Suppe Posted March 31, 2015 Author Report Share Posted March 31, 2015 @-vj- are you change something in the LSgetBuildingstospawnLoot ? better not edit this file.... try to download again and replace the LSgetBuildingstospawnLoot. ahhh.... ok... wait... maybe u deleted lootworldObject_list = [ in the shotlist ? or exclcontainer_list = [ in the lootsspawner ? if yes = not good looks more like you deleted exclcontainer_list = [ in the lootsspawner. Link to comment Share on other sites More sharing options...
Suppe Posted March 31, 2015 Author Report Share Posted March 31, 2015 I am saying the @mas Attachments it's not in "Classname", it's just _classname http://prntscr.com/6nvjbn what is this ? _T _H are not items or guns, in @mas too.... its a legend: dont add this 7 _..... Link to comment Share on other sites More sharing options...
Tango2k13 Posted April 1, 2015 Report Share Posted April 1, 2015 @-vj- are you change something in the LSgetBuildingstospawnLoot ? better not edit this file.... try to download again and replace the LSgetBuildingstospawnLoot. ahhh.... ok... wait... maybe u deleted lootworldObject_list = [ in the shotlist ? or exclcontainer_list = [ in the lootsspawner ? if yes = not good looks more like you deleted exclcontainer_list = [ in the lootsspawner. hi suppe i have the same problem: The exclcontainer_list in lootspawner.sqf is this: //"exclcontainer_list" single array of container classnames to NOT to delete if filled exclcontainer_list = [ "Box_East_Ammo_F", "Box_East_AmmoOrd_F", "Box_East_AmmoVeh_F", "Box_East_Grenades_F", "Box_East_Support_F", "Box_East_Wps_F", "Box_East_WpsLaunch_F", "Box_East_WpsSpecial_F", "Box_IND_Ammo_F", "Box_IND_AmmoOrd_F", "Box_IND_AmmoVeh_F", "Box_IND_Grenades_F", "Box_IND_Support_F", "Box_IND_Wps_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_NATO_Ammo_F", "Box_NATO_AmmoOrd_F", "Box_NATO_AmmoVeh_F", "Box_NATO_Grenades_F", "Box_NATO_Support_F", "Box_NATO_Wps_F", "Box_NATO_WpsLaunch_F", "Box_NATO_WpsSpecial_F" ]; if check now the fn_LSgetBuildingstospawnLoot i see this on line 147? if(_loot == "Land_Suitcase_F") then { _lootholder setVariable["mf_item_id", "repairkit", true]; Whats now wrong becouse the Line 147 gives RPT error like VJ show before?! Kind Regards Link to comment Share on other sites More sharing options...
Suppe Posted April 1, 2015 Author Report Share Posted April 1, 2015 the error I do not know ... is new to me .... funny that you both have the same. sorry, dont know.... is a repairkit in your shotlist ? or add // in line 146 and 147 and start agian.... ...but, there amust be something in your shotlist, in worldobjects somethnig ? delete all objects in the lootworldObject_list = [ there is the only repaikit i found.... Link to comment Share on other sites More sharing options...
Tango2k13 Posted April 2, 2015 Report Share Posted April 2, 2015 the error I do not know ... is new to me .... funny that you both have the same. sorry, dont know.... is a repairkit in your shotlist ? or add // in line 146 and 147 and start agian.... ...but, there amust be something in your shotlist, in worldobjects somethnig ? delete all objects in the lootworldObject_list = [ there is the only repaikit i found.... Yes thats my question what is "repairkit" I dont have this Item class found in official epoch Itemlist? Can i use maybe "repairkit" <--------is this the repair toolbox from arma2? Regards Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 Hey Suppe when i try to pick any loot it kicks me with (AddWeaponCargo Restriction #0) Could you help me ? Link to comment Share on other sites More sharing options...
Suppe Posted April 2, 2015 Author Report Share Posted April 2, 2015 hey, post your AddWeaponCargo Restriction.log Link to comment Share on other sites More sharing options...
