Im trying to add M240's to the Bi-planes and I get in the plane but it has no gun. Do you guys know what I need to do to get it working.
Ive done the steps in this tutorial: http://opendayz.net/threads/adding-m240s-to-biplanes.18673/
I may have done the code wrong or it may be outdated. Please let me know as soon as possible. Here is the edited portion of my server_monitor.sqf
//Add Magazines
_objWpnTypes = (_inventory select 1) select 0;
_objWpnQty = (_inventory select 1) select 1;
_countr = 0;
{
if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
if (_x == "ItemTent") then { _x = "ItemTentOld" };
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
if (_isOK) then {
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;
//Add Backpacks
_objWpnTypes = (_inventory select 2) select 0;
_objWpnQty = (_inventory select 2) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
if (_isOK) then {
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} count _objWpnTypes;
};
};
if (_object isKindOf "AN2_DZ") then {
_object addWeapon "M240_veh";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
};
if (_object isKindOf "AN2_1_TK_CIV_EP1") then {
_object addWeapon "M240_veh";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
};
if (_object isKindOf "AN2_1_TK_CIV_EP1") then {
_object addWeapon "M240_veh";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
};
if (_object isKindOf "AllVehicles") then {
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
} count _hitpoints;

