jokerle Posted June 8, 2015 Report Share Posted June 8, 2015 it was in an old LSpawnScript. I will try your example. Downloaded from this thread, i made no changes and used this LSlootlists.sqf: // Lootspawner junction lists for classes to spawn-/lootable items // Author: Na_Palm (BIS forums) // Bornholm edition by GBR Suppe //------------------------------------------------------------------------------------- //here place Weapons an usable items (ex.: Binocular, ...) //used with addWeaponCargoGlobal //"lootWeapon_list" array of [class, [weaponlist]] // class : 0-civil, 1-military, ... (add more as you wish) // weaponlist : list of weapon class names lootWeapon_list = [ [ 0, [ // CIVIL ]],[ 1, [ // MILITARY //Markmans DLC Machine "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_camo_F", "MMG_02_black_F", "MMG_02_sand_F", //Marksman DLC sniper rifles "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_multicam_F", "srifle_DMR_03_woodland_F", "srifle_DMR_03_spotter_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_f", "srifle_DMR_06_camo_F", "srifle_DMR_06_olive_F", //marksman DLC End "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_MXC_F", //MAS Addon Sniper "srifle_mas_m107", "srifle_mas_svd", "srifle_mas_ksvk", "srifle_mas_vss", //MAS Addon Rifles "arifle_mas_m4", "arifle_mas_m4_gl", "arifle_mas_mk17_gl", "arifle_mas_g3", "arifle_mas_m14", "srifle_mas_hk417", "hgun_mas_mp7_F", "arifle_mas_ak_74m", "arifle_mas_ak_74m_gl", //MAS Addon Maschinegun "LMG_mas_Mk48_F", "LMG_mas_rpk_F", //MAS Addon Weapons End "arifle_MXM_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MX_SW_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "hgun_ACPC2_snds_F", "hgun_P07_snds_F", "hgun_PDW2000_F", "hgun_Rook40_snds_F", "LMG_Mk200_F", "LMG_Zafir_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F", // Marksman DLC sniper rifles "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_multicam_F", "srifle_DMR_03_woodland_F", "srifle_DMR_03_spotter_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_f", "srifle_DMR_06_camo_F", "srifle_DMR_06_olive_F", //marksman DLC End "arifle_Katiba_C_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", // MAS Sniper "srifle_mas_m107", "srifle_mas_svd", "srifle_mas_ksvk", "srifle_mas_vss" // MAS Sniper End ]],[ 2, [ // Industrial ]],[ 3, [ // RESEARCH ]]]; //------------------------------------------------------------------------------------- //here place magazines, weaponattachments and bodyitems(ex.: ItemGPS, ItemMap, Medikit, FirstAidKit, Binoculars, ...) //used with addMagazineCargoGlobal //"lootMagazine_list" array of [class, [magazinelist]] // class : 0-civil, 1-military, ... (add more as you wish) // magazinelist: list of magazine class names lootMagazine_list = [ [ 0, [ // CIVIL ]],[ 1, [ // MILITARY //Marksman DLC Ammo "10Rnd_338_Mag", "10Rnd_127x54_Mag", "150Rnd_93x64_Mag", "10Rnd_93x64_DMR_05_Mag", //Marksman DLC End "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "16Rnd_9x21_Mag", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag", "5Rnd_127x108_Mag", // MAS MAGZ "20Rnd_mas_762x51_Stanag", "5Rnd_mas_127x99_Stanag", "40Rnd_mas_46x30_Mag", "100Rnd_mas_762x51_Stanag", "30Rnd_mas_545x39_mag", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "100Rnd_mas_545x39_mag", "5Rnd_mas_127x108_mag", "20Rnd_mas_9x39_mag", "10Rnd_mas_762x54_mag", // MAS MAGZ END "7Rnd_408_Mag", "9Rnd_45ACP_Mag", // MAS Addon Ammo // MAS Addon Ammo End //Marksman DLC "10Rnd_338_Mag", "10Rnd_127x54_Mag", "150Rnd_93x64_Mag", "10Rnd_93x64_DMR_05_Mag", //Marksman DLC End "20Rnd_556x45_UW_mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "ItemCorrugated", "EnergyPack", "CinderBlocks", "MortarBucket", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag" ]],[ 2, [ // INDUSTRIAL ]],[ 3, [ // RESEARCH // ]]]; //------------------------------------------------------------------------------------- //here place hats, glasses, clothes, uniforms, vests //used with addItemCargoGlobal //"lootItem_list" array of [class, [itemlist]] // class : 0-civil, 1-military, ... (add more as you wish) // itemlist : list of item class names lootItem_list = [ [ 0, [ // CIVIL ]],[ 1, [ // MILITARY ]],[ 2, [ // INDUSTRIAL ]],[ 3, [ // RESEARCH ]]]; //------------------------------------------------------------------------------------- //here place backpacks, parachutes and packed drones/stationary //used with addBackpackCargoGlobal //"lootBackpack_list" array of [class, [backpacklist]] // class : 0-civil, 1-military, ... (add more as you wish) // backpacklist: list of backpack class names lootBackpack_list = [ [ 0, [ // CIVIL ]],[ 1, [ // MILITARY ]],[ 2, [ // INDUSTRIAL ]],[ 3, [ // RESEARCH ]]]; //------------------------------------------------------------------------------------- //here place any other objects(ex.: Land_Basket_F, Box_East_Wps_F, Land_Can_V3_F, ...) //used with createVehicle directly //"lootworldObject_list" array of [class, [objectlist]] // class : 0-civil, 1-military, ... (add more as you wish) // objectlist : list of worldobject class names lootworldObject_list = [ [ 0, [ // CIVIL ]],[ 1, [ // MILITARY ]],[ 2, [ // INDUSTRIAL ]],[ 3, [ // RESEARCH ]]]; Error Messages: _lootholder setdir (random> 21:02:54 Error Undefined variable in expression: _loot 21:02:54 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 94 21:02:54 Error in expression _lootholder addMagazineCargoGlobal [_loot, 1]; }; _lootholder setdir (random> 21:02:54 Error position: <_loot, 1]; }; _lootholder setdir (random> 21:02:54 Error Undefined variable in expression: _loot 21:02:54 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 94 21:02:54 Error in expression _lootholder addItemCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 21:02:54 Error position: <_loot, 1]; _lootholder setdir (random 36> 21:02:54 Error Undefined variable in expression: _loot 21:02:54 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 104 21:02:55 Error in expression _lootholder addMagazineCargoGlobal [_loot, 1]; }; _lootholder setdir (random> 21:02:55 Error position: <_loot, 1]; }; _lootholder setdir (random> 21:02:55 Error Undefined variable in expression: _loot 21:02:55 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 94 21:02:55 Error in expression _lootholder addMagazineCargoGlobal [_loot, 1] ;); ... and so on ); Link to comment Share on other sites More sharing options...
Suppe Posted June 8, 2015 Author Report Share Posted June 8, 2015 i have no error with my download ! did you start your server with @mas ? Link to comment Share on other sites More sharing options...
jokerle Posted June 9, 2015 Report Share Posted June 9, 2015 i have no error with my download ! did you start your server with @mas ? Yes i did Link to comment Share on other sites More sharing options...
Suppe Posted June 10, 2015 Author Report Share Posted June 10, 2015 @ mrenzo Yes, this will work. Link to comment Share on other sites More sharing options...
MrEnzO Posted June 10, 2015 Report Share Posted June 10, 2015 So what I understand of this loot system that if the item is in the list it has a equal chance of spawning. So if add just these five for example: "30Rnd_556x45_Stanag", "5Rnd_127x108_APDS_Mag", "5Rnd_rollins_mag", "6Rnd_45ACP_Cylinder", "200Rnd_556x45_M249" they will have 20% of spawning. But does anybody know if you can add the same item more then once. As I want the "5Rnd_127x108_APDS_Mag" to be a rare drop. So If I did this instead. "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "5Rnd_127x108_APDS_Mag", "5Rnd_rollins_mag", "5Rnd_rollins_mag", "5Rnd_rollins_mag", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "6Rnd_45ACP_Cylinder", "200Rnd_556x45_M249", "200Rnd_556x45_M249", "200Rnd_556x45_M249" The "5Rnd_127x108_APDS_Mag" will almost have 8% of spawning instead of 20%. Will this work? Link to comment Share on other sites More sharing options...