Suppe Posted April 2, 2015 Author Report Share Posted April 2, 2015 @tango ? what ? no... use the repairkits ! "VehicleRepair" and "VehicleRepairkit" Link to comment Share on other sites More sharing options...
Tango2k13 Posted April 2, 2015 Report Share Posted April 2, 2015 @tango ? what ? no... use the repairkits ! "VehicleRepair" and "VehicleRepairkit" That is what i mean what means this if check now the fn_LSgetBuildingstospawnLoot i see this on line 147? if(_loot == "Land_Suitcase_F") then { _lootholder setVariable["mf_item_id", "repairkit", true]; repairkit didnt exist only "VehicleRepair" and "VehicleRepairkit" So what is this "repairkit" value?This item didnt exist. Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 hey, post your AddWeaponCargo Restriction.log 02.04.2015 04:36:45: BIN () - #0 "optic_DMS" 0:0 02.04.2015 05:06:31: [DyZ] JJones420 () - #0 "optic_NVS" 0:0 02.04.2015 05:13:43: BIN () - #0 "optic_Arco" 0:0 02.04.2015 05:14:21: Regan () - #0 "optic_DMS" 0:0 02.04.2015 05:18:57: BIN () - #0 "muzzle_snds_M" 0:0 02.04.2015 05:30:54: BIN () - #0 "optic_SOS" 0:0 02.04.2015 05:33:21: [DyZ] JJones420 () - #0 "muzzle_snds_L" 0:0 02.04.2015 05:36:41: [DyZ] JJones420 () - #0 "optic_Nightstalker" 0:0 02.04.2015 06:03:15: [DyZ] JJones420 () - #0 "optic_Arco" 0:0 02.04.2015 08:23:57: [DyZ] JJones420 () - #0 "hgun_Rook40_snds_F" 0:0 02.04.2015 10:05:28: Abenox () - #0 "optic_Hamr" 0:0 02.04.2015 10:20:30: ElMariachi () - #0 "optic_Yorris" 0:0 02.04.2015 10:32:34: ElMariachi () - #0 "optic_ACO_grn" 0:0 02.04.2015 10:47:38: ElMariachi () - #0 "acc_pointer_IR" 0:0 02.04.2015 12:07:34: XTamiiX () - #0 "muzzle_snds_H_MG" 0:0 02.04.2015 12:08:07: [DyZ] JJones420 () - #0 "optic_Holosight_smg" 0:0 02.04.2015 12:38:55: XTamiiX () - #0 "optic_ACO_grn" 0:0 02.04.2015 13:29:49: !SeaL-Z () - #0 "muzzle_snds_L" 0:0 02.04.2015 13:32:45: kikus () - #0 "optic_Nightstalker" 0:0 02.04.2015 13:39:48: XTamiiX () - #0 "optic_Nightstalker" 0:0 02.04.2015 13:41:08: XTamiiX () - #0 "optic_LRPS" 0:0 02.04.2015 13:42:33: XTamiiX () - #0 "optic_MRCO" 0:0 02.04.2015 14:24:05: Andrius () - #0 "muzzle_snds_M" 0:0 02.04.2015 14:26:58: !SeaL-Z () - #0 "optic_Nightstalker" 0:0 XTamiiX 1 Link to comment Share on other sites More sharing options...
