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Is there something to prevent players from logging out near bankers? Disconnect coin duping is becoming an issue.


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I'm unfamiliar with this dupe but couldn't it be fixed with the losing connection dupe fix that is used for safes?

 

 

This is what i used. From a post in early january. was confused by pervious posts this one helped me the best. The post from Syco

 

I believe Im actually already using that. I believe the problem is two fold. My banks are NPC's and not objects and Im not entirely sure they are "losing connection" when they dupe. I spectated a guy doing it and I couldn't exactly tell what he was doing but he definitely wasn't losing connection. I think he just logged to the lobby and back during a crucial moment. I think just preventing people from logging out (to the lobby) in a banker area, without making it a safe zone would be best.

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I'm sure theres a way to enter in worldspace and make it like a trader city. (You would be able to call it anything you like I Imagine)   "You can not log out in a banking zone"..or whatever

 

Like when u join a fresh epoch map and it still wont let u log off in stary even though there isn't a safezone.

 

I can't help you with that sorry. I'm not that good with it yet, but I do have a friend I can ask so I'll post back tomorrow if I have anything for you

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I'm sure theres a way to enter in worldspace and make it like a trader city. (You would be able to call it anything you like I Imagine)   "You can not log out in a banking zone"..or whatever

 

Like when u join a fresh epoch map and it still wont let u log off in stary even though there isn't a safezone.

 

I can't help you with that sorry. I'm not that good with it yet, but I do have a friend I can ask so I'll post back tomorrow if I have anything for you

That's handled in the mission.sqm, the problem is my safe zone script also reads from the mission.sqm  So if I add a sensor it'll automatically make it a safe zone.

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