fishmooney Posted June 10, 2015 Report Share Posted June 10, 2015 ello suppe , ur addon will be very usefull in 1.46(coz epoch_pelican, epoch_locker and etc crush client) and i have small suggestion : for test i add to spawn standart arma conatainers but mb u help with easy way to fill it (if i add custon classes to loot.h nothing happens) lootworldObject_list = [ [ 0, [ // CIVIL /*"Bed_EPOCH", "Couch_EPOCH", "ChairRed_EPOCH", "Chair_EPOCH", "cooker_epoch"*/ ]],[ 1, [ // MILITARY "Box_East_Ammo_F", "Box_East_AmmoOrd_F", "Box_East_AmmoVeh_F", "Box_East_Grenades_F", "Box_East_Support_F", "Box_East_Wps_F", "Box_East_WpsLaunch_F", "Box_East_WpsSpecial_F", "Box_IND_Ammo_F", "Box_IND_AmmoOrd_F", "Box_IND_AmmoVeh_F", "Box_IND_Grenades_F", "Box_IND_Support_F", "Box_IND_Wps_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_NATO_Ammo_F", "Box_NATO_AmmoOrd_F", "Box_NATO_AmmoVeh_F", "Box_NATO_Grenades_F", "Box_NATO_Support_F", "Box_NATO_Wps_F", "Box_NATO_WpsLaunch_F", "Box_NATO_WpsSpecial_F" ]],[ 2, [ // INDUSTRIAL /*"Filing_EPOCH", "Tarp_EPOCH", "Shelf_EPOCH"*/ ]],[ 3, ["Box_NATO_Grenades_F" // RESEARCH ]]]; sorry about english) but i think u understand me) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 16, 2015 Report Share Posted June 16, 2015 Just like other people in this thread, I am also getting this error: 20:23:04 Error in expression <em_id", "honey_epoch", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 20:23:04 Error position: <_loot} count exclcontainer_list) > 0) th> 20:23:04 Error Undefined variable in expression: _loot 20:23:04 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 I've gone into fn_LSgetBuildingstospawnLoot.sqf. Originally the first line of the above error referenced the previously mentioned "VehicleRepair" so I changed it to "honey_epoch" because I know that's a valid item classname but I still got the error. This is the code from fn_LSgetBuildingstospawnLoot.sqf where the error originates. Again, I changed VehicleRepair to epoch_honey: if(_loot == "Land_Suitcase_F") then { _lootholder setVariable["mf_item_id", "honey_epoch", true]; }; //if container clear its cargo if (({_x == _loot} count exclcontainer_list) > 0) then { clearWeaponCargoGlobal _lootholder; clearMagazineCargoGlobal _lootholder; clearBackpackCargoGlobal _lootholder; clearItemCargoGlobal _lootholder; }; I've gone over my LSlootLists.sqf and found no errors but I will post it here in case someone else sees something wrong: // Lootspawner junction lists for classes to spawn-/lootable items // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //here place Weapons an usable items (ex.: Binocular, ...) //used with addWeaponCargoGlobal //"lootWeapon_list" array of [class, [weaponlist]] // class : 0-civil, 1-military, ... (add more as you wish) // weaponlist : list of weapon class names lootWeapon_list = [ [ 0, [ // CIVIL "arifle_MK20C_F", "arifle_MK20_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", //counts as weapon "hgun_ACPC2_F", "hgun_P07_F", "hgun_PDW2000_F", "hgun_Rook40_F", "SMG_01_F", "SMG_02_F", "srifle_EBR_F" ]],[ 1, [ // MILITARY "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_MXC_F", "arifle_MXM_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MX_SW_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "Binocular", "hgun_ACPC2_snds_F", "hgun_P07_snds_F", "hgun_PDW2000_F", "hgun_Rook40_snds_F", "LMG_Mk200_F", "LMG_Zafir_F", "Rangefinder", "SMG_01_F", "SMG_02_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F" ]],[ 2, [ "ChainSaw", "Hatchet", "MultiGun", "MeleeSledge" ]],[ 3, [ // RESEARCH ]]]; //------------------------------------------------------------------------------------- //here place magazines, weaponattachments and bodyitems(ex.: