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IT07

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  • 1 month later...

Hello Hardened,

 

sorry for my bad english, i'm a old french! 

 

I use for a month your great mod (!) ANTI PVP but today I would like to install a PVP zone on the map Altis on Epoch mod.
 
I read this forum and I put in my mission.sqm file:
 

version = 12;
class Mission
{
        addOns[] = {A3_Soft_F_Car,A3_Soft_F_Quadbike,a3_soft_f_beta_quadbike,A3_Boat_F_Civilian_Boat,A3_Boat_F_Boat_Transport_01,A3_Air_F_Heli_Light_01,A3_Air_F_Heli_Heli_Transport_04,A3_Air_F_Heli_Heli_Transport_03,a3_map_altis,a3_characters_f_gamma,A3_Characters_F_OPFOR,A3_Characters_F_INDEP,A3_Characters_F_Civil,A3_epoch_config,a3_characters_f,A3_Data_F_Curator_Virtual};
        addOnsAuto[] = {A3_epoch_config,a3_map_altis};
        randomSeed = 12032465;
class Intel
{
                briefingName = Epoch Mod;
                resistanceWest = 0;
                timeOfChanges = 28800;
                startWeather = 0;
                startWind = 0;
                forecastWeather = 0;
                forecastWind = 0;
                forecastWaves = 0;
                wavesForced = 1;
                windForced = 1;
                year = 2035;
                month = 6;
                day = 24;
                hour = 12;
                minute = 55;
                startFogDecay = 0.013;
                forecastFogDecay = 0.013;
};
class Groups
{
[my others class...]
};
class Vehicles 
{
[my others class...]
};

class Markers {
items = 7; [my others class...]

class Item5

{

position[]={3003.0852,0,10376.011};

name="PvP_Zone_txt";

text="ENFER - ZONE PVP";

markerType="ELLIPSE";

type="Empty";

colorName="ColorKhaki";

a=3000;

b=3000;

};

class Item6

{

position[] = {3003.0852,0,10376.011};

name = "PvP_Zone_1";

text = "ENFER - ZONE PVP";

type = "mil_dot";

colorName = "ColorBlack";

};

};
};

class Sensors
 {
items = 1;
  
class Item0
{
position[]={3003.0852,0,10376.011};
a=3000;
b=3000;
activationBy="ANY";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="ENFER - ZONE PVP";
name="PvP_Zone";
class Effects
{
};
expActiv = "hint ""Vous entrez dans la zone PVP - Bonne chance..."", ""PLAIN DOWN"", 3;";
expDesactiv = "hint ""Vous quittez la zone PVP - On se calme..."", ""PLAIN DOWN"", 3;";
};
  
 };
[and blablabla...]

 

And I edited the file \scarCODE\PVE\fn_initPVE.sqf like this :
 
/////// Config ///////
_PvPZone = true; // Requires a trigger on the map with name PvP_Zone
_PvEbyDefault = true; // Sets default mode to PvE if true
_debug = true; // If true, will display data in hintSilent
/////// End of config ///////
The name of my trigger is coorect (i think) but when I am ingame, there is no message when I return or when I go out of the zone PVP and the zone PVP does not work.
I have the marker which displays.
 
So, with the mod debug (if it can help you), I have that :
 
365173debug.jpg
 
If you can help me Hardened? Thank you very much for your great job!  ;)
 
Best regards.
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@ateporamos: Thanks for including the debug picture :-)

It reveales some errors that are interesting to see. Could you by any chance show me RPT logs? Or enable "Show script errors" in the ArmA 3 launcher and then take screenshots if an error related to the pve script shows up.

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and the line 56 is :

hintSilent parseText format["<t size='2'>DEBUG</t><br /><br />isPlayer? %1<br />in PvP zone? %2<br />PvE mode? %3<br />cursorTarget in PvP zone? %4<br />PvP zone active? %5<br />", isPlayer cursorTarget, player in (list PvP_Zone), SC_PvE, cursorTarget in (list PvP_Zone), triggerActivated PvP_Zone];
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No... it doesn't work with this modification...  :(

 

in fn_initPVE.sqf, i don't see variables, for example isPlayer? %1 ... where is this variable %1 in the file? The same problem with the others variables like %2 (fo in PvP zone) or %5 ( for PvP zone active)?

 

So, i see at the line 20  _debug = _this select 2;  and after at the line 33 :   _debug = _this select 0;   Is this correct?

 

I think thet the problem is not in the mission.sqm (with trigger) but just in file fn_initPVE.sqf with the undifined variables.

 

 

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Well...  :huh:

 

On my Editor, the trigger is activated ans i have the messages hints when i go and go out of the PVP zone... but on my server (there is only 1 tigger), it doesnt work.... i dont understand...

 

You can see my file mission.sqm :

class Sensors
 {
  items = 1;
  
		class Item0
		{
			position[]={4210.5278,34.859791,11389.157};
			a=3000;
			b=3000;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			text="ENFER - ZONE PVP";
			name="PvP_Zone";
			expActiv="hint ""Vous entrez dans la zone PVP - Bonne chance..."";";
			expDesactiv="hint ""Vous quittez la zone PVP - On se calme..."";";
			class Effects
			{
			};
		};
  
 };

and my marker, the number 5 for me :

class Item5
		{
		   position[]={4210.5278,34.859791,11389.157};
			name="PvP_Zone";
			text="ENFER - ZONE PVP";
			markerType="ELLIPSE";
			type="Empty";
			colorName="ColorKhaki";
			a=3000;
			b=3000;
		};

and my config in PVE\fn_initPVE.sqf :

/////// Config ///////
_PvPZone = true; // Requires a trigger on the map with name PvP_Zone
_PvEbyDefault = true; // Sets default mode to PvE if true
_debug = true; // If true, will display data in hintSilent
/////// End of config ///////

Thanks!  -_-

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  • 1 month later...

Hi. This dont work on my server. The script does not function as a infistar without it. The script is installed according to instructions, the load is as it should (Anti-PvP loaded), but the players are no problem killing each other. PvP zones on a server are missing. What could be wrong? upd. server arma3 epoch 0.3.3.1

And sorry for my bad english

Edited by KILLka
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