Jump to content
  • 0

Weapons/Attachments/Ammo


tinboye

Question

can someone please point me to a tutorial or what not, on how the loot.h classes work or how/where i need to go for setting classes for weapons/attachments/ammo etc.  

 

Basically how does the server know that gun A is compatible with attachment x y z and uses ammo 1 2 3 

 

and gun B is compatible with attachments x y and uses ammo 3

 

i am using MAS and RH Pistols at the moment. I have added the weapons classes to the Loot.h file, but im noticing that some guns are not working with certain attachments that should be.

Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...