- VJ - Posted April 2, 2015 Report Share Posted April 2, 2015 02.04.2015 04:36:45: BIN () - #0 "optic_DMS" 0:0 02.04.2015 05:06:31: [DyZ] JJones420 () - #0 "optic_NVS" 0:0 02.04.2015 05:13:43: BIN () - #0 "optic_Arco" 0:0 02.04.2015 05:14:21: Regan () - #0 "optic_DMS" 0:0 02.04.2015 05:18:57: BIN () - #0 "muzzle_snds_M" 0:0 02.04.2015 05:30:54: BIN () - #0 "optic_SOS" 0:0 02.04.2015 05:33:21: [DyZ] JJones420 () - #0 "muzzle_snds_L" 0:0 02.04.2015 05:36:41: [DyZ] JJones420 () - #0 "optic_Nightstalker" 0:0 02.04.2015 06:03:15: [DyZ] JJones420 () - #0 "optic_Arco" 0:0 02.04.2015 08:23:57: [DyZ] JJones420 () - #0 "hgun_Rook40_snds_F" 0:0 02.04.2015 10:05:28: Abenox () - #0 "optic_Hamr" 0:0 02.04.2015 10:20:30: ElMariachi () - #0 "optic_Yorris" 0:0 02.04.2015 10:32:34: ElMariachi () - #0 "optic_ACO_grn" 0:0 02.04.2015 10:47:38: ElMariachi () - #0 "acc_pointer_IR" 0:0 02.04.2015 12:07:34: XTamiiX () - #0 "muzzle_snds_H_MG" 0:0 02.04.2015 12:08:07: [DyZ] JJones420 () - #0 "optic_Holosight_smg" 0:0 02.04.2015 12:38:55: XTamiiX () - #0 "optic_ACO_grn" 0:0 02.04.2015 13:29:49: !SeaL-Z () - #0 "muzzle_snds_L" 0:0 02.04.2015 13:32:45: kikus () - #0 "optic_Nightstalker" 0:0 02.04.2015 13:39:48: XTamiiX () - #0 "optic_Nightstalker" 0:0 02.04.2015 13:41:08: XTamiiX () - #0 "optic_LRPS" 0:0 02.04.2015 13:42:33: XTamiiX () - #0 "optic_MRCO" 0:0 02.04.2015 14:24:05: Andrius () - #0 "muzzle_snds_M" 0:0 02.04.2015 14:26:58: !SeaL-Z () - #0 "optic_Nightstalker" 0:0 Add !"optic_" !"muzzle_" to your AddWeaponCargo.txt Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 Add !"optic_" !"muzzle_" to your AddWeaponCargo.txt Just adding it ? nothing else ? And also not Muzzles only but Optics too Dude :D Edit : NVM i didn't read optic before muzzle so do i need just to add it to my AddWeaponCargo ? and i am done ? or what if you could be more detailed Link to comment Share on other sites More sharing options...
Tango2k13 Posted April 2, 2015 Report Share Posted April 2, 2015 Just adding it ? nothing else ? And also not Muzzles only but Optics too Dude :D Edit : NVM i didn't read optic before muzzle so do i need just to add it to my AddWeaponCargo ? and i am done ? or what if you could be more detailed In Full Detail: Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 In Full Detail: Didn't find what i really need to know. Link to comment Share on other sites More sharing options...
Suppe Posted April 2, 2015 Author Report Share Posted April 2, 2015 Didn't find what i really need to know. add !="optic_Nightstalker" and every object that kick u in the AddWeaponCargo.txt in the first line at the end..... or like -vj- say, juast add !="optic_" !"muzzle_" in the AddWeaponCargo.txt in the first line at the end and here is everything in it ! In Full Detail: Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 add !="optic_Nightstalker" and every object that kick u in the AddWeaponCargo.txt in the first line at the end..... or like -vj- say, juast add !="optic_" !"muzzle_" in the AddWeaponCargo.txt in the first line at the end and here is everything in it ! In Full Detail: Just little question the if i want to put more than classname it's like this ? !="optic_Nightstalker|classname" ? Link to comment Share on other sites More sharing options...
Suppe Posted April 2, 2015 Author Report Share Posted April 2, 2015 optic_Nightstalker is the classname, so without |classname.... add !="classnameyouneed" XTamiiX 1 Link to comment Share on other sites More sharing options...
DeadandGone Posted April 2, 2015 Report Share Posted April 2, 2015 great script finally got a good spawn config! very nice indeed! Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 optic_Nightstalker is the classname, so without |classname.... add !="classnameyouneed" you got me wrong i mean adding multiple classnames :) Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 Add !"optic_" !"muzzle_" to your AddWeaponCargo.txt Okay i added this to my Added to my AddWeaponCargo.txt at the end of the 1st line !"hgun_" !"optics_" !"muzzle_" !"acc_" So i think like that it will cover them all am i right ? Okay so i did it added !"optics_Yorris" but we still get kicked :/ ideas? Link to comment Share on other sites More sharing options...
