dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 WAI won't even start on my server now, not sure what I did wrong...I've been using an older version forever, so I just downloaded 2.2.0 and added the missions, this is my config.sqf can anyone help? DZMS even recognizes WAI "18:42:42 [DZMS]: WickedAI Found! Using WickedAI's Relations!" if(isServer) then { /* GENERAL CONFIG */ debug_mode = false; // enable debug use_blacklist = true; // use blacklist blacklist = [ [[0,16000,0],[1000,-0,0]], // Left [[0,16000,0],[16000.0,14580.3,0]] // Top ]; /* END GENERAL CONFIG */ /* AI CONFIG */ ai_clear_body = false; // instantly clear bodies ai_clean_dead = true; // clear bodies after certain amount of time ai_cleanup_time = 7200; // time to clear bodies in seconds ai_clean_roadkill = false; // clean bodies that are roadkills ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carrying ai_bandit_combatmode = "RED"; // combatmode of bandit AI ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AI ai_hero_combatmode = "RED"; // combatmode of hero AI ai_hero_behaviour = "COMBAT"; // behaviour of hero AI ai_friendly_behaviour = false; // make ai friendly towards comrades player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true ai_share_info = true; // AI share info on player position ai_share_distance = 300; // distance from killed AI for AI to share your rough position ai_kills_gain = true; // add kill to bandit/human kill score ai_humanity_gain = true; // gain humanity for killing AI ai_add_humanity = 200; // amount of humanity gained for killing a bandit AI ai_remove_humanity = 200; // amount of humanity lost for killing a hero AI ai_special_humanity = 500; // amount of humanity gain or loss for killing a special AI dependant on player alignment ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme ai_skill_hard = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard ai_skill_medium = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy]; ai_static_useweapon = true; // Allows AI on static guns to have a loadout ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static guns ai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off) ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]]; ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]]; ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]]; ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]]; ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]]; ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gear ai_wep_assault = [ ["RH_hk416"] ,["RH_hk416s"] ,["RH_hk416saim"] ,["RH_hk416seotech"] ,["RH_hk416sacog"] ,["RH_hk416sd"] ,["RH_hk416sdaim"] ,["RH_hk416sdeotech"] ,["RH_hk416aim"] ,["RH_hk416eotech"] ,["RH_hk416acog"] ,["RH_hk416gl"] ,["RH_hk416glaim"] ,["RH_hk416gleotech"] ,["RH_hk416glacog"] ,["RH_hk416sgl"] ,["RH_hk416sglaim"] ,["RH_hk416sgleotech"] ,["RH_hk416sglacog"] ,["RH_hk416sdgl"] ,["RH_hk416sdglaim"] ,["RH_hk416sdgleotech"] ,["RH_hk417"] ,["RH_hk417aim"] ,["RH_hk417eotech"] ,["RH_hk417acog"] ,["RH_hk417s"] ,["RH_hk417saim"] ,["RH_hk417seotech"] ,["RH_hk417sacog"] ,["RH_hk417sd"] ,["RH_hk417sdaim"] ,["RH_hk417sdeotech"] ,["RH_hk417sdacog"] ,["RH_hk417sdsp"] ,["RH_hk417sgl"] ,["RH_hk417sglaim"] ,["RH_hk417sgleotech"] ,["RH_hk417sglacog"] ,["RH_ctar21"] ,["RH_ctar21glacog"] ,["RH_ctar21m"] ,["RH_ctar21mgl"] ,["RH_star21"] ,["RH_mas"] ,["RH_masaim"] ,["RH_maseotech"] ,["RH_masacog"] ,["RH_massd"] ,["RH_massdaim"] ,["RH_massdeotech"] ,["RH_massdacog"] ,["RH_masb"] ,["RH_masbaim"] ,["RH_masbeotech"] ,["RH_masbacog"] ,["RH_masbsd"] ,["RH_masbsdaim"] ,["RH_masbsdeotech"] ,["RH_masbsdacog"] ,["SCAR_L_CQC"] ,["SCAR_L_CQC_Holo"] ,["SCAR_L_STD_Mk4CQT"] ,["SCAR_L_STD_EGLM_RCO" ,["SCAR_L_CQC_EGLM_Holo"] ,["SCAR_L_STD_HOLO"] ,["SCAR_L_CQC_CCO_SD"] ,["SCAR_H_CQC_CCO"] ,["SCAR_H_CQC_CCO_SD"] ,["SCAR_H_STD_EGLM_Spect"] ,["FHQ_ACR_WDL_IRN"] ,["FHQ_ACR_WDL_IRN_F"] ,["FHQ_ACR_WDL_IRN_GL"] ,["FHQ_ACR_WDL_IRN_GL_F"] ,["FHQ_ACR_WDL_CCO"] ,["FHQ_ACR_WDL_CCO_F"] ,["FHQ_ACR_WDL_CCO_GL"] ,["FHQ_ACR_WDL_CCO_GL_F"] ,["FHQ_ACR_WDL_RCO"] ,["FHQ_ACR_WDL_RCO_F"] ,["FHQ_ACR_WDL_RCO_GL"] ,["FHQ_ACR_WDL_RCO_GL_F"] ,["FHQ_ACR_WDL_HWS"] ,["FHQ_ACR_WDL_HWS_F"] ,["FHQ_ACR_WDL_HWS_GL"] ,["FHQ_ACR_WDL_HWS_GL_F"] ,["FHQ_ACR_WDL_G33"] ,["FHQ_ACR_WDL_G33_F"] ,["FHQ_ACR_WDL_G33_GL"] ,["FHQ_ACR_WDL_G33_GL_F"] ,["FHQ_ACR_WDL_HAMR"] ,["FHQ_ACR_WDL_HAMR_F"] ,["FHQ_ACR_WDL_HAMR_GL"] ,["FHQ_ACR_WDL_HAMR_GL_F"] ,["FHQ_ACR_BLK_IRN"] ,["FHQ_ACR_BLK_IRN_F"] ,["FHQ_ACR_BLK_IRN_GL"] ,["FHQ_ACR_BLK_IRN_GL_F"] ,["FHQ_ACR_BLK_CCO"] ,["FHQ_ACR_BLK_CCO_F"] ,["FHQ_ACR_BLK_CCO_GL"] ,["FHQ_ACR_BLK_CCO_GL_F"] ,["FHQ_ACR_BLK_RCO"] ,["FHQ_ACR_BLK_RCO_F"] ,["FHQ_ACR_BLK_RCO_GL"] ,["FHQ_ACR_BLK_RCO_GL_F"] ,["FHQ_ACR_BLK_HWS"] ,["FHQ_ACR_BLK_HWS_F"] ,["FHQ_ACR_BLK_HWS_GL"] ,["FHQ_ACR_BLK_HWS_GL_F"] ,["FHQ_ACR_BLK_G33"] ,["FHQ_ACR_BLK_G33_F"] ,["FHQ_ACR_BLK_G33_GL"] ,["FHQ_ACR_BLK_G33_GL_F"] ,["FHQ_ACR_BLK_HAMR"] ,["FHQ_ACR_BLK_HAMR_GL"] ,["FHQ_ACR_WDL_IRN_SD"] ,["FHQ_ACR_WDL_IRN_SD_F"] ,["FHQ_ACR_WDL_IRN_GL_SD"] ,["FHQ_ACR_WDL_IRN_GL_SD_F"] ,["FHQ_ACR_WDL_CCO_SD"] ,["FHQ_ACR_WDL_CCO_SD_F"] ,["FHQ_ACR_WDL_CCO_GL_SD"] ,["FHQ_ACR_WDL_CCO_GL_SD_F"] ,["FHQ_ACR_WDL_RCO_SD"] ,["FHQ_ACR_WDL_RCO_SD_F"] ,["FHQ_ACR_WDL_RCO_GL_SD"] ,["FHQ_ACR_WDL_RCO_GL_SD_F"] ,["FHQ_ACR_WDL_HWS_SD"] ,["FHQ_ACR_WDL_HWS_SD_F"] ,["FHQ_ACR_WDL_HWS_GL_SD"] ,["FHQ_ACR_WDL_HWS_GL_SD_F"] ,["FHQ_ACR_WDL_G33_SD"] ,["FHQ_ACR_WDL_G33_SD_F"] ,["FHQ_ACR_WDL_G33_GL_SD"] ,["FHQ_ACR_WDL_G33_GL_SD_F"] ,["FHQ_ACR_WDL_HAMR_SD"] ,["FHQ_ACR_WDL_HAMR_SD_F"] ,["FHQ_ACR_WDL_HAMR_GL_SD"] ,["FHQ_ACR_WDL_HAMR_GL_SD_F"] ,["FHQ_ACR_BLK_IRN_SD"] ,["FHQ_ACR_BLK_IRN_SD_F"] ,["FHQ_ACR_BLK_IRN_GL_SD"] ,["FHQ_ACR_BLK_IRN_GL_SD_F"] ,["FHQ_ACR_BLK_CCO_SD"] ,["FHQ_ACR_BLK_CCO_SD_F"] ,["FHQ_ACR_BLK_CCO_GL_SD"] ,["FHQ_ACR_BLK_CCO_GL_SD_F"] ,["FHQ_ACR_BLK_RCO_SD"] ,["FHQ_ACR_BLK_RCO_SD_F"] ,["FHQ_ACR_BLK_RCO_GL_SD"] ,["FHQ_ACR_BLK_RCO_GL_SD_F"] ,["FHQ_ACR_BLK_HWS_SD"] ,["FHQ_ACR_BLK_HWS_SD_F"] ,["FHQ_ACR_BLK_HWS_GL_SD"] ,["FHQ_ACR_BLK_HWS_GL_SD_F"] ,["FHQ_ACR_BLK_G33_SD" ,["FHQ_ACR_BLK_G33_SD_F"] ,["FHQ_ACR_BLK_G33_GL_SD"] ,["FHQ_ACR_BLK_G33_GL_SD_F"] ,["FHQ_ACR_BLK_HAMR_SD"] ,["FHQ_ACR_BLK_HAMR_GL_SD"] ,["FHQ_ACR_BLK_HAMR_GL_SD_F"] ,["vil_G36KVA4"] ,["vil_G36KA4"] ,["vil_G36E"] ,["vil_G36a2"] ,["vil_AG36"] ,["vil_AG36A2"] ,["vil_AG36KV"] ,["vil_AG36KA4"] ,["vil_G36VA4"] ,["vil_G36VA4Eot"] ,["vil_G36KVZ"] ,["vil_G36KSK"] ,["vil_G36KSKdes"] ,["vil_G36KSKdesES"] ,["vil_G36CC"] ,["vil_G36KSKES"] ,["vil_G36KES"] ,["vil_G36KV3"] ,["vil_G36KV3Des"] ,["vil_SKS"] ,["vil_Galil"] ,["vil_Galil_arm"] ,["FN_FAL"] ,["FN_FAL_ANPVS4"] ,["G36A_camo"] ,["G36C"] ,["G36C_camo"] ,["G36K_camo"] ,["G36_C_SD_camo"] ,["M16A2"] ,["M16A2GL"] ,["M16A4_ACG"] ,["M4A1"] ,["M4A1_Aim"] ,["M4A1_AIM_SD_camo"] ,["M4A1_HWS_GL_camo"] ,["M4A3_CCO_EP1"] ,["Sa58P_EP1"] ,["Sa58V_CCO_EP1"] ,["Sa58V_EP1"] ,["Sa58V_RCO_EP1"] ,["m8_compact"] ,["m8_sharpshooter"] ,["m8_holo_sd"] ,["m8_carbine"] ,["BAF_L85A2_RIS_SUSAT"] ,["BAF_L85A2_RIS_Holo"] ,["M4A1_HWS_GL_SD_Camo"] ,["AK_107_PSO"]]; // Assault ai_wep_machine = [ ["RPK_74"] ,["MK_48_DZ"] ,["M249_EP1_DZ"] ,["Pecheneg_DZ"] ,["M240_DZ"] ,["vil_PKP"] ,["Pecheneg_DZ"] ,["USSOF_Mk_48"] ,["vil_PKP_EOT"] ,["skavil_M60"] ,["skavil_M60e3"] ,["vil_zastava_m84"] ,["vil_PKM"] ,["vil_RPD"] ,["vil_Mg3"] ,["vil_M249_Para"] ,["Mk_48_DZ"] ,["vil_Minimi"] ,["vil_FnMag"] ,["vil_M240_B"] ,["M240_DZ"] ,["vil_MG4"] ,["vil_MG4E"] ,["M249_m145_EP1_DZE"] ,["m240_scoped_EP1_DZE"] ,["M60A4_EP1_DZE"]]; // Light machine guns ai_wep_sniper = [ ["RH_hk417sp"] ,["RH_hk417s"] ,["RH_m21"] ,["RH_sc2"] ,["RH_sc2acog"] ,["RH_sc2aim"] ,["RH_sc2eot"] ,["RH_sc2shd"] ,["RH_sc2sp"] ,["RH_m1sacog"] ,["RH_m1saim"] ,["RH_m1seot"] ,["RH_m1sshd"] ,["RH_m1ssp"] ,["RH_m1st"] ,["RH_m1stacog"] ,["RH_m1staim"] ,["RH_m1steot"] ,["RH_m1stshd"] ,["RH_m1stsp"] ,["vil_SR25"] ,["vil_M110"] ,["vil_SR25sd"] ,["vil_M110sd"] ,["SCAR_H_LNG_Sniper"] ,["SCAR_H_LNG_Sniper_SD"] ,["FHQ_RSASS_TAN"] ,["FHQ_RSASS_SD_TAN"] ,["FHQ_XM2010_DESERT"] ,["FHQ_XM2010_SD_DESERT"] ,["FHQ_XM2010_NV_DESERT"] ,["FHQ_XM2010_NV_SD_DESERT"] ,["M14_EP1"] ,["vil_M21G"] ,["vil_M14G"] ,["vil_SVD_63"] ,["vil_SVD_N"] ,["vil_SVD_P21"] ,["vil_SVDK"] ,["DMR_DZ"] ,["M4SPR"] ,["M40A3"] ,["SVD_CAMO"] ,["huntingrifle"] ,["SVD_des_EP1"] ,["SVD"] ,["M24_des_EP1"] ,["M24"] ,["BAF_LRR_scoped"] ,["KSVK_DZE"] ,["VSS_vintorez"] ,["M107_DZ"]]; // Sniper rifles ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"]; ai_wep_launchers_AA = ["Strela","Igla","STINGER"]; ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"]; ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL","Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Camo1_DZ","Sniper1_DZ","Soldier1_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","RU_Policeman_DZ","Haris_Press_EP1_DZ","Ins_Soldier_GL_DZ","GUE_Commander_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","TK_INS_Warlord_EP1_DZ","TK_INS_Soldier_EP1_DZ","Soldier_Sniper_PMC_DZ","Soldier_TL_PMC_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Bandit2_DZ","SurvivorWcombat_DZ","Sniper1_DZ","Camo1_DZ","soldier1_DZ"]; ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ","FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_R","FR_Sapper","FR_TL","Bandit1_DZ","Camo1_DZ","Sniper1_DZ","Soldier1_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","RU_Policeman_DZ","Haris_Press_EP1_DZ","Ins_Soldier_GL_DZ","GUE_Commander_DZ","Functionary1_EP1_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","TK_INS_Warlord_EP1_DZ","TK_INS_Soldier_EP1_DZ","Soldier_Sniper_PMC_DZ","Soldier_TL_PMC_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Bandit2_DZ","SurvivorWcombat_DZ","Sniper1_DZ","Camo1_DZ","soldier1_DZ"]; ai_special_skin = ["Functionary1_EP1_DZ"]; ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin]; ai_add_skin = true; // adds unit skin to inventory on death /* END AI CONFIG */ /* WAI MISSIONS CONFIG */ wai_mission_system = true; // use built in mission system wai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"]; wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers wai_avoid_traders = 750; // avoid spawning missions this close to traders wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled *** wai_avoid_road = 0; // avoid spawning missions this close to roads wai_avoid_water = 50; // avoid spawning missions this close to water wai_mission_timer = [30,240]; // time between missions 5-15 minutes wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out