Player1 Posted March 7, 2015 Report Share Posted March 7, 2015 Line 2071 }; to Line 2154 Link to comment Share on other sites More sharing options...
R4ziel Posted March 7, 2015 Report Share Posted March 7, 2015 Thanks for the quick response, but on line 2071 I see class Item3, and thats part f the vehicle class, should I put in { }; in those lines or what did you mean? Link to comment Share on other sites More sharing options...
R4ziel Posted March 7, 2015 Report Share Posted March 7, 2015 I moved the }; from line 2107 to 2154 and it works now, the Taxi's arrive but When I get in nothing else happens, I can get in the driver seat and drive away. I saw on the previous page there are people with the same problem, I updated my scripts.txt with the fixes there and its still the same Link to comment Share on other sites More sharing options...
Player1 Posted March 7, 2015 Report Share Posted March 7, 2015 EpochAH? Link to comment Share on other sites More sharing options...
R4ziel Posted March 7, 2015 Report Share Posted March 7, 2015 Yes standard Anti-Hack enabled Link to comment Share on other sites More sharing options...
Player1 Posted March 7, 2015 Report Share Posted March 7, 2015 First Post Not epoch AH compatible, why? When I started with this script using epoch AH I got a lot of autoban kicks and publicvariable filters i couldnt change so I decided it was not worth the time needed to make it work with that AH. So for now it will only work with the alternative AH or no AH at all. Link to comment Share on other sites More sharing options...
R4ziel Posted March 7, 2015 Report Share Posted March 7, 2015 Lol i missed that somehow, thanks bud EDIT, Even with the default AH disabled I get the same behaviour Link to comment Share on other sites More sharing options...
Player1 Posted March 7, 2015 Report Share Posted March 7, 2015 idk sorry, i use infi with edit the be filters works perfectly. Only the KI Driver have won her Driver License he is very stupid :D Link to comment Share on other sites More sharing options...
SilentHog Posted March 7, 2015 Report Share Posted March 7, 2015 Hi no errors but no menu for taxi call ? Whot wrong ? init.txt // taxi if(isDedicated)exitWith{}; [] execVM "Taxis\player_cab.sqf"; if(isDedicated)exitWith{}; [] execVM "scripts\nibbleadmin\nibbleadmin_init.sqf"; "NibbleHint" addPublicVariableEventHandler { private "_sound"; _sound = (_this select 1) select 0; switch(_sound)do{ case 0:{playSound "UAV_05"}; //Mission started case 1:{playSound "UAV_01"}; //admin stopped mission case 2:{playsound "UAV_03"}; //Admin dead }; hint parseText format["%1", (_this select 1) select 1] }; description.txt class CfgNotifications { class cabtext { title = "Nibble Taxis"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {0.8,0.8,0,1}; description = "%1"; duration = 5; priority = 0; }; }; mission class Item88 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23604.307,3.19,17999.313}; azimut = 130.016; special = "NONE"; id = 88; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item89 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23604.158,3.19,18001.71}; azimut = 130.016; special = "NONE"; id = 89; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item90 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23597.924,3.19,17996.32}; azimut = 130.016; special = "NONE"; id = 90; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item91 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23601.17,3.19,17996.34}; azimut = 130.016; special = "NONE"; id = 91; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item92 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23603.838,3.19,17997.523}; azimut = 130.016; special = "NONE"; id = 92; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item93 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23596.94,3.19,17996.71}; azimut = 130.016; special = "NONE"; id = 93; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item94 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23605.55,3.19,17999.484}; azimut = 130.016; special = "NONE"; id = 94; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item95 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23601.803,3.19,17997.871}; azimut = 130.016; special = "NONE"; id = 95; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item96 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23603.604,3.19,18000.102}; azimut = 130.016; special = "NONE"; id = 96; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item97 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23602.979,3.19,17998.066}; azimut = 130.016; special = "NONE"; id = 97; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item98 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23600.6,3.19,17997.535}; azimut = 130.016; special = "NONE"; id = 98; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item99 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {23605.094,3.19,17998.143}; azimut = 130.016; special = "NONE"; id = 99; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; class Markers { items = 3; class Item0 { position[] = {14939.934,0.053499073,15083.272}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.639,3.19,18000.72}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.611,3.19,18000.768}; name = "respawn_west"; type = "Empty"; }; }; }; class Sensors { items = 3; class Item0 { position[] = {13326.5,0.16426,14515.2}; //position of trader 1 name="trader1"; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(player distance trader1) < 40;"; expActiv= "[]execVM ""Taxis\init_cab1.sqf"";"; expDesactiv = "player removeAction addcab;"; class Effects{}; }; class Item1 { position[] = {18451.9,0.00143814,14278.1}; //position of trader 2 name="trader2"; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(player distance trader2) < 40;"; expActiv= "[]execVM ""Taxis\init_cab2.sqf"";"; expDesactiv = "player removeAction addcab;"; class Effects{}; }; class Item2 { position[] = {6192.46,0.00154114,16834}; //position of trader 3 name="trader3"; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(player distance trader3) < 40;"; expActiv= "[]execVM ""Taxis\init_cab3.sqf"";"; expDesactiv = "player removeAction addcab;"; class Effects{}; }; }; class Intro { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 13802307; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 4712975; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 10755213; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; //}; Link to comment Share on other sites More sharing options...
5nine Posted March 7, 2015 Author Report Share Posted March 7, 2015 Silenthog, remove one }; above "class sensors" and add one }; above "class intro" Link to comment Share on other sites More sharing options...
