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[Release] Briefing for Arma3 Epoch


Suppe

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Hey Hux

All the info this 3 post back

added uisleep 30; see below

if (!hasInterface) exitWith {};

waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
uisleep 30;

player createDiarySubject ["menu0", "Status Bar"];

Still have to relog at times for it show, but its reliable, not prefect but it will have to do.

As for running this from the initPlayerLocal.sqf  via trial and error, I've found some scripts work more readily then via the init.sqf

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  On 3/23/2017 at 1:27 PM, natoed said:

Hey Hux

All the info this 3 post back

added uisleep 30; see below

if (!hasInterface) exitWith {};

waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
uisleep 30;

player createDiarySubject ["menu0", "Status Bar"];

Still have to relog at times for it show, but its reliable, not prefect but it will have to do.

As for running this from the initPlayerLocal.sqf  via trial and error, I've found some scripts work more readily then via the init.sqf

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Thanks natoed.

I tried the uisleep  command and the brief wasn't showing at all so I then tried sleep 30 and started the script from the initPlayerLocal.sqf

Now it's showing every time...go figure...

 

Thanks for the help.

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Okay, here the for my opinion better solution:

Init.sqf:

  Reveal hidden contents

And remove ALL waituntil from your briefing.sqf !!!

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