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StorageShed_DZ despawning due to inventory


Popeye

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Hi,
 
 
After server restart one night one of the clans on our server had there shed despawn.
Can anyone see something in the inventory of this shed that is making the shed despawn as I have looked though this list like 50 times and can not find it.
If I remove the inventory the shed respawns fine.
I have entered down the inventory so its a list rather than one huge line.
 
Thanks 
 
Popeye
 
 
 
[[[""Binocular_Vector","BAF_LRR_scoped"],[1,1]],
[["ItemGenerator",
"stick_fence_kit",
"ItemSledgeHandle",
"ItemWire",
"PartWoodPile",
"HandRoadFlare",
"ItemFuelPump",
"ItemJerrycan",
"bulk_empty",
"TrashTinCan",
"PartFueltank",
"ItemDocumentRamp",
"ItemBook3",
"PartGlass",
"PartEngine",
"ItemFuelBarrel",
"Skin_Soldier_TL_PMC_DZ",
"bulk_ItemTankTrap",
"ItemTankTrap",
"ItemPainkiller",
"ItemTentOld",
"ItemJerrycanEmpty",
"ItemFuelBarrelEmpty",
"ItemSilverBar",
"ItemWaterbottleUnfilled",
"FoodCanUnlabeled",
"ItemBloodbag",
"ItemEpinephrine",
"ItemPole",
"bulk_ItemSandbag",
"ItemTinBar",
"ItemWoodFloorQuarter",
"PartGeneric",
"ItemLightBulb",
"PartVRotor",
"PartWheel",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"100Rnd_762x51_M240",
"50Rnd_127x107_DSHKM",
"ItemSodaOrangeSherbet",
"HandGrenade_East",
"cinder_wall_kit",
"5Rnd_86x70_L115A1",
"PartWoodPlywood",
"PartWoodLumber",
"PartPlankPack",
"bulk_PartGeneric",
"bulk_ItemWire",
"Skin_Soldier1_DZ",
"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
"Skin_TK_INS_Warlord_EP1_DZ",
"wood_ramp_kit",
"workbench_kit",
"Skin_GUE_Soldier_Sniper_DZ",
"ItemSilverBar10oz",
"PartOreSilver",
"ItemSandbag",
"Skin_Bandit2_DZ",
"Skin_GUE_Soldier_2_DZ",
"Skin_Bandit1_DZ",
"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
"MortarBucket",
"ItemBurlap",
"CinderBlocks",
"Skin_Survivor2_DZ",
"Skin_Drake_Light_DZ",
"Skin_Pilot_EP1_DZ",
"ItemSandbagLarge",
"PartOre"],
[6,4,1,9,3,3,3,8,6,4,3,4,3,3,4,5,4,6,4,13,1,7,1,13,1,12,7,7,7,3,4,1,2,3,1,23,2,10,1,1,1,2,4,3,2,1,1,16,8,3,3,1,1,1,4,2,2,2,1,1,3,1,4,1,4,2,1,1,2,14]],
[["DZ_LargeGunBag_EP1"],[1]]]
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My server is having this same issue.  It's happened to me personally with a safe, and a buddy had an SUV disappear.  The non spawning items are in the DB normally but they just don't come in game.  It seems to definitely have something to do with inventory as the missing items do spawn if I remove all inventory...

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We are using Vilayer and the only file available in the FTP is the AHconfig. Anyone else with Vilayer and using infistar who has managed to successfully edit this file?

 

If you paid for the antihack through Vilayer, the AH.sqf is not accessible, only the config part.

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After some testing the problem is directly related to this post.

 

http://dayzepoch.com/forum/index.php?/topic/3819-ammo-boxes-dissapearing-after-a-few-days/

 

Summary: Basically the item array in the database is to LONG for Arma 2 which causes it to be truncated and object will not spawn. 

Fix: Remove items from the array (to make it shorter) and only use storage sheds for BULK storage of items. Not lots of single items.

 

Before (not working/spawn):

 

