I played around in the editor for the first time (used M3 Editor aswell), to build a military compound i wanted on the North West Airstrip on Chernarus map.
Getting the base on my live server isnt a problem, the problem is that all doors and bargates "duplicate" somehow, and it just keep getting worse and worse. It starts off nice with 1 door per building, but idk...after each restart or when player joins or something, it adds up. At the most it was 10 doors on the front door to the buildings and bargates had 7 gates to open before you could run thru it.
I dont know if i explained it hard or so, but i dont know how else to put it.
Also, i saved the editor work and put it in my mission folder and called for it in the init.sqf with [] execVM. Dont know if that can be the problem? Doing it like that is client side(?) Would it be better to have it server side? How do i make it server sided?
Question
Moody
Hello!
I played around in the editor for the first time (used M3 Editor aswell), to build a military compound i wanted on the North West Airstrip on Chernarus map.
Getting the base on my live server isnt a problem, the problem is that all doors and bargates "duplicate" somehow, and it just keep getting worse and worse. It starts off nice with 1 door per building, but idk...after each restart or when player joins or something, it adds up. At the most it was 10 doors on the front door to the buildings and bargates had 7 gates to open before you could run thru it.
I dont know if i explained it hard or so, but i dont know how else to put it.
Also, i saved the editor work and put it in my mission folder and called for it in the init.sqf with [] execVM. Dont know if that can be the problem? Doing it like that is client side(?) Would it be better to have it server side? How do i make it server sided?
All help is much appreciated.
nwairportcompound.txt
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