wai_clean_mission = true; // clean all mission buildings after a certain period wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildings wai_mission_fuel = [30,80]; // fuel inside mission spawned vehicles [min%,max%] wai_vehicle_damage = [10,15]; // damages to spawn vehicles with [min%,max%] wai_keep_vehicles = false; // save vehicles to database and keep them after restart wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;" wai_lock_vehicles = false; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true wai_crates_smoke = false; // pop smoke on crate when mission is finished during daytime wai_crates_flares = false; // pop flare on crate when mission is finished during nighttime wai_players_online = 1; // number of players online before mission starts wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps wai_kill_percent = 50; // percentage of AI players that must be killed at "crate" missions to be able to trigger completion wai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate wai_high_value_chance = 1; // chance in percent you find above mentioned item wai_enable_minefield = true; // enable minefields to better defend missions wai_use_launchers = true; // add a rocket launcher to each spawned AI group wai_remove_launcher = true; // remove rocket launcher from AI on death // Missions wai_radio_announce = false; // Setting this to true will announce the missions to those that hold a radio only wai_hero_limit = 2; // define how many hero missions can run at once wai_bandit_limit = 2; // define how many bandit missions can run at once wai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages ["patrol",1], ["black_hawk_crash",3], ["armed_vehicle",6], ["bandit_base",4], ["captured_mv22",4], ["ikea_convoy",4], ["destroyed_ural",4], ["disabled_milchopper",4], ["mayors_mansion",5], ["weapon_cache",5], ["gem_tower",5], ["cannibal_cave",5], ["crop_raider",5], ["drone_pilot",5], ["slaughter_house",5], ["drugbust",5], ["armybase",5], ["abandoned_trader",5], ["lumberjack",5], ["tankcolumn",5], ["macdonald",5], ["radioshack",5] ]; wai_bandit_missions = [ ["armed_vehicle",16], ["black_hawk_crash",14], ["captured_mv22",6], ["broken_down_ural",14], ["hero_base",6], ["ikea_convoy",8], ["medi_camp",9], ["presidents_mansion",8], ["sniper_extraction",9], ["weapon_cache",10] ]; // Vehicle arrays armed_vehicle = ["ArmoredSUV_PMC_DZ","GAZ_Vodnik_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","Offroad_SPG9_Gue","BTR40_MG_TK_INS_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998A2_SOV_DES_EP1","M113_TK_EP1","HMMWV_MK19","HMMWV_Armored","HMMWV_M2","GAZ_Vodnik"]; armed_chopper = ["CH_47F_EP1_DZ","UH1H_DZ","Mi17_DZ","UH60M_EP1_DZ","UH1Y_DZ","MH60S_DZ","AH6J_EP1","Mi17_TK_EP1"]; civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ","Ka137_PMC"]; military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1"]; cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"]; refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"]; civil_vehicles = ["GAZ_Vodnik_MedEvac","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"]; // Dynamic box array crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"]; crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"]; crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"]; crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"]; crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"]; crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"]; crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"]; crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]]; crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit","ItemLockbox,"ItemTopaz","ItemEmerald"]; crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"]; crate_items_buildables = [["forest_large_net_kit",2],["cinder_garage_kit",2],["cinder_door_kit",2],["ItemSandbagExLarge5X",5],["ItemComboLock",4],["CinderBlocks",20],["cinder_wall_kit",5],["ItemComboLock",4],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",5],["metal_floor_kit",5],["sandbag_nest_kit",5],["ItemWoodCrateKit",5],["ItemFireBarrel_kit",5],["ItemGunRackKit",5],["storage_shed_kit",5],["forest_net_kit",2],["ItemTentDomed",5],["PartEngine",5],["PartVRotor",5],["Skin_Sniper1_DZ",5]]; crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"]; crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"]; crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"]; crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]]; crate_items_president = ["ItemLockbox","ItemGoldBar10oz",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]]; crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1]; crate_items_gem_tower = [["ItemEmerald",1],["metal_floor_kit",5],["cinder_wall_kit",5]]; crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"]; crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"]; crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets]; /* END WAI MISSIONS CONFIG */ /* STATIC MISSIONS CONFIG */ static_missions = false; // use static mission file custom_per_world = false; // use a custom mission file per world /* END STATIC MISSIONS CONFIG */ WAIconfigloaded = true; }; Link to comment Share on other sites More sharing options...
