Hei.
i got a problem. i try to spawn in ai with AI Spawn Script Pack 0,90
This is the infotext above the settings
target = center point (name of marker or object or unit which is the center point of militarized area,or position array)side = (0 = civilian, 1 = blue, 2 = red, 3 = green) DEFAULT: 2radius = (from center position) DEFAULT: 150spawn men = [spawn land units, spawn water units] DEFAULT: [true,false](both values are true or false)spawn vehicles =[spawn land vehicles, spawn water vehicles, spawn air vehicles] DEFAULT: [true,false,false](all values are true or false)still = true or false (if false, then units will patrol in radius, checkin also buildings) DEFAULT: falsemen ratio = (amount of spawning men is radius * men ratio, ie: 250 * 0.2 = 50 units) DEFAULT: 0.3NOTE: Array - you can also use following syntax: [amount,random amount] for example:[10,5] will spawn at least 10 units + random 1-5 unitsvehicle ratio= (amount of spawning vehicles is radius * vehicle ratio, ie: 250 * 0.1 = 25 vehicles) DEFAULT: 0.1NOTE: Same array syntax as in "men ratio" works here too!skills = "default" (default AI skills) DEFAULT: "default"or number = 0-1.0 = this value will be set to all AI skills, ex: 0.8or array = all AI skills invidiually in array, values 0-1.0, order:[aimingAccuracy, aimingShake, aimingSpeed, spotDistance, spotTime, courage, commanding, general, endurance, reloadSpeed]ex: [0.75,0.5,0.6,0.85,0.9,1,1,0.75,1,1]group = group name or nil (if you want units in existing group, set it here. if nil, new group is made) DEFAULT: nilEXAMPLE: (group player)custom init = "init commands" (if you want something in init field of units, put it here) DEFAULT: nilNOTE: Keep it inside quotes, and if you need quotes in init commands, you MUST use ' or "" instead of ".EXAMPLE: "hint 'this is hint';"ID = number (if you want to delete units this script creates, you'll need ID number for them) DEFAULT: nil
This is the actuall settings
_cPos = if(count _this > 0)then{_this select 0;};_side = if (count _this > 1) then { _this select 1; }else{2;};_radius = if (count _this > 2) then { _this select 2; }else{150;};_men = if (count _this > 3) then { _this select 3; }else{[true,false];};_vehicles = if (count _this > 4) then { _this select 4; }else{[true,false,false];};_still = if (count _this > 5) then { _this select 5; }else{false;};_menRatio = if (count _this > 6) then { _this select 6; }else{0.3;};_vehRatio = if (count _this > 7) then { _this select 7; }else{0.02;};_skills = if (count _this > 8) then { _this select 8; }else{"default";};_milGroup = if (count _this > 9) then { _this select 9; }else{nil;}; if(!isNil("_milGroup"))then{if(_milGroup == "nil0")then{_milGroup = nil;};};_customInit = if (count _this > 10) then { _this select 10; }else{nil;}; if(!isNil("_customInit"))then{if(_customInit == "nil0")then{_customInit = nil;};};_grpId = if (count _this > 11) then { _this select 11; }else{nil;};if(_cPos in allMapMarkers)then{_centerPos = getMarkerPos _cPos;}else{if (typeName _cPos == "ARRAY") then{_centerPos = _cPos;}else{_centerPos = getPos _cPos;};};
i have made a ai fortress. what is the best way to spawn them in ? i tried to use coords. but nothing happened. i think i did it wrong. this is my line : _cPos = if(count _this > 0)then{_this select 0;};"7360.47,7097.43,0";