Atsutake Posted April 20, 2015 Report Share Posted April 20, 2015 Hi guys, I tried this: but it didn't work. If I try to deploy a bike, it says that there's no plotpole within 30m. here is my init.sqf (in my DayZ_Epoch_25.sauerland.pbo) /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 25; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epochconfig spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 2000; // Default = 1500 MaxVehicleLimit = 350; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 22000; // Default = 10000 dayz_minpos = -2000; dayz_maxpos = 27000; dayz_paraSpawn = true; DZE_SelfTransfuse = true; DZE_DeathMsgGlobal = true; DZE_PlayerZed = false; DZE_GodModeBase = true; DZE_requireplot = 0; DZE_DiagFpsSlow = true; DZE_DiagVerbose = false; DZE_DiagFpsFast = false; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\snap_pro\compiles.sqf"; call compile preprocessFileLineNumbers "addons\bike\init.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then { execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; //Auto-Refuel execVM "service_point\service_point.sqf"; if (isNil 'debugMonitor') then { debugMonitor = true; _nill = execvm "custom\debug_monitor.sqf"; }; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" execVM "admintools\Activate.sqf"; // Epoch admin tools //Tow and lift execVM "R3F_ARTY_AND_LOG\init.sqf"; Link to comment Share on other sites More sharing options...
0 Triage Posted April 20, 2015 Report Share Posted April 20, 2015 Try this instead DZE_PlotPole = [0,0]; Link to comment Share on other sites More sharing options...
0 Atsutake Posted April 20, 2015 Author Report Share Posted April 20, 2015 it says "this building need a plot pole within 0m." Link to comment Share on other sites More sharing options...
0 ElDubya Posted April 20, 2015 Report Share Posted April 20, 2015 What deploy bike script are you using? If it's Mudzereli's Deploy Anything script, do you have the boolean in this set to false? // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage ["ItemToolbox",[0,5,1],5,0.9,false,false,false,false,false,true,true,["Old_bike_TK_CIV_EP1"],[],["ItemToolbox"],"true"], false,false,false,false,false,true,true, Link to comment Share on other sites More sharing options...
0 Atsutake Posted April 21, 2015 Author Report Share Posted April 21, 2015 Yes, it is Mudzereli's. No clue if it does matter but i also installed snap_pro (https://github.com/raymix/SnapPro). Couldnt test it, because i dont know how. here is config.sqf of deploy bike: DZE_DEPLOYABLES_CONFIG = [ // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage ["ItemToolbox",[0,2,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"], ... // deploy some housing items from parts piles in front of the player that are permanent but can be re-packed by anyone ["PartGeneric",[0,2,0],5,1,true,true,false,true,true,false,false,["Desk","FoldChair","FoldTable","SmallTable","Barrel1","Garbage_can","MMT_Civ"],[],["PartGeneric"],"true"], will this be the solution? i tried with scrap metal ["PartGeneric",[0,2,0],5,1,true,true,false,true,true,false,false,["Desk","FoldChair","FoldTable","SmallTable","Barrel1","Garbage_can"],[],["PartGeneric"],"true"], ["PartGeneric",[0,2,1],5,0.1,false,false,false,false,false,true,true,["Old_bike_TK_CIV_EP1","MMT_Civ"],[],["PartGeneric"],"true"], well it worked, thx a lot. My next questions are: 1. How can I change it to repack the bike into a Scrap Metal (PartGeneric) not into a Tool Box? 2. Why does some just have 6 booleans like ["ItemSapphire",[0,2,0],5,1,true,true,true,true,false,false,["DSHKM_CDF","M2StaticMG","SearchLight_CDF"],[],["ItemSapphire"],"true"] Link to comment Share on other sites More sharing options...
0 Triage Posted April 21, 2015 Report Share Posted April 21, 2015 Remove the variable from my recent post, it won't work, DZE_requireplot = 0; should work. Currently not home, when I get home I'll try and help you with this. Link to comment Share on other sites More sharing options...
0 Atsutake Posted April 21, 2015 Author Report Share Posted April 21, 2015 It did work already. Link to comment Share on other sites More sharing options...
Question
Atsutake
Hi guys,
I tried this:
but it didn't work.
If I try to deploy a bike, it says that there's no plotpole within 30m.
here is my init.sqf (in my DayZ_Epoch_25.sauerland.pbo)
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