Bobroglaz Posted April 10, 2015 Report Share Posted April 10, 2015 When anyone joins our server receive the below Battleye Kicks null =[] execVM "Briefing\briefi" 09.04.2015 20:42:03: XXXXXXXXXXX (XX.XXX.XXX.XXX:XXXXX) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" 09.04.2015 20:43:47: XXXXXXXXXXXXXXXXX (XXXXXXXXXXXXXXXX) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX - #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};" Any help would be great. Link to comment Share on other sites More sharing options...
js2k6 Posted April 10, 2015 Report Share Posted April 10, 2015 add !"bis_fnc_initVehicle" to the first line of scripts.txt Link to comment Share on other sites More sharing options...
Bobroglaz Posted April 10, 2015 Author Report Share Posted April 10, 2015 Thanks I added that, now I'm getting this 10.04.2015 10:59:15: Player (IP) GUID - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" 10.04.2015 11:02:08: Player (IP) GUID - #0 "BIS_fnc_setVehicleMass_fsm = _this execfsm 'A3\functions_f_mark\Vehicles\fn_setVehicleMass.fsm'; BIS_fnc_setVehicleMass_fsm" Here is the 1st line of my Scripts.txt 7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"bis_fnc_initVehicle" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" Link to comment Share on other sites More sharing options...
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