Thug Posted November 1, 2015 Report Share Posted November 1, 2015 yes, you just have to replace the part in fn_selfactions.sqf that says: if (_inVehicle && (_vehicle isKindOf "Air") && (!Earplugs)) then {withif (_inVehicle && (_vehicle isKindOf "AllVehicles") && (!Earplugs)) then {when i replace that line, i get an option when in land vehicle to turn off earplugs. if you just come out of the menu and go back it is gone. have you run into that? Link to comment Share on other sites More sharing options...
seelenapparat Posted November 3, 2015 Report Share Posted November 3, 2015 actually no. but I develepod the script further in the meantime and using it via pressing O key and disabling it also via the same key. Link to comment Share on other sites More sharing options...
Thug Posted November 3, 2015 Report Share Posted November 3, 2015 actually no. but I develepod the script further in the meantime and using it via pressing O key and disabling it also via the same key.Would you like to share? Link to comment Share on other sites More sharing options...
seelenapparat Posted November 4, 2015 Report Share Posted November 4, 2015 search the mod section, theres a thread for a earplugs script which is very similar to mine. Link to comment Share on other sites More sharing options...
Thug Posted November 4, 2015 Report Share Posted November 4, 2015 search the mod section, theres a thread for a earplugs script which is very similar to mine.thanks Link to comment Share on other sites More sharing options...
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