3steN8igall Posted January 6, 2016 Report Share Posted January 6, 2016 did you check your server fps? wai won't start when its under 5 fps Quote wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps by the way..... wrong thread Link to comment Share on other sites More sharing options...
dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 I am getting this error now... 19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"] ,["AK_107_PSO"]]; ai_wep_machine = [ ["RPK_74"] ,["MK_> 19:47:40 Error position: <; ai_wep_machine = [ ["RPK_74"] ,["MK_> 19:47:40 Error Missing ] 19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272 19:47:40 Error in expression <,["BAF_L85A2_RIS_Holo"] ,["AK_107_PSO"]]; ai_wep_machine = [ ["RPK_74"] ,["MK_> 19:47:40 Error position: <; ai_wep_machine = [ ["RPK_74"] ,["MK_> 19:47:40 Error Missing ] 19:47:40 File z\addons\dayz_server\WAI\config.sqf, line 272 HERE IS THAT CODE, I AM MISSING NOTHING?.... if(isServer) then { /* GENERAL CONFIG */ debug_mode = false; // enable debug use_blacklist = true; // use blacklist blacklist = [ [[0,16000,0],[1000,-0,0]], // Left [[0,16000,0],[16000.0,14580.3,0]] // Top ]; /* END GENERAL CONFIG */ /* AI CONFIG */ ai_clear_body = false; // instantly clear bodies ai_clean_dead = true; // clear bodies after certain amount of time ai_cleanup_time = 7200; // time to clear bodies in seconds ai_clean_roadkill = false; // clean bodies that are roadkills ai_roadkill_damageweapon = 0; // percentage of chance a roadkill will destroy weapon AI is carrying ai_bandit_combatmode = "RED"; // combatmode of bandit AI ai_bandit_behaviour = "COMBAT"; // behaviour of bandit AI ai_hero_combatmode = "RED"; // combatmode of hero AI ai_hero_behaviour = "COMBAT"; // behaviour of hero AI ai_friendly_behaviour = false; // make ai friendly towards comrades player_bandit = -5000; // this is the amount you declare someone to be a bandit on your server, bandit AI will not attack you if ai_friendly_behaviour is true player_hero = 5000; // this is the amount you declare someone to be a hero on your server, hero AI will not attack you if ai_friendly_behaviour is true ai_share_info = true; // AI share info on player position ai_share_distance = 300; // distance from killed AI for AI to share your rough position ai_kills_gain = true; // add kill to bandit/human kill score ai_humanity_gain = true; // gain humanity for killing AI ai_add_humanity = 200; // amount of humanity gained for killing a bandit AI ai_remove_humanity = 200; // amount of humanity lost for killing a hero AI ai_special_humanity = 500; // amount of humanity gain or loss for killing a special AI dependant on player alignment ai_skill_extreme = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Extreme ai_skill_hard = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Hard ai_skill_medium = [["aimingAccuracy",1.00],["aimingShake",1.00],["aimingSpeed",1.00],["endurance",1.00],["spotDistance",1.00],["spotTime",1.00],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Medium ai_skill_easy = [["aimingAccuracy",0.40],["aimingShake",0.50],["aimingSpeed",0.50],["endurance",1.00],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Easy ai_skill_random = [ai_skill_extreme,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_hard,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_medium,ai_skill_easy]; ai_static_useweapon = true; // Allows AI on static guns to have a loadout ai_static_weapons = ["KORD_high_TK_EP1","DSHKM_Ins","M2StaticMG"]; // static guns ai_static_skills = false; // Allows you to set custom array for AI on static weapons. (true: On false: Off) ai_static_array = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["endurance",1.00],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; ai_gear0 = [["ItemBandage","ItemBandage","ItemAntibiotic"],["ItemRadio","ItemMachete","ItemCrowbar"]]; ai_gear1 = [["ItemBandage","ItemSodaPepsi","ItemMorphine"],["Binocular_Vector"]]; ai_gear2 = [["ItemDocument","FoodCanFrankBeans","ItemHeatPack"],["ItemToolbox"]]; ai_gear3 = [["ItemWaterbottle","ItemBloodbag"],["ItemCompass","ItemCrowbar"]]; ai_gear4 = [["ItemBandage","ItemEpinephrine","ItemPainkiller"],["ItemGPS","ItemKeyKit"]]; ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4]; // Allows the possibility of random gear ai_wep_assault = [ ["RH_hk416"] ,["RH_hk416s"] ,["RH_hk416saim"] ,["RH_hk416seotech"] ,["RH_hk416sacog"] ,["RH_hk416sd"] ,["RH_hk416sdaim"] ,["RH_hk416sdeotech"] ,["RH_hk416aim"] ,["RH_hk416eotech"] ,["RH_hk416acog"] ,["RH_hk416gl"] ,["RH_hk416glaim"] ,["RH_hk416gleotech"] ,["RH_hk416glacog"] ,["RH_hk416sgl"] ,["RH_hk416sglaim"] ,["RH_hk416sgleotech"] ,["RH_hk416sglacog"] ,["RH_hk416sdgl"] ,["RH_hk416sdglaim"] ,["RH_hk416sdgleotech"] ,["RH_hk417"] ,["RH_hk417aim"] ,["RH_hk417eotech"] ,["RH_hk417acog"] ,["RH_hk417s"] ,["RH_hk417saim"] ,["RH_hk417seotech"] ,["RH_hk417sacog"] ,["RH_hk417sd"] ,["RH_hk417sdaim"] ,["RH_hk417sdeotech"] ,["RH_hk417sdacog"] ,["RH_hk417sdsp"] ,["RH_hk417sgl"] ,["RH_hk417sglaim"] ,["RH_hk417sgleotech"] ,["RH_hk417sglacog"] ,["RH_ctar21"] ,["RH_ctar21glacog"] ,["RH_ctar21m"] ,["RH_ctar21mgl"] ,["RH_star21"] ,["RH_mas"] ,["RH_masaim"] ,["RH_maseotech"] ,["RH_masacog"] ,["RH_massd"] ,["RH_massdaim"] ,["RH_massdeotech"] ,["RH_massdacog"] ,["RH_masb"] ,["RH_masbaim"] ,["RH_masbeotech"] ,["RH_masbacog"] ,["RH_masbsd"] ,["RH_masbsdaim"] ,["RH_masbsdeotech"] ,["RH_masbsdacog"] ,["SCAR_L_CQC"] ,["SCAR_L_CQC_Holo"] ,["SCAR_L_STD_Mk4CQT"] ,["SCAR_L_STD_EGLM_RCO" ,["SCAR_L_CQC_EGLM_Holo"] ,["SCAR_L_STD_HOLO"] ,["SCAR_L_CQC_CCO_SD"] ,["SCAR_H_CQC_CCO"] ,["SCAR_H_CQC_CCO_SD"] ,["SCAR_H_STD_EGLM_Spect"] ,["FHQ_ACR_WDL_IRN"] ,["FHQ_ACR_WDL_IRN_F"] ,["FHQ_ACR_WDL_IRN_GL"] ,["FHQ_ACR_WDL_IRN_GL_F"] ,["FHQ_ACR_WDL_CCO"] ,["FHQ_ACR_WDL_CCO_F"] ,["FHQ_ACR_WDL_CCO_GL"] ,["FHQ_ACR_WDL_CCO_GL_F"] ,["FHQ_ACR_WDL_RCO"] ,["FHQ_ACR_WDL_RCO_F"] ,["FHQ_ACR_WDL_RCO_GL"] ,["FHQ_ACR_WDL_RCO_GL_F"] ,["FHQ_ACR_WDL_HWS"] ,["FHQ_ACR_WDL_HWS_F"] ,["FHQ_ACR_WDL_HWS_GL"] ,["FHQ_ACR_WDL_HWS_GL_F"] ,["FHQ_ACR_WDL_G33"] ,["FHQ_ACR_WDL_G33_F"] ,["FHQ_ACR_WDL_G33_GL"] ,["FHQ_ACR_WDL_G33_GL_F"] ,["FHQ_ACR_WDL_HAMR"] ,["FHQ_ACR_WDL_HAMR_F"] ,["FHQ_ACR_WDL_HAMR_GL"] ,["FHQ_ACR_WDL_HAMR_GL_F"] ,["FHQ_ACR_BLK_IRN"] ,["FHQ_ACR_BLK_IRN_F"] ,["FHQ_ACR_BLK_IRN_GL"] ,["FHQ_ACR_BLK_IRN_GL_F"] ,["FHQ_ACR_BLK_CCO"] ,["FHQ_ACR_BLK_CCO_F"] ,["FHQ_ACR_BLK_CCO_GL"] ,["FHQ_ACR_BLK_CCO_GL_F"] ,["FHQ_ACR_BLK_RCO"] ,["FHQ_ACR_BLK_RCO_F"] ,["FHQ_ACR_BLK_RCO_GL"] ,["FHQ_ACR_BLK_RCO_GL_F"] ,["FHQ_ACR_BLK_HWS"] ,["FHQ_ACR_BLK_HWS_F"] ,["FHQ_ACR_BLK_HWS_GL"] ,["FHQ_ACR_BLK_HWS_GL_F"] ,["FHQ_ACR_BLK_G33"] ,["FHQ_ACR_BLK_G33_F"] ,["FHQ_ACR_BLK_G33_GL"] ,["FHQ_ACR_BLK_G33_GL_F"] ,["FHQ_ACR_BLK_HAMR"] ,["FHQ_ACR_BLK_HAMR_GL"] ,["FHQ_ACR_WDL_IRN_SD"] ,["FHQ_ACR_WDL_IRN_SD_F"] ,["FHQ_ACR_WDL_IRN_GL_SD"] ,["FHQ_ACR_WDL_IRN_GL_SD_F"] ,["FHQ_ACR_WDL_CCO_SD"] ,["FHQ_ACR_WDL_CCO_SD_F"] ,["FHQ_ACR_WDL_CCO_GL_SD"] ,["FHQ_ACR_WDL_CCO_GL_SD_F"] ,["FHQ_ACR_WDL_RCO_SD"] ,["FHQ_ACR_WDL_RCO_SD_F"] ,["FHQ_ACR_WDL_RCO_GL_SD"] ,["FHQ_ACR_WDL_RCO_GL_SD_F"] ,["FHQ_ACR_WDL_HWS_SD"] ,["FHQ_ACR_WDL_HWS_SD_F"] ,["FHQ_ACR_WDL_HWS_GL_SD"] ,["FHQ_ACR_WDL_HWS_GL_SD_F"] ,["FHQ_ACR_WDL_G33_SD"] ,["FHQ_ACR_WDL_G33_SD_F"] ,["FHQ_ACR_WDL_G33_GL_SD"] ,["FHQ_ACR_WDL_G33_GL_SD_F"] ,["FHQ_ACR_WDL_HAMR_SD"] ,["FHQ_ACR_WDL_HAMR_SD_F"] ,["FHQ_ACR_WDL_HAMR_GL_SD"] ,["FHQ_ACR_WDL_HAMR_GL_SD_F"] ,["FHQ_ACR_BLK_IRN_SD"] ,["FHQ_ACR_BLK_IRN_SD_F"] ,["FHQ_ACR_BLK_IRN_GL_SD"] ,["FHQ_ACR_BLK_IRN_GL_SD_F"] ,["FHQ_ACR_BLK_CCO_SD"] ,["FHQ_ACR_BLK_CCO_SD_F"] ,["FHQ_ACR_BLK_CCO_GL_SD"] ,["FHQ_ACR_BLK_CCO_GL_SD_F"] ,["FHQ_ACR_BLK_RCO_SD"] ,["FHQ_ACR_BLK_RCO_SD_F"] ,["FHQ_ACR_BLK_RCO_GL_SD"] ,["FHQ_ACR_BLK_RCO_GL_SD_F"] ,["FHQ_ACR_BLK_HWS_SD"] ,["FHQ_ACR_BLK_HWS_SD_F"] ,["FHQ_ACR_BLK_HWS_GL_SD"] ,["FHQ_ACR_BLK_HWS_GL_SD_F"] ,["FHQ_ACR_BLK_G33_SD" ,["FHQ_ACR_BLK_G33_SD_F"] ,["FHQ_ACR_BLK_G33_GL_SD"] ,["FHQ_ACR_BLK_G33_GL_SD_F"] ,["FHQ_ACR_BLK_HAMR_SD"] ,["FHQ_ACR_BLK_HAMR_GL_SD"] ,["FHQ_ACR_BLK_HAMR_GL_SD_F"] ,["vil_G36KVA4"] ,["vil_G36KA4"] ,["vil_G36E"] ,["vil_G36a2"] ,["vil_AG36"] ,["vil_AG36A2"] ,["vil_AG36KV"] ,["vil_AG36KA4"] ,["vil_G36VA4"] ,["vil_G36VA4Eot"] ,["vil_G36KVZ"] ,["vil_G36KSK"] ,["vil_G36KSKdes"] ,["vil_G36KSKdesES"] ,["vil_G36CC"] ,["vil_G36KSKES"] ,["vil_G36KES"] ,["vil_G36KV3"] ,["vil_G36KV3Des"] ,["vil_SKS"] ,["vil_Galil"] ,["vil_Galil_arm"] ,["FN_FAL"] ,["FN_FAL_ANPVS4"] ,["G36A_camo"] ,["G36C"] ,["G36C_camo"] ,["G36K_camo"] ,["G36_C_SD_camo"] ,["M16A2"] ,["M16A2GL"] ,["M16A4_ACG"] ,["M4A1"] ,["M4A1_Aim"] ,["M4A1_AIM_SD_camo"] ,["M4A1_HWS_GL_camo"] ,["M4A3_CCO_EP1"] ,["Sa58P_EP1"] ,["Sa58V_CCO_EP1"] ,["Sa58V_EP1"] ,["Sa58V_RCO_EP1"] ,["m8_compact"] ,["m8_sharpshooter"] ,["m8_holo_sd"] ,["m8_carbine"] ,["BAF_L85A2_RIS_SUSAT"] ,["BAF_L85A2_RIS_Holo"] ,["AK_107_PSO"] ]; // Assault ai_wep_machine = [ ["RPK_74"] ,["MK_48_DZ"] ,["M249_EP1_DZ"] ,["Pecheneg_DZ"] ,["M240_DZ"] ,["vil_PKP"] ,["Pecheneg_DZ"] ,["USSOF_Mk_48"] ,["vil_PKP_EOT"] ,["skavil_M60"] ,["skavil_M60e3"] ,["vil_zastava_m84"] ,["vil_PKM"] ,["vil_RPD"] ,["vil_Mg3"] ,["vil_M249_Para"] ,["Mk_48_DZ"] ,["vil_Minimi"] ,["vil_FnMag"] ,["vil_M240_B"] ,["M240_DZ"] ,["vil_MG4"] ,["vil_MG4E"] ,["M249_m145_EP1_DZE"] ,["m240_scoped_EP1_DZE"] ,["M60A4_EP1_DZE"] ]; // Light machine guns ai_wep_sniper = [ ["RH_hk417sp"] ,["RH_hk417s"] ,["RH_m21"] ,["RH_sc2"] ,["RH_sc2acog"] ,["RH_sc2aim"] ,["RH_sc2eot"] ,["RH_sc2shd"] ,["RH_sc2sp"] ,["RH_m1sacog"] ,["RH_m1saim"] ,["RH_m1seot"] ,["RH_m1sshd"] ,["RH_m1ssp"] ,["RH_m1st"] ,["RH_m1stacog"] ,["RH_m1staim"] ,["RH_m1steot"] ,["RH_m1stshd"] ,["RH_m1stsp"] ,["vil_SR25"] ,["vil_M110"] ,["vil_SR25sd"] ,["vil_M110sd"] ,["SCAR_H_LNG_Sniper"] ,["SCAR_H_LNG_Sniper_SD"] ,["FHQ_RSASS_TAN"] ,["FHQ_RSASS_SD_TAN"] ,["FHQ_XM2010_DESERT"] ,["FHQ_XM2010_SD_DESERT"] ,["FHQ_XM2010_NV_DESERT"] ,["FHQ_XM2010_NV_SD_DESERT"] ,["M14_EP1"] ,["vil_M21G"] ,["vil_M14G"] ,["vil_SVD_63"] ,["vil_SVD_N"] ,["vil_SVD_P21"] ,["vil_SVDK"] ,["DMR_DZ"] ,["M4SPR"] ,["M40A3"] ,["SVD_CAMO"] ,["huntingrifle"] ,["SVD_des_EP1"] ,["SVD"] ,["M24_des_EP1"] ,["M24"] ,["BAF_LRR_scoped"] ,["KSVK_DZE"] ,["VSS_vintorez"] ,["M107_DZ"] ]; // Sniper