ItemGPS, ItemMap, Medikit, FirstAidKit, Binoculars, ...) //used with addMagazineCargoGlobal //"lootMagazine_list" array of [class, [magazinelist]] // class : 0-civil, 1-military, ... (add more as you wish) // magazinelist: list of magazine class names lootMagazine_list = [ [ 0, [ // CIVIL "16Rnd_9x21_Mag", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag" ]],[ 1, [ // MILITARY "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag", "3Rnd_HE_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "9Rnd_45ACP_Mag" ]],[ 2, [ // INDUSTRIAL ]],[ 3, [ // RESEARCH //"clasname" //<----Make sure last line has NO COMMA AT THE END ]]]; //------------------------------------------------------------------------------------- //here place hats, glasses, clothes, uniforms, vests //used with addItemCargoGlobal //"lootItem_list" array of [class, [itemlist]] // class : 0-civil, 1-military, ... (add more as you wish) // itemlist : list of item class names lootItem_list = [ [ 0, [ // CIVIL "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "ItemSeaBass", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "Pelt_EPOCH", "jerrycan_epoch", "FAK", "Binocular", "EpochRadio0", "U_C_Poor_1", "ItemKiloHemp", "SnakeCarcass_EPOCH", "RabbitCarcass_EPOCH", "ChickenCarcass_EPOCH", "GoatCarcass_EPOCH", "SheepCarcass_EPOCH", "ItemGPS", "ItemWatch", "Binocular", "HeatPack" ]],[ 1, [ // MILITARY "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "ItemSeaBass", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "jerrycan_epoch", "FAK", "Binocular", "EpochRadio0", "CircuitParts", "ItemScraps", "ItemGPS", "Rangefinder", "optic_SOS", "ItemCompass", "VehicleRepair", "ItemWatch", "NVG_EPOCH", "HeatPack", "Towelette", "FAK" ]],[ 2, [ // INDUSTRIAL "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "ItemSeaBass", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "jerrycan_epoch", "FAK", "Towelette", "Binocular", "EpochRadio0", "CinderBlocks", "ItemCorrugated", "ItemCorrugatedLg", "KitStudWall", "KitWoodFloor", "KitWoodStairs", "KitWoodRamp", "KitFirePlace", "KitTiPi", "KitShelf", "KitFoundation", "JackKit", "KitPlotPole", "KitCinderWall", "MortarBucket", "VehicleRepairLg", "VehicleRepair", "ItemMixOil", "ItemScraps", "EnergyPack", "EnergyPackLg" ]],[ 3, [ // RESEARCH "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "Heal_EPOCH", "Defib_EPOCH", "ItemLockbox", "ItemDocument", "lighter_epoch" ]]]; //------------------------------------------------------------------------------------- //here place backpacks, parachutes and packed drones/stationary //used with addBackpackCargoGlobal //"lootBackpack_list" array of [class, [backpacklist]] // class : 0-civil, 1-military, ... (add more as you wish) // backpacklist: list of backpack class names lootBackpack_list = [ [ 0, [ // CIVIL "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg" ]],[ 1, [ // MILITARY "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo" ]],[ 2, [ // INDUSTRIAL "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch" ]],[ 3, [ // RESEARCH ]]]; //------------------------------------------------------------------------------------- //here place any other objects(ex.: Land_Basket_F, Box_East_Wps_F, Land_Can_V3_F, ...) //used with createVehicle directly //"lootworldObject_list" array of [class, [objectlist]] // class : 0-civil, 1-military, ... (add more as you wish) // objectlist : list of worldobject class names lootworldObject_list = [ [ 0, [ // CIVIL ]],[ 1, [ // MILITARY ]],[ 2, [ // INDUSTRIAL ]],[ 3, [ // RESEARCH ]]]; Link to comment Share on other sites More sharing options...
Suppe Posted June 17, 2015 Author Report Share Posted June 17, 2015 @BetterDeadThanZed i will test it tomorrow... its to late :D Link to comment Share on other sites More sharing options...