XTamiiX Posted April 2, 2015 Report Share Posted April 2, 2015 Post Deleted by me i added it to the upper post Link to comment Share on other sites More sharing options...
Totto005 Posted April 7, 2015 Report Share Posted April 7, 2015 Search taviana building list. Link to comment Share on other sites More sharing options...
V1va Posted April 9, 2015 Report Share Posted April 9, 2015 Hey Suppe, First of all this script is awesome and its nice to have it separate from mission file, also the standard Lspawner was a mess full of base arma3 loot so its good to have epoch only gear list. Anyway I've been playing with this script for couple days trying to get it right, one thing i was wondering about is how would i go about having the gun spawn with say 1-3 clips of the ammo it uses? I've noticed some servers have loot spawn this way but not sure. Would something like this work? lootWeapon_list = [ [ 0, [ // CIVIL "arifle_MK20C_F" "30Rnd_556x45_Stanag", "arifle_MK20_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", //counts as weapon "hgun_ACPC2_F", "hgun_P07_F", "hgun_PDW2000_F", "hgun_Rook40_F", "SMG_01_F", "SMG_02_F", "srifle_EBR_F" Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 9, 2015 Report Share Posted April 9, 2015 For the lazy, here's a stock loot list that includes all the DLC content. Does NOT include MAS weapons. // Lootspawner junction lists for classes to spawn-/lootable items // Author: Na_Palm (BIS forums) //------------------------------------------------------------------------------------- //here place Weapons an usable items (ex.: Binocular, ...) //used with addWeaponCargoGlobal //"lootWeapon_list" array of [class, [weaponlist]] // class : 0-civil, 1-military, ... (add more as you wish) // weaponlist : list of weapon class names lootWeapon_list = [ [ 0, [ // CIVIL "Binocular", //{Equipment} "acc_pointer_IR", "Rangefinder", //{Pistols} "hgun_ACPC2_F", "hgun_P07_F", "hgun_Rook40_F", "hgun_Pistol_heavy_02_F", "ruger_pistol_epoch", "1911_pistol_epoch", "hgun_Pistol_Signal_F", "MultiGun", "Hatchet", "ChainSaw", "MeleeSledge" //"arifle_SDAR_F", ]],[ 1, [ // MILITARY "arifle_Katiba_F", //assault {Rifle} "arifle_Katiba_F", "arifle_Katiba_C_F", "arifle_Katiba_GL_F", "arifle_MXC_F", "arifle_MX_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MXM_F", "arifle_TRG21_F", "arifle_TRG20_F", "arifle_TRG21_GL_F", "arifle_Mk20_F", "arifle_Mk20C_F", "arifle_Mk20_GL_F", "arifle_Mk20_plain_F", "arifle_Mk20_plain_F", "arifle_Mk20C_plain_F", "arifle_Mk20_GL_plain_F", "hgun_PDW2000_F", "hgun_PDW2000_F", "arifle_MXM_Black_F", "arifle_MX_GL_Black_F", "arifle_MX_Black_F", "arifle_MXC_Black_F", "Rollins_F", "Rollins_F", "Rollins_F", "Rollins_F", "m4a3_EPOCH", "m16_EPOCH", //DLC "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_black_F", "MMG_02_camo_F", "MMG_02_sand_F", "srifle_DMR_02_F", "srifle_DMR_03_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_camo_F" ]],[ 2, [ // INDUSTRIAL "PaintCanClear", "PaintCanBlk", "PaintCanBlu", "PaintCanBrn", "PaintCanGrn", "PaintCanOra", "PaintCanPur", "PaintCanRed", "PaintCanTeal", "PaintCanYel", "ItemDocument", "ItemMixOil", "emptyjar_epoch", "emptyjar_epoch", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "Towelette", "Towelette", "Towelette", "Towelette", "Towelette", "Poppy", "Poppy", "HeatPack", "HeatPack", "HeatPack", "ColdPack", "ColdPack", "VehicleRepair", "CircuitParts", "ItemCoolerE", "ItemScraps", "ItemScraps", "CinderBlocks", "MortarBucket", "CinderBlocks", "MortarBucket", "ItemScraps", "ItemCorrugated", "ItemCorrugatedLg", "PartPlankPack" ]],[ 