rifles ai_wep_random = [ai_wep_assault,ai_wep_assault,ai_wep_assault,ai_wep_sniper,ai_wep_machine]; // random weapon 60% chance assault rifle,20% light machine gun,20% sniper rifle ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"]; ai_wep_launchers_AA = ["Strela","Igla","STINGER"]; ai_packs = ["DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"]; ai_hero_skin = ["FR_AC","FR_AR","FR_Corpsman","FR_GL","FR_Marksman","FR_R","FR_Sapper","FR_TL"]; ai_bandit_skin = ["Ins_Soldier_GL_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","GUE_Commander_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_2_DZ","GUE_Soldier_CO_DZ","BanditW1_DZ","BanditW2_DZ","Bandit1_DZ","Bandit2_DZ"]; ai_special_skin = ["Functionary1_EP1_DZ"]; ai_all_skin = [ai_hero_skin,ai_bandit_skin,ai_special_skin]; ai_add_skin = true; // adds unit skin to inventory on death /* END AI CONFIG */ /* WAI MISSIONS CONFIG */ wai_mission_system = true; // use built in mission system wai_mission_markers = ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker"]; wai_avoid_missions = 750; // avoid spawning missions this close to other missions, these are defined in wai_mission_markers wai_avoid_traders = 750; // avoid spawning missions this close to traders wai_avoid_town = 0; // avoid spawning missions this close to towns, *** doesn't function with infiSTAR enabled *** wai_avoid_road = 0; // avoid spawning missions this close to roads wai_avoid_water = 50; // avoid spawning missions this close to water wai_mission_timer = [30,240]; // time between missions 5-15 minutes wai_mission_timeout = [900,1800]; // time each missions takes to despawn if inactive 15-30 minutes wai_timeout_distance = 1000; // if a player is this close to a mission then it won't time-out wai_clean_mission = true; // clean all mission buildings after a certain period wai_clean_mission_time = 1800; // time after a mission is complete to clean mission buildings wai_mission_fuel = [30,80]; // fuel inside mission spawned vehicles [min%,max%] wai_vehicle_damage = [10,15]; // damages to spawn vehicles with [min%,max%] wai_keep_vehicles = false; // save vehicles to database and keep them after restart wai_linux_server = false; // false = Windows (HiveExt.dll) true = Linux Server (writer.pl) has no effect when "wai_keep_vehicles = false;" wai_lock_vehicles = false; // lock mission vehicles and add keys to random AI bodies (be careful with ai_clean_dead if this is true wai_crates_smoke = false; // pop smoke on crate when mission is finished during daytime wai_crates_flares = false; // pop flare on crate when mission is finished during nighttime wai_players_online = 1; // number of players online before mission starts wai_server_fps = 5; // missions only starts if server FPS is over wai_server_fps wai_kill_percent = 50; // percentage of AI players that must be killed at "crate" missions to be able to trigger completion wai_high_value = true; // enable the possibility of finding a high value item (defined below crate_items_high_value) inside a crate wai_high_value_chance = 1; // chance in percent you find above mentioned item wai_enable_minefield = true; // enable minefields to better defend missions wai_use_launchers = true; // add a rocket launcher to each spawned AI group wai_remove_launcher = true; // remove rocket launcher from AI on death // Missions wai_radio_announce = false; // Setting this to true will announce the missions to those that hold a radio only wai_hero_limit = 2; // define how many hero missions can run at once wai_bandit_limit = 2; // define how many bandit missions can run at once wai_hero_missions = [ // ["mission filename",% chance of picking this mission],Make sure the chances add up to 100,or it will not be accurate percentages ["patrol",1], ["black_hawk_crash",3], ["armed_vehicle",6], ["bandit_base",4], ["captured_mv22",4], ["ikea_convoy",4], ["destroyed_ural",4], ["disabled_milchopper",4], ["mayors_mansion",5], ["weapon_cache",5], ["gem_tower",5], ["cannibal_cave",5], ["crop_raider",5], ["drone_pilot",5], ["slaughter_house",5], ["drugbust",5], ["armybase",5], ["abandoned_trader",5], ["lumberjack",5], ["tankcolumn",5], ["macdonald",5], ["radioshack",5] ]; wai_bandit_missions = [ ["armed_vehicle",16], ["black_hawk_crash",14], ["captured_mv22",6], ["broken_down_ural",14], ["hero_base",6], ["ikea_convoy",8], ["medi_camp",9], ["presidents_mansion",8], ["sniper_extraction",9], ["weapon_cache",10] ]; // Vehicle arrays armed_vehicle = ["ArmoredSUV_PMC_DZ","GAZ_Vodnik_DZ","HMMWV_M1151_M2_CZ_DES_EP1_DZ","HMMWV_M998A2_SOV_DES_EP1_DZ","Offroad_SPG9_Gue","BTR40_MG_TK_INS_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_M1151_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_M998A2_SOV_DES_EP1","M113_TK_EP1","HMMWV_MK19","HMMWV_Armored","HMMWV_M2","GAZ_Vodnik"]; armed_chopper = ["CH_47F_EP1_DZ","UH1H_DZ","Mi17_DZ","UH60M_EP1_DZ","UH1Y_DZ","MH60S_DZ","AH6J_EP1","Mi17_TK_EP1"]; civil_chopper = ["AH6X_DZ","BAF_Merlin_DZE","MH6J_DZ","Mi17_Civilian_DZ","Ka137_PMC"]; military_unarmed = ["GAZ_Vodnik_MedEvac","HMMWV_Ambulance","HMMWV_Ambulance_CZ_DES_EP1","HMMWV_DES_EP1","HMMWV_DZ","HMMWV_M1035_DES_EP1"]; cargo_trucks = ["Kamaz","MTVR_DES_EP1","Ural_CDF","Ural_TK_CIV_EP1","Ural_UN_EP1","V3S_Open_TK_CIV_EP1","V3S_Open_TK_EP1"]; refuel_trucks = ["KamazRefuel_DZ","MtvrRefuel_DES_EP1_DZ","UralRefuel_TK_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ"]; civil_vehicles = ["GAZ_Vodnik_MedEvac","SUV_Blue","SUV_Camo","SUV_Charcoal","SUV_Green","SUV_Orange","SUV_Pink","SUV_Red","SUV_Silver","SUV_TK_CIV_EP1","SUV_White","SUV_Yellow"]; // Dynamic box array crates_large = ["USVehicleBox","RUVehicleBox","TKVehicleBox_EP1"]; crates_medium = ["USBasicWeaponsBox","RUBasicWeaponsBox","USSpecialWeaponsBox","USSpecialWeapons_EP1","RUSpecialWeaponsBox","SpecialWeaponsBox","TKSpecialWeapons_EP1","CZBasicWeapons_EP1","UNBasicWeapons_EP1"]; crates_small = ["GuerillaCacheBox","RULaunchersBox","RUBasicAmmunitionBox","RUOrdnanceBox","USBasicAmmunitionBox","USLaunchersBox","USOrdnanceBox","USOrdnanceBox_EP1","USLaunchers_EP1","USBasicWeapons_EP1","USBasicAmmunitionBox_EP1","UNBasicAmmunitionBox_EP1","TKOrdnanceBox_EP1","TKLaunchers_EP1","TKBasicAmmunitionBox_EP1","GuerillaCacheBox_EP1","GERBasicWeapons_EP1"]; crate_weapons_buildables = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"]; crate_tools = ["ItemKeyKit","Binocular","Binocular_Vector","ItemCompass","ItemCrowbar","ItemEtool","ItemFishingPole","ItemFlashlightRed","ItemGPS","ItemHatchet_DZE","ItemKnife","ItemMachete","ItemMatchbox_DZE","ItemToolbox","NVGoggles"]; crate_tools_buildable = ["ItemToolbox","ItemEtool","ItemCrowbar","ItemKnife"]; crate_tools_sniper = ["ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"]; crate_items = ["FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemBandage","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemGoldBar","ItemGoldBar10oz","CinderBlocks","ItemCanvas","ItemComboLock","ItemLightBulb","ItemLockbox","ItemSandbag","ItemTankTrap","ItemWire","MortarBucket","PartEngine","PartFueltank","PartGeneric","PartGlass","PartPlankPack","PartVRotor","PartWheel","PartWoodPile",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]]; crate_items_high_value = ["ItemBriefcase100oz","ItemVault","30m_plot_kit","ItemHotwireKit","ItemLockbox","ItemTopaz","ItemEmerald"]; crate_items_food = ["ItemWaterbottle","FoodNutmix","FoodPistachio","FoodMRE","ItemSodaOrangeSherbet","ItemSodaRbull","ItemSodaR4z0r","ItemSodaMdew","ItemSodaPepsi","ItemSodaCoke","FoodbaconCooked","FoodCanBakedBeans","FoodCanFrankBeans","FoodCanPasta","FoodCanSardines","FoodchickenCooked","FoodmuttonCooked","FoodrabbitCooked","ItemTroutCooked","ItemTunaCooked","ItemSeaBassCooked"]; crate_items_buildables = [["forest_large_net_kit",2],["cinder_garage_kit",2],["cinder_door_kit",2],["ItemSandbagExLarge5X",5],["ItemComboLock",4],["CinderBlocks",20],["cinder_wall_kit",5],["ItemComboLock",4],"ItemLockbox",["ItemSandbag",10],["ItemTankTrap",10],["ItemWire",10],["MortarBucket",5],["metal_floor_kit",5],["sandbag_nest_kit",5],["ItemWoodCrateKit",5],["ItemFireBarrel_kit",5],["ItemGunRackKit",5],["storage_shed_kit",5],["forest_net_kit",2],["ItemTentDomed",5],["PartEngine",5],["PartVRotor",5],["Skin_Sniper1_DZ",5]]; crate_items_vehicle_repair = ["PartEngine","PartFueltank","PartGeneric","PartGlass","PartVRotor","PartWheel"]; crate_items_medical = ["ItemWaterbottle","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemHeatPack","ItemMorphine","ItemBandage","FoodCanFrankBeans","FoodCanPasta"]; crate_items_chainbullets = ["2000Rnd_762x51_M134","200Rnd_762x51_M240","100Rnd_127x99_M2","150Rnd_127x107_DSHKM"]; crate_items_sniper = [["ItemPainkiller",5],"Skin_Sniper1_DZ","Skin_CZ_Soldier_Sniper_EP1_DZ","Skin_GUE_Soldier_Sniper_DZ",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]]; crate_items_president = ["ItemLockbox","ItemGoldBar10oz",["ItemGoldBar10oz",3],["metal_floor_kit",1],["cinder_wall_kit",1]]; crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1]; crate_items_gem_tower = [["ItemEmerald",1],["metal_floor_kit",5],["cinder_wall_kit",5]]; crate_backpacks_all = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_TerminalPack_EP1","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_CompactPack_EP1","DZ_British_ACU","DZ_GunBag_EP1","DZ_CivilBackpack_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1"]; crate_backpacks_large = ["DZ_GunBag_EP1","DZ_Backpack_EP1","DZ_LargeGunBag_EP1","DZ_CivilBackpack_EP1"]; crate_random = [crate_items,crate_items_food,crate_items_buildables,crate_items_vehicle_repair,crate_items_medical,crate_items_chainbullets]; /* END WAI MISSIONS CONFIG */ /* STATIC MISSIONS CONFIG */ static_missions = false; // use static mission file custom_per_world = false; // use a custom mission file per world /* END STATIC MISSIONS CONFIG */ WAIconfigloaded = true; }; please help man Link to comment Share on other sites More sharing options...