DirtySanchez Posted June 17, 2015 Report Share Posted June 17, 2015 Just like other people in this thread, I am also getting this error: 20:23:04 Error in expression <em_id", "honey_epoch", true]; }; if (({_x == _loot} count exclcontainer_list) > 0) th> 20:23:04 Error position: <_loot} count exclcontainer_list) > 0) th> 20:23:04 Error Undefined variable in expression: _loot 20:23:04 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 146 I've gone into fn_LSgetBuildingstospawnLoot.sqf. Originally the first line of the above error referenced the previously mentioned "VehicleRepair" so I changed it to "honey_epoch" because I know that's a valid item classname but I still got the error. This is the code from fn_LSgetBuildingstospawnLoot.sqf where the error originates. Again, I changed VehicleRepair to epoch_honey: if(_loot == "Land_Suitcase_F") then { _lootholder setVariable["mf_item_id", "honey_epoch", true]; }; //if container clear its cargo if (({_x == _loot} count exclcontainer_list) > 0) then { clearWeaponCargoGlobal _lootholder; clearMagazineCargoGlobal _lootholder; clearBackpackCargoGlobal _lootholder; clearItemCargoGlobal _lootholder; }; I've gone over my LSlootLists.sqf and found no errors but I will post it here in case someone else sees something wrong: // Lootspawner junction lists for classes to spawn-/lootable items // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //here place Weapons an usable items (ex.: Binocular, ...) //used with addWeaponCargoGlobal //"lootWeapon_list" array of [class, [weaponlist]] // class : 0-civil, 1-military, ... (add more as you wish) // weaponlist : list of weapon class names lootWeapon_list = [ [ 0, [ // CIVIL "arifle_MK20C_F", "arifle_MK20_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", //counts as weapon "hgun_ACPC2_F", "hgun_P07_F", "hgun_PDW2000_F", "hgun_Rook40_F", "SMG_01_F", "SMG_02_F", "srifle_EBR_F" ]],[ 1, [ // MILITARY "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_MXC_F", "arifle_MXM_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MX_SW_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "Binocular", "hgun_ACPC2_snds_F", "hgun_P07_snds_F", "hgun_PDW2000_F", "hgun_Rook40_snds_F", "LMG_Mk200_F", "LMG_Zafir_F", "Rangefinder", "SMG_01_F", "SMG_02_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F" ]],[ 2, [ "ChainSaw", "Hatchet", "MultiGun", "MeleeSledge" ]],[ 3, [ // RESEARCH ]]]; //------------------------------------------------------------------------------------- //here place magazines, weaponattachments and bodyitems(ex.: ItemGPS, ItemMap, Medikit, FirstAidKit, Binoculars, ...) //used with addMagazineCargoGlobal //"lootMagazine_list" array of [class, [magazinelist]] // class : 0-civil, 1-military, ... (add more as you wish) // magazinelist: list of magazine class names lootMagazine_list = [ [ 0, [ // CIVIL "16Rnd_9x21_Mag", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag" ]],[ 1, [ // MILITARY "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag", "3Rnd_HE_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "9Rnd_45ACP_Mag" ]],[ 2, [ // INDUSTRIAL ]],[ 3, [ // RESEARCH //"clasname" //<----Make sure last line has NO COMMA AT THE END ]]]; //------------------------------------------------------------------------------------- //here place hats, glasses, clothes, uniforms, vests //used with addItemCargoGlobal //"lootItem_list" array of [class, [itemlist]] // class : 0-civil, 1-military, ... (add more as you wish) // itemlist : list of item class names lootItem_list = [ [ 0, [ // CIVIL "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "ItemSeaBass", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "Pelt_EPOCH", "jerrycan_epoch", "FAK", "Binocular", "EpochRadio0", "U_C_Poor_1", "ItemKiloHemp", "SnakeCarcass_EPOCH", "RabbitCarcass_EPOCH", "ChickenCarcass_EPOCH", "GoatCarcass_EPOCH", "SheepCarcass_EPOCH", "ItemGPS", "ItemWatch", "Binocular", "HeatPack" ]],[ 1, [ // MILITARY "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "ItemSeaBass", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "jerrycan_epoch", "FAK", "Binocular", "EpochRadio0", "CircuitParts", "ItemScraps", "ItemGPS", "Rangefinder", "optic_SOS", "ItemCompass", "VehicleRepair", "ItemWatch", "NVG_EPOCH", "HeatPack", "Towelette", "FAK" ]],[ 2, [ // INDUSTRIAL "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "ItemSeaBass", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "jerrycan_epoch", "FAK", "Towelette", "Binocular", "EpochRadio0", "CinderBlocks", "ItemCorrugated", "ItemCorrugatedLg", "KitStudWall", "KitWoodFloor", "KitWoodStairs", "KitWoodRamp", "KitFirePlace", "KitTiPi", "KitShelf", "KitFoundation", "JackKit", "KitPlotPole", "KitCinderWall", "MortarBucket", "VehicleRepairLg", "VehicleRepair", "ItemMixOil", "ItemScraps", "EnergyPack", "EnergyPackLg" ]],[ 3, [ // RESEARCH "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "Heal_EPOCH", "Defib_EPOCH", "ItemLockbox", "ItemDocument", "lighter_epoch" ]]]; //------------------------------------------------------------------------------------- //here place backpacks, parachutes and packed drones/stationary //used with addBackpackCargoGlobal //"lootBackpack_list" array of [class, [backpacklist]] // class : 0-civil, 1-military, ... (add more as you wish) // backpacklist: list of backpack class names lootBackpack_list = [ [ 0, [ // CIVIL "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg" ]],[ 1, [ // MILITARY "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo" ]],[ 2, [ // INDUSTRIAL "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch" ]],[ 3, [ // RESEARCH ]]]; //------------------------------------------------------------------------------------- //here place any other objects(ex.: Land_Basket_F, Box_East_Wps_F, Land_Can_V3_F, ...) //used with createVehicle directly //"lootworldObject_list" array of [class, [objectlist]] // class : 0-civil, 1-military, ... (add more as you wish) // objectlist : list of worldobject class names lootworldObject_list = [ [ 0, [ // CIVIL ]],[ 1, [ // MILITARY ]],[ 2, [ // INDUSTRIAL ]],[ 3, [ // RESEARCH ]]]; Hey Zed,This error is the same error I even got back in October last year.Its a scripting problem that no one has ever, as far as I know, released a fix to the public.Not sure if anybody got it done or not.However there is a little thing out there and since someone likes to pick apart others servers and take more than they are suppose to or takes without permission.A couple of PM's sent Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 20, 2015 Report Share Posted June 20, 2015 Any further update on the "fn_LSgetBuildingstospawnLoot.sqf" error? Link to comment Share on other sites More sharing options...
Suppe Posted June 21, 2015 Author Report Share Posted June 21, 2015 i am really sorry, i have no free time at the moment :( to much work :( but i will check it in the next days.... Link to comment Share on other sites More sharing options...
flow0815 Posted June 23, 2015 Report Share Posted June 23, 2015 For me the script does not work all the time. No idea why. I have barley other scripts installed and launched with init.sqf. Your script is in epochhive and thats ist. For some reason sometimes loot is there when server is just restarted. The most of the time nothing will spawn on ground. Anybody got an idea? Would be appreciated very much. Thank you Link to comment Share on other sites More sharing options...
mumys Posted June 27, 2015 Report Share Posted June 27, 2015 Hey i get the same errors in RTP any new information ? 23:26:51 Error Undefined variable in expression: _loot 23:26:51 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 83 23:26:51 Error in expression _lootholder addItemCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:51 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:51 Error Undefined variable in expression: _loot 23:26:51 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 104 23:26:51 Error in expression _lootholder addBackpackCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:51 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:51 Error Undefined variable in expression: _loot 23:26:51 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 113 23:26:51 Error in expression _lootholder addBackpackCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:51 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:51 Error Undefined variable in expression: _loot 23:26:51 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 113 23:26:51 Error in expression _lootholder addBackpackCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:51 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:51 Error Undefined variable in expression: _loot 23:26:51 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 113 23:26:52 Error in expression _lootholder addWeaponCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error Undefined variable in expression: _loot 23:26:52 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 83 23:26:52 Error in expression _lootholder addItemCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error Undefined variable in expression: _loot 23:26:52 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 104 23:26:52 Error in expression _lootholder addBackpackCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error Undefined variable in expression: _loot 23:26:52 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 113 23:26:52 Error in expression _lootholder addWeaponCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error Undefined variable in expression: _loot 23:26:52 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 83 23:26:52 Error in expression _lootholder addItemCargoGlobal [_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error position: <_loot, 1]; _lootholder setdir (random 36> 23:26:52 Error Undefined variable in expression: _loot 23:26:52 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 104 23:26:52 Error in expression _lootholder addMagazineCargoGlobal [_loot, 1]; }; _lootholder setdir (random> 23:26:52 Error position: <_loot, 1]; }; _lootholder setdir (random> 23:26:52 Error Undefined variable in expression: _loot 23:26:52 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 94 23:26:52 Error in expression _lootholder addMagazineCargoGlobal [_loot, 1]; }; _lootholder setdir (random> 23:26:52 Error position: <_loot, 1]; }; _lootholder setdir (random> 23:26:52 Error Undefined variable in expression: _loot 23:26:52 File loot_addon\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 94 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 29, 2015 Report Share Posted June 29, 2015 i am really sorry, i have no free time at the moment :( to much work :( but i will check it in the next days.... Just thought I'd bump this up and see if you know when you might be able to look at the error? Link to comment Share on other sites More sharing options...