[[["ItemToolbox","ItemMachete","ItemCompass","ItemHatchet_DZE","ItemEtool","ItemCrowbar","ItemMatchbox_DZE","ItemKeyRed1660","ItemKeyRed1105","ItemKeyRed1843","ItemKeyGreen2500","ItemKeyGreen2070","ItemKeyGreen71","ItemKeyBlue1901","ItemKeyBlue1606","ItemKeyBlue110","ItemKeyBlue2113","ItemKeyBlue770","ItemKeyBlue2245","ItemKeyBlack143","ItemKeyBlack32","ItemKeyBlack12","ItemKeyRed1144","ItemKeyYellow1072","ItemGPS","ItemKeyRed1737","ItemKeyYellow2299","Binocular_Vector","BAF_LRR_scoped"],[1,2,3,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,2,1,2,1,1,1,1,1,1,1]],[["ItemGenerator","stick_fence_kit","ItemSledgeHandle","ItemWire","PartWoodPile","HandRoadFlare","ItemFuelPump","ItemJerrycan","bulk_empty","TrashTinCan","PartFueltank","ItemDocumentRamp","ItemBook3","PartGlass","PartEngine","ItemFuelBarrel","Skin_Soldier_TL_PMC_DZ","bulk_ItemTankTrap","ItemTankTrap","ItemPainkiller","ItemTentOld","ItemJerrycanEmpty","ItemFuelBarrelEmpty","ItemSilverBar","ItemWaterbottleUnfilled","FoodCanUnlabeled","ItemBloodbag","ItemEpinephrine","ItemPole","bulk_ItemSandbag","ItemTinBar","ItemWoodFloorQuarter","PartGeneric","ItemLightBulb","PartVRotor","PartWheel","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","100Rnd_762x51_M240","50Rnd_127x107_DSHKM","ItemSodaOrangeSherbet","HandGrenade_East","cinder_wall_kit","5Rnd_86x70_L115A1","PartWoodPlywood","PartWoodLumber","PartPlankPack","bulk_PartGeneric","bulk_ItemWire","Skin_Soldier1_DZ","Skin_CZ_Special_Forces_GL_DES_EP1_DZ","Skin_TK_INS_Warlord_EP1_DZ","wood_ramp_kit","workbench_kit","Skin_GUE_Soldier_Sniper_DZ","ItemSilverBar10oz","PartOreSilver","ItemSandbag","Skin_Bandit2_DZ","Skin_GUE_Soldier_2_DZ","Skin_Bandit1_DZ","Skin_Soldier_Bodyguard_AA12_PMC_DZ","MortarBucket","ItemBurlap","CinderBlocks","Skin_Survivor2_DZ","Skin_Drake_Light_DZ","Skin_Pilot_EP1_DZ","ItemSandbagLarge","PartOre"],[6,4,1,9,3,3,3,8,6,4,3,4,3,3,4,5,4,6,4,13,1,7,1,13,1,12,7,7,7,3,4,1,2,3,1,23,2,10,1,1,1,2,4,3,2,1,1,16,8,3,3,1,1,1,4,2,2,2,1,1,3,1,4,1,4,2,1,1,2,14]],[["CZ_VestPouch_EP1","DZ_LargeGunBag_EP1"],[1,1]]]

 

After (now working/spawning):

 

[[["ItemToolbox","ItemMachete","ItemCompass","ItemHatchet_DZE","ItemEtool","ItemCrowbar","ItemMatchbox_DZE","ItemGPS","BAF_LRR_scoped"],[1,2,3,2,1,4,2,1,2]],[["ItemGenerator","stick_fence_kit","ItemSledgeHandle","ItemWire","PartWoodPile","HandRoadFlare","ItemFuelPump","ItemJerrycan","bulk_empty","TrashTinCan","PartFueltank","ItemDocumentRamp","ItemBook3","PartEngine","ItemFuelBarrel","bulk_ItemTankTrap","ItemTankTrap","ItemPainkiller","ItemJerrycanEmpty","ItemFuelBarrelEmpty","ItemSilverBar","FoodCanUnlabeled","ItemEpinephrine","PartGeneric","ItemLightBulb","PartVRotor","PartWheel","100Rnd_762x51_M240","ItemSodaOrangeSherbet","HandGrenade_East","PartWoodLumber","bulk_PartGeneric","bulk_ItemWire","wood_ramp_kit","workbench_kit","ItemSilverBar10oz","PartOreSilver","ItemSandbag","MortarBucket","ItemBurlap","CinderBlocks","Skin_Survivor2_DZ","Skin_Drake_Light_DZ","Skin_Pilot_EP1_DZ","PartOre","ItemTentDomed2","ItemPole","50Rnd_127x107_DSHKM","2000Rnd_762x51_M134","PartWoodPlywood","forest_net_kit","forest_large_net_kit"],[6,4,1,7,3,3,3,8,6,4,3,4,3,3,5,6,2,13,7,1,13,12,7,2,3,1,23,1,1,2,2,17,8,1,1,2,2,5,4,1,4,2,1,1,14,3,2,1,4,4,1,2]],[["DZ_LargeGunBag_EP1"],[1]]]

 

It only seems to happen in the storage shed as it has 400 items storage which makes it possible to for the array string too be truncated. 

Edited by -shadow-
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