3steN8igall Posted January 6, 2016 Report Share Posted January 6, 2016 in line 218... miss a ] Quote ,["FHQ_ACR_BLK_HWS_GL_SD_F"] ,["FHQ_ACR_BLK_G33_SD" ,["FHQ_ACR_BLK_G33_SD_F"] Link to comment Share on other sites More sharing options...
dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 i dont think you need the brackets, i removed all of them, but damn i wish i saw this a second earlier lol Link to comment Share on other sites More sharing options...
dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 do you need the brackets for the weapons in 2.2.0? Link to comment Share on other sites More sharing options...
3steN8igall Posted January 6, 2016 Report Share Posted January 6, 2016 yes you can remove them only the first and last one is needed Link to comment Share on other sites More sharing options...
dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 2 minutes ago, 3steN8igall said: yes you can remove them only the first and last one is needed excellent, i am testing now....*Fingers Crossed* Link to comment Share on other sites More sharing options...
dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 At first I didin't get any error in the RPT, and it was a few small mistakes at the bottom, and I had to try hundreds of different things, it kills me when something is wrong Link to comment Share on other sites More sharing options...
3steN8igall Posted January 6, 2016 Report Share Posted January 6, 2016 welcome to the world of programming. nothing works because one f**king ; is missing Link to comment Share on other sites More sharing options...
dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 now this 20:33:30 Error in expression <emKiloHemp",10],["ItemBriefcase100oz",1]; crate_items_gem_tower = [["ItemEmera> 20:33:30 Error position: <; crate_items_gem_tower = [["ItemEmera> 20:33:30 Error Missing ] 20:33:30 File z\addons\dayz_server\WAI\config.sqf, line 483 Link to comment Share on other sites More sharing options...
dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 found it, --- MISTAKE -- crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1]; ---- FIX ---- crate_items_crop_raider = [["ItemKiloHemp",10],["ItemBriefcase100oz",1]]; Link to comment Share on other sites More sharing options...
dy3rx Posted January 6, 2016 Report Share Posted January 6, 2016 20:46:28 "WAI: AI Config File Loaded" 20:46:32 "WAI: AI Monitor Started" 20:46:32 "WAI: Initialising missions" FUCK YES...Finally. Haven't seen that in two days since I did new missions & wai 2.2.0 Link to comment Share on other sites More sharing options...
Petite Posted February 1, 2016 Report Share Posted February 1, 2016 Any way to add marker so they don't spawn at the same place, on Napf I would love them to spawn at different place. Also I noticed when players finished killing all Ai mission doesn't end do you have a fix for that? I have no error at all in the rtp. Thanks Awesome missions btw, players love it. Link to comment Share on other sites More sharing options...
cocky2015 Posted February 2, 2016 Report Share Posted February 2, 2016 Hello how do I edit a mission box Link to comment Share on other sites More sharing options...
lonewolfgaming Posted February 6, 2016 Report Share Posted February 6, 2016 Cocky2015, mission crate items are located in the config.sqf in the WAI folder Link to comment Share on other sites More sharing options...
rpg4e Posted February 18, 2016 Report Share Posted February 18, 2016 Is the Mainpost up-to-date? New missions aren't spawning, added up to hundred for each bandit/hero; removed junkyard. Link to comment Share on other sites More sharing options...
theduke Posted February 18, 2016 Report Share Posted February 18, 2016 3 hours ago, rpg4e said: Is the Mainpost up-to-date? New missions aren't spawning, added up to hundred for each bandit/hero; removed junkyard. the sections have to amount to 100. so if you have 10 missions, each mission must have 10. Or as long as it adds up to 100 Link to comment Share on other sites More sharing options...
Jyggs Posted February 26, 2016 Report Share Posted February 26, 2016 Is it normal to hear the Radio "beep" sound when mission spawn more than once when using the radio add on? I noticed than when close to another player I can hear their "beep" sound as well. Link to comment Share on other sites More sharing options...
theduke Posted February 26, 2016 Report Share Posted February 26, 2016 2 hours ago, Jyggs said: Is it normal to hear the Radio "beep" sound when mission spawn more than once when using the radio add on? I noticed than when close to another player I can hear their "beep" sound as well. ive noticed this as well lol Link to comment Share on other sites More sharing options...
my_name_sucks Posted April 16, 2016 Report Share Posted April 16, 2016 I've tried installing this but all it has done was stop the missions from loading completely, not to sure how to get it working... Link to comment Share on other sites More sharing options...
Kimarik Posted April 16, 2016 Report Share Posted April 16, 2016 I have the same problem. WAI stoped completly. no missons and no static AI. i have no error at server log file Link to comment Share on other sites More sharing options...
Hux Posted April 16, 2016 Report Share Posted April 16, 2016 Show your RPT & config file. Link to comment Share on other sites More sharing options...
Zephish Posted July 19, 2016 Report Share Posted July 19, 2016 So I installed the heavy militarized missions, and changed the config. And now Im getting this error. The default WAI missions worked fine before I added the new ones. My percentages also add up to 100. 6:28:24 Error in expression <[0,_type,[]]]; if(wai_enable_minefield && _mines) then { call { if(_difficulty > 6:28:24 Error position: <&& _mines) then { call { if(_difficulty > 6:28:24 Error &&: Type String, expected Bool,code 6:28:24 File z\addons\dayz_server\WAI\compile\mission_init.sqf, line 17 Link to comment Share on other sites More sharing options...
Gixxer Posted July 30, 2016 Report Share Posted July 30, 2016 Hi there! I have a few questions here... When I installed WAI I only got supply drops, no AI is patroling or nothing else, it´s quiet like a grave in the game =) And why do players see mission and I who is admin dosen´t see the players missions? Link to comment Share on other sites More sharing options...
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