knights†emplar Posted January 20, 2015 Author Report Share Posted January 20, 2015 I got it almost there, very close, the only problem with going live at the moment is that there are a lot of errors spamming the log file, this would probably cause a performance issue especially when server is full! I am afraid most of these errors will not be fixable until someone takes ownership of the map and adapts it for A3.. I will continue testing and trying out few things, myself and Darth_Rogue are in discussion to see if its of any value to bring out a live server with this, until we can reduce the amount of errors its really not clever to make it public. Link to comment Share on other sites More sharing options...
Nasdero Posted January 20, 2015 Report Share Posted January 20, 2015 I saw this hugh numbers of errors also when we run tavi on A2. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 20, 2015 Report Share Posted January 20, 2015 Yeah Tavi has always had issues. But currently for example there are missing ambient sounds and building and vehicle configs called from Arma 2. Getting this to work properly with Arma 3 is going to require some serious tinerking. I mean it plays fine. But there are errors you have to click through to get into game. The server and client RPT are just littered with errors of missing stuff. As HiiShino said, how well this will play with 60-100 players is anyone's guess. But I can't imagine it would be smooth. Link to comment Share on other sites More sharing options...
speaR Posted January 20, 2015 Report Share Posted January 20, 2015 You can disable error logs. Link to comment Share on other sites More sharing options...
Jmay Onzo Posted January 20, 2015 Report Share Posted January 20, 2015 Will you guys be bringing this to a playable server? We have had a playabe server up for a few days now. Nic 1 Link to comment Share on other sites More sharing options...
speaR Posted January 20, 2015 Report Share Posted January 20, 2015 Jmay Onzo, do you guys have a soultion for the vehicle spawn yet ? Link to comment Share on other sites More sharing options...
Jmay Onzo Posted January 20, 2015 Report Share Posted January 20, 2015 Working on it still gonna try something tonight, atm there is plenty on the map to drive and most are spawning good. I'll let you know if what I'm trying works as a permanent solution. Oddball 1 Link to comment Share on other sites More sharing options...
speaR Posted January 20, 2015 Report Share Posted January 20, 2015 Working on it still gonna try something tonight, atm there is plenty on the map to drive and most are spawning good. I'll let you know if what I'm trying works as a permanent solution. Sounds great. Link to comment Share on other sites More sharing options...
Nasdero Posted January 21, 2015 Report Share Posted January 21, 2015 Working on it still gonna try something tonight, atm there is plenty on the map to drive and most are spawning good. I'll let you know if what I'm trying works as a permanent solution. How do they spawn, did you change allready something? They original script is looking for cities in the follow part, isn't it? _selectedCity=_allCitysDync select(floor random(count _allCitysDync)); if(!isNil "_selectedCity")then{ _find=_allowedTypes find(getText(_selectedCity >> "type")); if(_find >-1)then{ _cityPos=getArray(_selectedCity >> "position"); _range=getNumber(_selectedCity >> "radiusA")*1.3; _nearBy=count(_cityPos nearEntities[["LandVehicle","Ship","Air"],_range]); _limit=_spawnPositionSize select _find select 1; if(_limit > _nearBy)then{ _roads=_cityPos nearRoads _range; if(_roads isEqualTo[])then{ _allCitysDync=_allCitysDync-[_selectedCity]; }else{ _road=_roads select(floor random(count _roads)); if(!isNil "_road")then{ _position=getPosATL _road; if(_nearBy+1==_limit)then{ _allCitysDync=_allCitysDync-[_selectedCity] }; }; }; }else{ _allCitysDync=_allCitysDync-[_selectedCity]; }; }; }; count _position==3 || diag_tickTime-_start>0.8 Wouldn't it possible, that we make a table with for example 15 rows with the coordinates from areas where vehicle can/should spawn (like the coordinates for the shipping container) and the script use this instead of the cities? Pinkyizthebrain 1 Link to comment Share on other sites More sharing options...
Nasdero Posted January 21, 2015 Report Share Posted January 21, 2015 An other idea, we can let them spawn with the chopper script, they will not stay on roads (maybe a prob for some cars, they will stuck) but they will be around the map. Or a combination of both scripts, the chopper script will look for a position and the part of the vehicle spawn looks for a road then? I hope that Air vehicles script is not looking for city names. To be honest, right now I don't have a clue how to do this :(. Link to comment Share on other sites More sharing options...