3, [ // RESEARCH "Rangefinder", //counts as weapon "srifle_GM6_F", "srifle_LRR_F", "EpochRadio0", "ItemWatch", "Binocular" ]]]; //------------------------------------------------------------------------------------- //here place magazines, weaponattachments and bodyitems(ex.: ItemGPS, ItemMap, Medikit, FirstAidKit, Binoculars, ...) //used with addMagazineCargoGlobal //"lootMagazine_list" array of [class, [magazinelist]] // class : 0-civil, 1-military, ... (add more as you wish) // magazinelist: list of magazine class names lootMagazine_list = [ [ 0, [ // CIVIL "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "200Rnd_556x45_M249", "ItemScraps", "ItemScraps", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10rnd_22X44_magazine", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10rnd_22X44_magazine", "6Rnd_GreenSignal_F", "6Rnd_RedSignal_F", "9rnd_45X88_magazine", "9rnd_45X88_magazine", "EnergyPack", "ItemScraps", "PaintCanBlk", "PaintCanBlu", "PaintCanBrn", "PaintCanGrn", "PaintCanOra", "PaintCanPur", "PaintCanRed", "PaintCanTeal", "PaintCanYel", "ItemDocument", "ItemMixOil", "emptyjar_epoch", "emptyjar_epoch", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "Towelette", "Towelette", "Towelette", "Towelette", "Towelette", "Poppy", "Poppy", "HeatPack", "HeatPack", "HeatPack", "ColdPack", "ColdPack", "VehicleRepair", "CircuitParts", "CinderBlocks", "MortarBucket", "CinderBlocks", "MortarBucket", "ItemScraps", "ItemCorrugated", "ItemCorrugatedLg", "PartPlankPack" ]],[ 1, [ // MILITARY "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag", "3Rnd_HE_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "9Rnd_45ACP_Mag", "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "200Rnd_556x45_M249", //DLC Ammo "10Rnd_93x64_DMR_05_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "150Rnd_93x64_Mag", //^DLC Ammo "ItemScraps", "ItemScraps", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10rnd_22X44_magazine", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10rnd_22X44_magazine", "6Rnd_GreenSignal_F", "6Rnd_RedSignal_F", "9rnd_45X88_magazine", "9rnd_45X88_magazine", "EnergyPack", "ItemScraps", "PaintCanBlk", "PaintCanBlu", "PaintCanBrn", "PaintCanGrn", "PaintCanOra", "PaintCanPur", "PaintCanRed", "PaintCanTeal", "PaintCanYel", "ItemDocument", "ItemMixOil", "emptyjar_epoch", "emptyjar_epoch", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "Towelette", "Towelette", "Towelette", "Towelette", "Towelette", "Poppy", "Poppy", "HeatPack", "HeatPack", "HeatPack", "ColdPack", "ColdPack", "VehicleRepair", "CircuitParts", "ItemCoolerE", "ItemScraps", "ItemScraps", "ItemCoolerE", "ItemScraps", "ItemScraps", "jerrycan_epoch", "jerrycan_epoch", "VehicleRepair", "VehicleRepair", "CircuitParts" ]],[ 2, [ // INDUSTRIAL "20Rnd_556x45_UW_mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag", "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer", "200Rnd_556x45_M249", //DLC Ammo "10Rnd_93x64_DMR_05_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "150Rnd_93x64_Mag", //^DLC Ammo "ItemScraps", "ItemScraps", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10rnd_22X44_magazine", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "10rnd_22X44_magazine", "6Rnd_GreenSignal_F", "6Rnd_RedSignal_F", "9rnd_45X88_magazine", "9rnd_45X88_magazine", "EnergyPack", "ItemScraps" ]],[ 3, [ // RESEARCH "5Rnd_127x108_Mag", "7Rnd_408_Mag", //DLC Ammo "10Rnd_93x64_DMR_05_Mag", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "150Rnd_93x64_Mag" //^DLC