This is continuation to a thread I seen, but there was no real support.
Original Thread: http://epochmod.com/forum/index.php?/topic/30948-suggestion-group-players-on-map/?hl=%2Bgroup+%2Bmarkers#entry199634
**
I do not own this code, I did not create it, I simply adapted it for this idea.
Original code: Tonic (Altis Life)
**
Here is what i have after i changed a few things.
File name:
GroupMarkers.sqf
Code Inside ^
/*
Original Code: Tonic (Altis Life)
Edited by [TOS] Pringlez for A3 Epoch
*/
if (getPlayerUID player == Epoch_my_GroupUID) then {
private["_markers","_civ"];
_markers = [];
_civ = [];
sleep 0.5;
if(visibleMap) then {
{if(side _x == civ) then {_civ pushBack _x;}} foreach playableUnits;
{
_marker = createMarkerLocal [format["%1_marker",_x],visiblePosition _x];
_marker setMarkerColorLocal "ColorBlue";
_marker setMarkerTypeLocal "Mil_dot";
_marker setMarkerTextLocal format["%1", _x getVariable["realname",name _x]];
_markers pushBack [_marker,_x];
} foreach _civ;
while {visibleMap} do
{
{
private["_marker","_unit"];
_marker = _x select 0;
_unit = _x select 1;
if(!isNil "_unit") then
{
if(!isNull _unit) then
{
_marker setMarkerPosLocal (visiblePosition _unit);
};
};
} foreach _markers;
if(!visibleMap) exitWith {};
sleep 0.02;
};
{deleteMarkerLocal (_x select 0);} foreach _markers;
_markers = [];
_civ = [];
}};
In the init.sqf I put
[] execVM "scripts\GroupMarkers.sqf";
Once we got past the BE restrictions and got in game. The markers do not show on the map, I am unsure why...
Hopefully someone here can help with this!
Edited by Pringlez
