description="[15303.7,14232.1,0.00144005]"; }; class Item9 { position[]={17316.867,-0.064168304,20868.391}; azimut=353.11554; offsetY=1; id=39; side="EMPTY"; vehicle="ATLAS_B_LHD_helper"; leader=1; skill=0.80431247; init="ATLAS_Official = true;"; description="[15303.7,14232.1,0.00144005]"; }; }; Link to comment Share on other sites More sharing options...
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Ayaka
dont know much about coding but i want this to spawn. what format would i put it in, anyone got an idea how to make AI spawn like this
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