Found this on the net was post by a Sgt M Everlast
I tried this and my epoch.altis.pbo wasn't even loading after i installed once i uninstalled everything was fine. Can anybody make a fix
I really like to have side chat for people to communicate but not talk on it
1. Add this to your init.sqf (If you don't have one, then just create one inside your mp_epoch): [] execVM "no_side_chat.sqf";
2. Now create a new sqf called: no_side_chat.sqf (this new sqf should be placed where your init.sqf is located)
3. Add this script inside the new sqf: ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////// stop Voice Chat ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [] spawn { disableSerialization; DS_really_loud_sounds = {[60,15] call fnc_usec_pitchWhine;for "_i" from 1 to 15 do {playSound format ["%1",_this select 0];};}; DS_double_cut = {1 cutText [format ["%1",_this select 0],"PLAIN DOWN];2 cutText [format ["%1",_this select 0],"PLAIN"];}; DS_slap_them = {_randomnr = [2,-1] call BIS_fnc_selectRandom;(vehicle player) SetVelocity [_randomnr * random (4) * cos getdir (vehicle player), _randomnr * random (4) * cos getdir (vehicle player), random (4)];}; fnc_usec_pitchWhine = { _visual = _this select 0; _sound = _this select 1; //affect the player 0 fadeSound 0; playMusic ["PitchWhine",0]; if (!r_player_unconscious) then { _visual call fnc_usec_bulletHit; _sound fadeSound 1; }; r_pitchWhine = true; [] spawn { sleep 32; r_pitchWhine = false; }; }; while {true} do { waitUntil {sleep 1;((!isNull findDisplay 63) && (!isNull findDisplay 55))}; if (ctrlText ((findDisplay 55) displayCtrl 101) == "\A3\ui_f\data\igui\rscingameui\rscdisplayvoic echa t\microphone_ca.paa") then { if (ctrlText ((findDisplay 63) displayCtrl 101) == localize "str_channel_side") then { [] spawn { if (isNil "reset_timer") then { reset_timer = true; sleep 90; disconnect_me = nil; warn_one = nil; warn_two = nil; warn_three = nil; warn_last = nil; reset_timer = nil; }; }; if (isNil "disconnect_me") then {disconnect_me = 0;} else {disconnect_me = disconnect_me + 1;}; if (disconnect_me == 0) then { if (isNil "warn_one") then { warn_one = true; systemChat ("Please do not use voice on sidechat, this is your first warning."); [] spawn DS_slap_them; player say3D "flashbang"; //[] call life_fnc_p_updateMenu; //[] call life_fnc_hudUpdate; ["NO VOICE ON SIDE] spawn DS_double_cut; }; }; if (disconnect_me == 1) then { if (isNil "warn_two") then { warn_two = true; systemChat ("Please do not use voice on sidechat, this is your second warning.."); [] spawn DS_slap_them; player say3D "flashbang"; //[] call life_fnc_p_updateMenu; //[] call life_fnc_hudUpdate; ["NO VOICE ON SIDE] spawn DS_double_cut; }; }; if (disconnect_me == 2) then { if (isNil "warn_three") then { warn_three = true; systemChat ("PLEASE DO NOT USE VOICE ON SIDECHAT!! This is your LAST warning!"); systemChat ("You will be frozen and then disconnected!"); [] spawn DS_slap_them; player say3D "flashbang"; //[] call life_fnc_p_updateMenu; //[] call life_fnc_hudUpdate; ["NO VOICE ON SIDE! This is your LAST warning!] spawn DS_double_cut; }; }; if (disconnect_me >= 3) then { if (isNil "warn_last") then { warn_last = true; playMusic ["PitchWhine",0]; [] spawn DS_slap_them; player say3D "flashbang"; //[] call life_fnc_p_updateMenu; //[] call life_fnc_hudUpdate; ["We warned you...] spawn DS_double_cut; 1 fademusic 10; 1 fadesound 10; disableUserInput true; startLoadingScreen ["You are being disconnected"]; //progressLoadingScreen 0.2;sleep 2;["All_Haha] spawn DS_really_loud_sounds; progressLoadingScreen 0.4;sleep 2.25; //progressLoadingScreen 0.6;sleep 2;["All_Haha"] spawn DS_really_loud_sounds; progressLoadingScreen 0.8;sleep 2.25; //progressLoadingScreen 1.0;sleep 2;["All_Haha] spawn DS_really_loud_sounds; endLoadingScreen;sleep 0.5; disableUserInput false; endMission "LOSER"; }; }; }; }; sleep 1; }; }; //[] call life_fnc_p_updateMenu; //[] call life_fnc_hudUpdate; ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////// stop Voice Chat //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
4. Now open your description.ext & add this at the end: class CfgSounds { class flashbang { name="flashbang"; sound[] = {"\Sounds\flashbang.ogg", 1.0, 1}; titles[] = {0, " "}; };
5. Now just create a folder called Sounds & add a sound file called flashbang.ogg
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Calaveylon
Found this on the net was post by a Sgt M Everlast
I tried this and my epoch.altis.pbo wasn't even loading after i installed once i uninstalled everything was fine. Can anybody make a fix
I really like to have side chat for people to communicate but not talk on it
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