SilentHog Posted March 7, 2015 Report Share Posted March 7, 2015 ok fnx bat now have publicvariable kick #0 "callcab" = "cab1" mi public 5 "" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" Link to comment Share on other sites More sharing options...
5nine Posted March 7, 2015 Author Report Share Posted March 7, 2015 change the 5 to 1 for now, ill double check the filters later Link to comment Share on other sites More sharing options...
SilentHog Posted March 7, 2015 Report Share Posted March 7, 2015 does not work :( , Link to comment Share on other sites More sharing options...
SilentHog Posted March 7, 2015 Report Share Posted March 7, 2015 kick with publicvariable #0 "callcab" = "cab1" Link to comment Share on other sites More sharing options...
Moody Posted March 7, 2015 Report Share Posted March 7, 2015 Cool script. I probably wouldn't use it myself, but if I did, I'd want to add ATM's to the traders and make the taxi cost Krypto. How do i add ATMs to the spawn locations? I would love to have that in eastern,central and western. as well as increasing the cost to take a cab, so that ppl have to withdraw money from their bank in spawn location to buy a taxi ride! I will try this script when i figure out / get help with how to add extra atm to spawn locations. Link to comment Share on other sites More sharing options...
Moody Posted March 7, 2015 Report Share Posted March 7, 2015 kick with publicvariable #0 "callcab" = "cab1" in publicvariable.txt 5 "" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" Link to comment Share on other sites More sharing options...
SilentHog Posted March 7, 2015 Report Share Posted March 7, 2015 yes i now it . publicvariable.txt 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" 5 "" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" does not work Link to comment Share on other sites More sharing options...
5nine Posted March 7, 2015 Author Report Share Posted March 7, 2015 nope, you should put !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" on line 1, so it reads: 5 "" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" ............. Link to comment Share on other sites More sharing options...
Moody Posted March 7, 2015 Report Share Posted March 7, 2015 nope, you should put !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" on line 1, so it reads: 5 "" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" ............. What he said, put into line 1 (0). Link to comment Share on other sites More sharing options...
Moody Posted March 7, 2015 Report Share Posted March 7, 2015 I tried to add this script to my server now, but i get no option to call for a cab in the scroll menu. Can any1 have a look and see what i missed? Thanks! EDIT: I added the filters ofc =) Init.sqf [] execVM "atm.sqf"; [] execVM "wai\remote.sqf"; [] execVM "scripts\fn_statusBar.sqf"; // Event Menu [] execVM "EventMenu\eventmenu_loop.sqf"; //Supply Drop Alert Event "SDROP_Alert" addPublicVariableEventHandler { hint parseText format["%1", _this select 1]; }; if(hasInterface)then{execVM "semClient.sqf"}; if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; if(isDedicated)exitWith{}; [] execVM "Taxis\player_cab.sqf"; description.sqf: class CfgRemoteExecCommands {}; class RscTitles { #include "dialog\statusBar.hpp" }; class CfgNotifications { class cabtext { title = "Nibble Taxis"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {0.8,0.8,0,1}; description = "%1"; duration = 5; priority = 0; }; }; missionSQM.txtscripts.txt Link to comment Share on other sites More sharing options...
SilentHog Posted March 7, 2015 Report Share Posted March 7, 2015 I tried to add this script to my server now, but i get no option to call for a cab in the scroll menu. Can any1 have a look and see what i missed? Thanks! EDIT: I added the filters ofc =) Init.sqf [] execVM "atm.sqf"; [] execVM "wai\remote.sqf"; [] execVM "scripts\fn_statusBar.sqf"; // Event Menu [] execVM "EventMenu\eventmenu_loop.sqf"; //Supply Drop Alert Event "SDROP_Alert" addPublicVariableEventHandler { hint parseText format["%1", _this select 1]; }; if(hasInterface)then{execVM "semClient.sqf"}; if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; if(isDedicated)exitWith{}; [] execVM "Taxis\player_cab.sqf"; description.sqf: class CfgRemoteExecCommands {}; class RscTitles { #include "dialog\statusBar.hpp" }; class CfgNotifications { class cabtext { title = "Nibble Taxis"; iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; color[] = {0.8,0.8,0,1}; description = "%1"; duration = 5; priority = 0; }; }; remove one }; above "class sensors" and add one }; above "class intro" in missionsqm.txt Link to comment Share on other sites More sharing options...
Moody Posted March 7, 2015 Report Share Posted March 7, 2015 remove one }; above "class sensors" and add one }; above "class intro" in missionsqm.txt Cheers bro, gonna test that now! This is not related to this script, so excuse me if im overstepping, but has anyone figured out a nice and neat way to add ATMs to Western, Central and Eastern spawnlocations on Altis so Repsawners can withdraw money from bank to pay for the taxi ride? Thanks! I tried one of the solutions here, but it wouldnt work =( I like the idea of having a file called atm.sqf and call for it in init.sqf, but im confused on what i would need to put in the atm.sqf file. Link to comment Share on other sites More sharing options...
Moody Posted March 7, 2015 Report Share Posted March 7, 2015 Made it work now, if anyone got troubles i can assist with what i did to make it work. Link to comment Share on other sites More sharing options...
SilentHog Posted March 7, 2015 Report Share Posted March 7, 2015 :) Link to comment Share on other sites More sharing options...
Moody Posted March 7, 2015 Report Share Posted March 7, 2015 :) I was too quick with updating post there lol im getting publicvariable restriction 0 xD Tried with the exception to add both first and now last in that line. still same kick. Is the exception written wrong in the OP or did i paste it in wrong? Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now