Guest Posted January 16, 2015 Report Share Posted January 16, 2015 Hey guys, I have rencently installed this script on my server: Everything works fine, but when I store money on the bank and I relog it doesn't save the amount of money I put on the bank. It always resets to 0. Sometimes I even get a negative value of money shown. So when I have 200 Coins and I put 200 on the bank and I relog it shows me -200 Coins. I have installed the script like the tutorial said and I also used this to try to fix it but somehow it doesn't work for me (). My description.ext: #include "Scripts\Trader_Items\cfgServerTrader.hpp" respawn = "BASE"; respawndelay = 5; onLoadMission= "DayZ Epoch Chernarus"; OnLoadIntro = "Welcome to DayZ Epoch Chernarus"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; class Header { gameType = COOP; minPlayers = 1; maxPlayers = 100; }; aiKills = 1; diagRadio = 1; diagHit = 1; #include "Scripts\Player_Hud\commonhud.hpp" #include "Scripts\Defines\hw.hpp" class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; }; class CA_Progress : RscProgress { idc = 104; type = 8; style = 0; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze { idc = 103; }; class Name2: RscText { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; class RscTitles { #include "Scripts\Player_Hud\hud.hpp" }; #include "Scripts\Defines\defines.hpp" #include "Scripts\Defines\common.hpp" #include "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.hpp" #include "Scripts\Gold_Coin_system\Give_Money\give_player_dialog.hpp" //Single Currency manipulation addon by Rocu #include "admintools\tools\Currency\currency_dialog.hpp" #include "spawn\defines.hpp" #include "spawn\class.hpp" #include "spawn\halo.hpp" #include "spawn\spawn.hpp" #include "custom\snap_pro\snappoints.hpp" #include "admintools\dialog.hpp" My init.sqf: /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 1; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config DZE_MissionLootTable = true; DZE_ConfigTrader = true; spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_spawnselection = 0; dayz_paraSpawn = false; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs call compile preprocessFileLineNumbers "custom\compiles.sqf"; progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then { [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" Hope you guys can help me! Would be much appreciated! Link to comment Share on other sites More sharing options...
Gr8 Posted January 16, 2015 Report Share Posted January 16, 2015 Check if you have the Right Dlls Provided. Also Check if your player row is added into the Banking_data or not Link to comment Share on other sites More sharing options...
Guest Posted January 16, 2015 Report Share Posted January 16, 2015 Yeah, I used the dll files in the zip, so I guess that must be the right ones. And somehow the entry in the banking_data doesn't update. in the entry it says last updated :2015-01-15 21:46:15 And only I am listed. Don't know how to upload a pic like I did in the previous post :x Link to comment Share on other sites More sharing options...
Gr8 Posted January 16, 2015 Report Share Posted January 16, 2015 Delete the entry and Get in game, Log off and restart the server. Use the Bank and check the DB Link to comment Share on other sites More sharing options...
Guest Posted January 17, 2015 Report Share Posted January 17, 2015 Doesn't work for me either. No coins on the bank when I relog. But there isn't even a new entry created in the DB for me or my friends. Is it possible that other scripts somehow cause this problem? Link to comment Share on other sites More sharing options...
Mezo Posted February 10, 2015 Report Share Posted February 10, 2015 Having the same problem after finally getting it installed, any update? Link to comment Share on other sites More sharing options...
3steN8igall Posted February 10, 2015 Report Share Posted February 10, 2015 Having the same problem after finally getting it installed, any update? you don't have the dll files on the right places! i give you an instruction here: Link to comment Share on other sites More sharing options...
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