Nekuan Posted February 19, 2015 Report Share Posted February 19, 2015 Links are dead again. Maybe it would be better to just post the Missions into Spoilers :D Link to comment Share on other sites More sharing options...
AllenFromStacysmom Posted February 19, 2015 Author Report Share Posted February 19, 2015 Links are dead again. Maybe it would be better to just post the Missions into Spoilers :D Thanks for the suggestion, made them into spoilers. Link to comment Share on other sites More sharing options...
Caveman1 Posted February 22, 2015 Report Share Posted February 22, 2015 Thank you for sharing. i think there's a couple of errors here in the real_Benlate.sqf where it refers to variable _president that i think should be changed to _Benlate. this ........ _Benlate = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_Aziz_EP1","Random",["Bandit",750],_mission] call spawn_group; _Wife = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_CIV_Woman01_EP1","Random",["Bandit",250],_mission] call spawn_group; _Benlate_himself = (units _president) select 0; _Benlate_himself disableAI "MOVE"; change to ..... _Benlate = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_Aziz_EP1","Random",["Bandit",750],_mission] call spawn_group; _Wife = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_CIV_Woman01_EP1","Random",["Bandit",250],_mission] call spawn_group; _Benlate_himself = (units _Benlate) select 0; _Benlate_himself disableAI "MOVE"; and then here.... if(_complete) then { [_crate,15,5,[15,crate_items_president],2] call dynamic_crate; change to.... if(_complete) then { [_crate,15,5,[15,crate_items_Benlate],2] call dynamic_crate; Link to comment Share on other sites More sharing options...
Caveman1 Posted February 22, 2015 Report Share Posted February 22, 2015 also in the troop_supply.sqf you'll need to add _rndnum = 1 + round (random 4); _rndgro = 1 + round (random 3); right before for "_i" from 0 to _rndgro do { [[_position select 0,_position select 1,0],_rndnum,"Easy","Random",3,"Random","Hero","Random","Bandit",_mission] call spawn_group; }; Easy fixes and thank you again for sharing. Link to comment Share on other sites More sharing options...
(AOW)Recon Posted February 22, 2015 Report Share Posted February 22, 2015 _Benlate = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_Aziz_EP1","Random",["Bandit",750],_mission] call spawn_group; _Wife = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_CIV_Woman01_EP1","Random",["Bandit",250],_mission] call spawn_group; _Benlate_himself = (units _president) select 0; _Benlate_himself disableAI "MOVE"; also you need to change the "_president" to "_Benlate" Link to comment Share on other sites More sharing options...
AllenFromStacysmom Posted February 22, 2015 Author Report Share Posted February 22, 2015 Thank you for sharing. i think there's a couple of errors here in the real_Benlate.sqf where it refers to variable _president that i think should be changed to _Benlate. this ........ _Benlate = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_Aziz_EP1","Random",["Bandit",750],_mission] call spawn_group; _Wife = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_CIV_Woman01_EP1","Random",["Bandit",250],_mission] call spawn_group; _Benlate_himself = (units _president) select 0; _Benlate_himself disableAI "MOVE"; change to ..... _Benlate = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_Aziz_EP1","Random",["Bandit",750],_mission] call spawn_group; _Wife = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_CIV_Woman01_EP1","Random",["Bandit",250],_mission] call spawn_group; _Benlate_himself = (units _Benlate) select 0; _Benlate_himself disableAI "MOVE"; and then here.... if(_complete) then { [_crate,15,5,[15,crate_items_president],2] call dynamic_crate; change to.... if(_complete) then { [_crate,15,5,[15,crate_items_Benlate],2] call dynamic_crate; Thank you for the correction, but for crate_item_president, I am using the loot from the president mission, the gold and documents, so I will keep if(_complete) then { [_crate,15,5,[15,crate_items_president],2] call dynamic_crate; also in the troop_supply.sqf you'll need to add _rndnum = 1 + round (random 4); _rndgro = 1 + round (random 3); right before for "_i" from 0 to _rndgro do { [[_position select 0,_position select 1,0],_rndnum,"Easy","Random",3,"Random","Hero","Random","Bandit",_mission] call spawn_group; }; Easy fixes and thank you again for sharing. Thank you for the correction, _Benlate = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_Aziz_EP1","Random",["Bandit",750],_mission] call spawn_group; _Wife = [[((_position select 0) + 5), _position select 1, 4.1],1,"Extreme","Random",4,"none","TK_CIV_Woman01_EP1","Random",["Bandit",250],_mission] call spawn_group; _Benlate_himself = (units _president) select 0; _Benlate_himself disableAI "MOVE"; also you need to change the "_president" to "_Benlate" Thanks guys, I will made changes to my spoilers :D Link to comment Share on other sites More sharing options...
Tricks Posted March 19, 2015 Report Share Posted March 19, 2015 Why is this closed? Link to comment Share on other sites More sharing options...
Gr8 Posted March 21, 2015 Report Share Posted March 21, 2015 Why is this closed? No idea, maybe there is another post about this Link to comment Share on other sites More sharing options...
Bob_the_K Posted June 20, 2015 Report Share Posted June 20, 2015 So it's gone for good? Link to comment Share on other sites More sharing options...
Tricks Posted April 16, 2018 Report Share Posted April 16, 2018 Why do people do this....? Create something, share it.... and then take it back? Link to comment Share on other sites More sharing options...