Ammo ]]]; //------------------------------------------------------------------------------------- //here place hats, glasses, clothes, uniforms, vests //used with addItemCargoGlobal //"lootItem_list" array of [class, [itemlist]] // class : 0-civil, 1-military, ... (add more as you wish) // itemlist : list of item class names lootItem_list = [ [ 0, [ // CIVIL "H_Bandanna_gry", "H_Beret_red", "H_Booniehat_dirty", "H_Cap_blu", "H_Cap_grn", "H_Cap_red", "H_Hat_brown", "H_Hat_checker", "H_Hat_grey", "muzzle_snds_acp", "muzzle_snds_L", "optic_Aco", "optic_ACO_grn", "optic_aco_smg", "optic_Holosight", "optic_Holosight_smg", "U_C_Commoner1_1", "U_C_Poloshirt_redwhite", "V_BandollierB_blk", "V_BandollierB_oli", "V_TacVestCamo_khk", "V_TacVestIR_blk", "V_TacVest_blk", "V_TacVest_blk_POLICE", "V_TacVest_brn", "V_TacVest_camo", "V_TacVest_khk", "V_TacVest_oli", "U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_OG_Guerilla1_1", "U_OG_Guerilla2_1", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Wetsuit_uniform", "U_Wetsuit_White", "U_Wetsuit_Blue", "U_Wetsuit_Purp", "U_Wetsuit_Camo", "U_CamoRed_uniform", "U_CamoBrn_uniform", "U_CamoBlue_uniform", "U_Camo_uniform", "U_ghillie1_uniform", "U_ghillie2_uniform", "U_ghillie3_uniform" ]],[ 1, [ // MILITARY "H_HelmetB_camo", "H_HelmetB_paint", "H_HelmetIA_net", "H_HelmetSpecB_blk", "H_PilotHelmetFighter_I", "muzzle_snds_acp", "muzzle_snds_B", "muzzle_snds_H", "muzzle_snds_H_MG", "muzzle_snds_L", "muzzle_snds_M", "optic_Aco", "optic_ACO_grn", "optic_aco_smg", "optic_Arco", "optic_Hamr", "optic_Holosight", "optic_Holosight_smg", "optic_Nightstalker", "optic_NVS", "optic_SOS", //DLC "optic_AMS", "optic_AMS_khk", "optic_AMS_snd", "optic_KHS_blk", "optic_KHS_hex", "optic_KHS_old", "optic_KHS_tan", "bipod_01_F_snd", "bipod_01_F_blk", "bipod_01_F_mtp", "bipod_02_F_blk", "bipod_02_F_tan", "bipod_02_F_hex", "bipod_03_F_blk", "bipod_03_F_oli", "muzzle_snds_338_black", "muzzle_snds_338_green", "muzzle_snds_93mmg", "muzzle_snds_93mmg_tan", "U_O_FullGhillie_lsh", "U_O_FullGhillie_sard", "U_O_FullGhillie_ard", "V_PlateCarrierGL_blk", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_oli", "V_PlateCarrierSpec_blk", "V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_rgr", //^DLC "U_B_CombatUniform_mcam", "U_B_GhillieSuit", "U_I_CombatUniform", "U_I_GhillieSuit", "U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "V_Chestrig_blk", "V_HarnessOGL_brn", "V_HarnessOSpec_brn", "V_HarnessO_brn", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_rgr", "V_RebreatherB", "V_RebreatherIA", "V_RebreatherIR", //DLC "V_PlateCarrierGL_blk", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_oli", "V_PlateCarrierSpec_blk", "V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_rgr", //^DLC "Heal_EPOCH", "Defib_EPOCH", "U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_OG_Guerilla1_1", "U_OG_Guerilla2_1", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Wetsuit_uniform", "U_Wetsuit_White", "U_Wetsuit_Blue", "U_Wetsuit_Purp", "U_Wetsuit_Camo", "U_CamoRed_uniform", "U_CamoBrn_uniform", "U_CamoBlue_uniform", "U_Camo_uniform", "U_ghillie1_uniform", "U_ghillie2_uniform", "U_ghillie3_uniform" ]],[ 2, [ // INDUSTRIAL "U_B_Wetsuit", "U_I_Wetsuit", "U_O_Wetsuit", "V_RebreatherB", "V_RebreatherIA", "V_RebreatherIR", "Repair_EPOCH", "U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_OG_Guerilla1_1", "U_OG_Guerilla2_1", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Wetsuit_uniform", "U_Wetsuit_White", "U_Wetsuit_Blue", "U_Wetsuit_Purp", "U_Wetsuit_Camo", "U_CamoRed_uniform", "U_CamoBrn_uniform", "U_CamoBlue_uniform", "U_Camo_uniform", "U_ghillie1_uniform", "U_ghillie2_uniform", "U_ghillie3_uniform" ]],[ 