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Dayz lazyink mission systems no markers


Robinajax

Question

Hey guys,

 

I installed the mission system script from lazyink. The problem is that the markers aren't there for new people who join after a mission has started, or if I just respawn.

 

I added the markers in my init.sqf but it didn't work.

 

My init.sqf

 

/*	

	For DayZ Epoch

	Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz

*/

startLoadingScreen ["","RscDisplayLoadCustom"];

cutText ["","BLACK OUT"];

enableSaving [false, false];



//REALLY IMPORTANT VALUES

dayZ_instance =	11;					//The instance

dayzHiveRequest = [];

initialized = false;

dayz_previousID = 0;



//disable greeting menu 

player setVariable ["BIS_noCoreConversations", true];

//disable radio messages to be heard and shown in the left lower corner of the screen

enableRadio false;



// DayZ Epoch config

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

MaxHeliCrashes= 5; // Default = 5

MaxVehicleLimit = 1000; // Default = 50

MaxDynamicDebris = 300; // Default = 100

dayz_MapArea = 14000; // Default = 10000

dayz_maxLocalZombies = 30; // Default = 30 

DZE_BuildingLimit = 1500;

DZE_BackpackGuard = false;

// Default Loadout Config for New Spawns
DefaultMagazines = ["8Rnd_9x18_MakarovSD","8Rnd_9x18_MakarovSD","ItemBandage","ItemBandage","ItemMorphine","FoodCanFrankBeans","ItemSodaPepsi","ItemPainkiller","ItemHeatPack"];
DefaultWeapons = ["ItemFlashlightRed","ItemMap","ItemCompass","ItemWatch","MakarovSD"];
DefaultBackpack = "DZ_TerminalPack_EP1";
DefaultBackpackWeapon = "";

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

dayz_fullMoonNights = true;



//Load in compiled functions

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";				//Initilize the Variables (IMPORTANT: Must happen very early)

progressLoadingScreen 0.1;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";				//Initilize the publicVariable event handlers

progressLoadingScreen 0.2;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";	//Functions used by CLIENT for medical

progressLoadingScreen 0.4;

call compile preprocessFileLineNumbers "Custom\compiles.sqf";				//Compile regular functions

progressLoadingScreen 0.5;

call compile preprocessFileLineNumbers "server_traders.sqf";				//Compile trader configs

call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles

progressLoadingScreen 1.0;



"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

/* BIS_Effects_* fixes from Dwarden */

BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";

BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";

BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";



BIS_Effects_globalEvent = {

	BIS_effects_gepv = _this;

	publicVariable "BIS_effects_gepv";

	_this call BIS_Effects_startEvent;

};



BIS_Effects_startEvent = {

	switch (_this select 0) do {

		case "AirDestruction": {

				[_this select 1] spawn BIS_Effects_AirDestruction;

		};

		case "AirDestructionStage2": {

				[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;

		};

		case "Burn": {

				[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;

		};

	};

};



"BIS_effects_gepv" addPublicVariableEventHandler {

	(_this select 1) call BIS_Effects_startEvent;

};



if ((!isServer) && (isNull player) ) then

{

waitUntil {!isNull player};

waitUntil {time > 3};

};



if ((!isServer) && (player != player)) then

{

  waitUntil {player == player}; 

  waitUntil {time > 3};

};



if (isServer) then {

	call compile preprocessFileLineNumbers "dynamic_vehicle.sqf";				//Compile vehicle configs

	

	// Add trader citys

	_nil = [] execVM "mission.sqf";

	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";

};



if (!isDedicated) then {

	//Conduct map operations

	0 fadeSound 0;

	waitUntil {!isNil "dayz_loadScreenMsg"};

	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

	

	//Run the player monitor

	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	

	_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
	[] execVM "safezone.sqf";

	

	//Lights

	//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

};

// Logistics Area
[] execVM "R3F_ARTY_AND_LOG\init.sqf"														// R3F Logistics

[] execVM "faction.sqf";

[] execVM "debug\addmarkers.sqf";
[] execVM "debug\addmarkers75.sqf";

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