Cockney Reeper Posted June 30, 2015 Report Share Posted June 30, 2015 Im sure that error your getting is caused by having one of lootlists catorgories empty in the lslootlist.sqf.....for examplelootWeapon_list = [[ 0, [ // CIVIL(no items in list)]],[ 1, [ // MILITARYthis causes the error as it still searches for items to spawn...DId that make sense? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted July 1, 2015 Report Share Posted July 1, 2015 I've added items to those sections without any items and haven't seen that error in the log yet. Link to comment Share on other sites More sharing options...
bustedparts Posted July 12, 2015 Report Share Posted July 12, 2015 I am looking for a building list for panthera. Any one have one? Link to comment Share on other sites More sharing options...
Suppe Posted July 12, 2015 Author Report Share Posted July 12, 2015 phantera are normaly the same like cherno.... if not and they have special building classnames, then use the a3 3d editor here in the forum, just mark the buildings and press ctrl + c and ctrl + v to paste it in.... do this with every building, than press esc and "copy cfg to clipbord" open the text editor and press ctrl + v so u get every name in 3 minutes.... Link to comment Share on other sites More sharing options...
flow0815 Posted July 13, 2015 Report Share Posted July 13, 2015 *to be deleted* :) Link to comment Share on other sites More sharing options...
Jake SkyRunner Posted July 23, 2015 Report Share Posted July 23, 2015 Hello everyone, I am a new Arma 3 epoch server owner, and I am trying my best to learn how all the configurations work. For the people in the know on this forum you are worth your weight in gold, as all the questions I have ever had the need to come and research, I have found answers via searches on the forums here. (I dont like posting a question if the same question already exists else where - Use the search tools people!!) I am now at a stage where I would like to increase the loot on the server, and loot locations (currently I can go into any town and out of looking though 20 buildings, maybe 2 will actually have something in it. So... that's not good. I have downloaded the OP 'Loot Spawner Loot System' and have spent the last 48 hours trying to make it work. This morning I have to admit defeat. I was wondering if anyone could take a look at my 'Loot_Addon.PBO' file, and tell me the error of my ways. I know you have said that you have created this system so that lazy people do not copy other peoples settings, but as I have had a go at trying to make this work, and you will see (should you accept the file) that I have indeed tried, within the files... Here is a link to my PBO file https://goo.gl/eXdX19 I appreciate any and all help Link to comment Share on other sites More sharing options...
flow0815 Posted July 23, 2015 Report Share Posted July 23, 2015 Would be better if you first post your problems and some logfiles buddy ;) Link to comment Share on other sites More sharing options...
Jake SkyRunner Posted July 23, 2015 Report Share Posted July 23, 2015 As it turns out, I figured out my issue myself just 3 minutes before your message arrived Flow0815... :D I missed a few comma's in on some of the loot lists.... thanks for the reply though :) Link to comment Share on other sites More sharing options...
Kenobi Posted July 23, 2015 Report Share Posted July 23, 2015 For me the script does not work all the time. No idea why. I have barley other scripts installed and launched with init.sqf. Your script is in epochhive and thats ist. For some reason sometimes loot is there when server is just restarted. The most of the time nothing will spawn on ground. Anybody got an idea? Would be appreciated very much. Thank you This is my problem, maybe help you If I remove indestructible PBO, lootspawner work OK. Link to comment Share on other sites More sharing options...
Kronky Posted July 27, 2015 Report Share Posted July 27, 2015 I read the whole thread but couldn't find where the floating loot solution is, if there is one. I am trying to get this to work on a Panthera map and i had to add a few buildings i wanted to get loot from. Loot spawns but it's in the air. Link to comment Share on other sites More sharing options...
Dawg Posted July 30, 2015 Report Share Posted July 30, 2015 Kronky the last time I read through this thread there was no solution. If you look it may be only a couple buildings that do that. To solve that remove them from your building list. If you solve this issue though be great to see it. Spent a day trying with a friend. Link to comment Share on other sites More sharing options...
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