3, [ // RESEARCH "optic_Nightstalker", "optic_NVS", "optic_SOS", "U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_OG_Guerilla1_1", "U_OG_Guerilla2_1", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Wetsuit_uniform", "U_Wetsuit_White", "U_Wetsuit_Blue", "U_Wetsuit_Purp", "U_Wetsuit_Camo", "U_CamoRed_uniform", "U_CamoBrn_uniform", "U_CamoBlue_uniform", "U_Camo_uniform", "U_ghillie1_uniform", "U_ghillie2_uniform", "U_ghillie3_uniform" ]]]; //------------------------------------------------------------------------------------- //here place backpacks, parachutes and packed drones/stationary //used with addBackpackCargoGlobal //"lootBackpack_list" array of [class, [backpacklist]] // class : 0-civil, 1-military, ... (add more as you wish) // backpacklist: list of backpack class names lootBackpack_list = [ [ 0, [ // CIVIL "B_AssaultPack_blk", // 34 Mags "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_BergenC_red", // 50 Mags "B_Bergen_mcamo", // 54 Mags "B_HuntingBackpack", // 32 Mags "B_OutdoorPack_blu", // 17 Mags "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch" ]],[ 1, [ // MILITARY "B_BergenG", // 64 Mags "B_Carryall_cbr", // 60 Mags "B_FieldPack_blk", // 35 Mags "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_TacticalPack_blk", // 42 Mags "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch" ]],[ 2, [ // INDUSTRIAL "B_Carryall_cbr", // 60 Mags "B_TacticalPack_oli", "B_TacticalPack_rgr", "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch" ]],[ 3, [ // RESEARCH "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch" ]]]; //------------------------------------------------------------------------------------- //here place any other objects(ex.: Land_Basket_F, Box_East_Wps_F, Land_Can_V3_F, ...) //used with createVehicle directly //"lootworldObject_list" array of [class, [objectlist]] // class : 0-civil, 1-military, ... (add more as you wish) // objectlist : list of worldobject class names lootworldObject_list = [ [ 0, [ // CIVIL "FoodSnooter", "FoodWalkNSons", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "honey_epoch", "emptyjar_epoch", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "WhiskeyNoodle", "ItemCoolerE" ]],[ 1, [ // MILITARY "FoodSnooter", "FoodWalkNSons", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "honey_epoch", "emptyjar_epoch", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "WhiskeyNoodle", "ItemCoolerE" // repairkit ]],[ 2, [ // INDUSTRIAL //"Box_IND_Support_F", //support boxes don't erease inventory "FoodSnooter", "FoodWalkNSons", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "honey_epoch", "emptyjar_epoch", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "WhiskeyNoodle", "ItemCoolerE" // repairkit ]],[ 3, [ // RESEARCH "FoodSnooter", "FoodWalkNSons", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "honey_epoch", "emptyjar_epoch", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "WhiskeyNoodle", "ItemCoolerE" // repairkit ]]]; Link to comment Share on other sites More sharing options...
Salutesh Posted April 9, 2015 Report Share Posted April 9, 2015 Is the Loot spawner still working for you guys? For me no more loot is spawned from this addon but i also get no errors in the RTP Log. Link to comment Share on other sites More sharing options...
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