Bricktop Posted September 26, 2016 Report Share Posted September 26, 2016 Hi guys, Great script seems to be working after first install attempt even though I left this part out because I didn't know where to put it: If you use endMission "SOME", like in nosidechat.sqf, chenge to: _nil = execVM "scripts\player_kick.sqf"; in player_kick.sqf: kickme = true; I guess just make the player_kick.sqf and drop it in the scripts folder But where to put _nil = execVM "scripts\player_kick.sqf"; __________ Thanks for any info Link to comment Share on other sites More sharing options...
Bricktop Posted September 27, 2016 Report Share Posted September 27, 2016 Sorry to bug you guys but I'm still having a problem where players are using the "endmission" cheat which is allowing them to disconnect / dupe I think this is the solution but not sure where this line goes - _nil = execVM "scripts\player_kick.sqf"; __________ Help would be appreciated! Link to comment Share on other sites More sharing options...
Bricktop Posted September 29, 2016 Report Share Posted September 29, 2016 Just wanted to share the fix - Thanks Shawn! Link to comment Share on other sites More sharing options...
harcosgoogle Posted May 11, 2017 Report Share Posted May 11, 2017 'AD_AntiDupePlayer' addPublicVariableEventHandler { [] spawn { waitUntil {!isNull AD_AntiDupePlayer}; _plyr = AD_AntiDupePlayer; _amnt = _plyr getVariable ['ClearToLeave',0]; _plyr setVariable ['ClearToLeave',_amnt+1,true]; }; }; in AH bottom: I don't understand,please help. @juandayz Please. Link to comment Share on other sites More sharing options...
harcosgoogle Posted May 11, 2017 Report Share Posted May 11, 2017 Esc exit key not worked , He will not let go (Not allowed exit game esc key) Link to comment Share on other sites More sharing options...
salival Posted May 12, 2017 Report Share Posted May 12, 2017 7 hours ago, harcosgoogle said: Esc exit key not worked , He will not let go (Not allowed exit game esc key) This is not for 1.0.6.1. this is for 1.0.5.1 Relentless 1 Link to comment Share on other sites More sharing options...
harcosgoogle Posted May 12, 2017 Report Share Posted May 12, 2017 @salival Yes, but unfortunately active duplicate items on server. There is no way to do it Link to comment Share on other sites More sharing options...
lwbuk Posted May 12, 2017 Report Share Posted May 12, 2017 17 hours ago, harcosgoogle said: 'AD_AntiDupePlayer' addPublicVariableEventHandler { [] spawn { waitUntil {!isNull AD_AntiDupePlayer}; _plyr = AD_AntiDupePlayer; _amnt = _plyr getVariable ['ClearToLeave',0]; _plyr setVariable ['ClearToLeave',_amnt+1,true]; }; }; in AH bottom: I don't understand,please help. @juandayz Please. This is for Infistar, you aren't running Infistar judging by your other posts. harcosgoogle 1 Link to comment Share on other sites More sharing options...