Smok3 Posted January 21, 2015 Report Share Posted January 21, 2015 If anyone who is working on Tavi and wants to collaborate on getting errors and other problems sorted hit me up. Still trying to sort car spawn as well. Pinkyizthebrain 1 Link to comment Share on other sites More sharing options...
knights†emplar Posted January 21, 2015 Author Report Share Posted January 21, 2015 I might have got mine fixed, i am not 100% though, but last night after trying out few things, i got an error and my server wouldn't start , when i fixed it up I went in and switched ESP map on, did not see a single car in water and the other good thing is that all the boats are close to shore and not on land either ..... I haven't had time due to work and other commitment but I wanted to blow up few vehicles and restart server to see if it they spawn on land only! I will let you know tonight/tomorrow, if all good I will share... Link to comment Share on other sites More sharing options...
knights†emplar Posted January 21, 2015 Author Report Share Posted January 21, 2015 Anyone with experience in how to replace glitchy building classnames and replace them with models from Arma 3? Anyone fixed the bridge issue? We need someone with arma terrain knowledge to adapt the map for more Arma 3... and help fix the pop up errors we get when logging in... Link to comment Share on other sites More sharing options...
speaR Posted January 21, 2015 Report Share Posted January 21, 2015 Still having trouble with the vehicles. What do you mean with the bridge issue ? Havent had bugs with them so far. Link to comment Share on other sites More sharing options...
knights†emplar Posted January 21, 2015 Author Report Share Posted January 21, 2015 Still having trouble with the vehicles. What do you mean with the bridge issue ? Havent had bugs with them so far. get a car and try to drive over the smaller bridge of the two that connects the two islands, it has invisible wall, wont let you on!! Link to comment Share on other sites More sharing options...
Nasdero Posted January 22, 2015 Report Share Posted January 22, 2015 It is one bridge, the level is to high: http://nasdero.eu/bilder/hunter.jpg and also a small isue with a bridge with rails, every other bridge is ok Tavi is now running with @allinarmaterrainpack-1.4.1 Link to comment Share on other sites More sharing options...
Nasdero Posted January 23, 2015 Report Share Posted January 23, 2015 I will block the two bridges today with some stuff and I will share it here then. Funny is, you can walk on the bridge, but you can not drive, ok I can make a ramp, but doesn't look nice a vehicle 1m above the bridge ;). Still no solution for the car spawn? :( Link to comment Share on other sites More sharing options...
UlrichVF31 Posted January 23, 2015 Report Share Posted January 23, 2015 could someone upload a 100% working MP-Mission File. I work for a week on my server, but I can not get him to run. Link to comment Share on other sites More sharing options...
Smok3 Posted January 23, 2015 Report Share Posted January 23, 2015 RiotControlGaming is an a absolute idiot ! accusing people people of stealing shit of him! in this case thought it was me! no apology received for his abusive comments here yet ! Threatening to ban me from his server! for something i didn't do! when i was glad someone made a Taviana server public and happy to be part of it! be aware when you decide to go and play there! Another admin with power going to his head! all i am saying! you had your chance to apologies since you decided to hijack my post to advertise your server! you guys at RiotControlGaming have not contributed a thing, you could have posted your mission file long time ago, made suggestions, recommendations, a clue at least! instead jumping on Darth_Rogue for credit! Why not post it here! lets see if you gonna post the vehicle fix like one of your admins at your community said! or you gonna wait for it to be released by someone else and ask for credit for Car fix is still being worked on. As far contributions go HiiShino. What have you contributed?? All i see is you asking others to do work you should be doing yourself. Instead of hopping on our server and asking for files. You could of got on TS and spoke to us. We share with those that ask. Not those that demand. Oddball 1 Link to comment Share on other sites More sharing options...
Smok3 Posted January 23, 2015 Report Share Posted January 23, 2015 could someone upload a 100% working MP-Mission File. I work for a week on my server, but I can not get him to run. PM me. I can help you out. Oddball 1 Link to comment Share on other sites More sharing options...
Nasdero Posted January 23, 2015 Report Share Posted January 23, 2015 http://nasdero.eu/bilder/Bridge_east.jpg<= Bridge blocked http://nasdero.eu/bilder/Bridge_west.jpg<= Bridge blocked http://nasdero.eu/bilder/Bridge_rail.jpg<= problem solved ;) insert in config.cpp in your tavi section: // Bridge fix west {"Land_CncBlock_Stripes", {7641.47, 9421.39, -3.05176e-005}, 41.3636}, {"Land_CncBlock_Stripes", {7643.42, 9419.67, -3.05176e-005}, 41.3636}, {"Land_CncBlock_Stripes", {7645.37, 9417.95, -3.05176e-005}, 41.3636}, {"Land_CncBlock_Stripes", {7647.32, 9416.24, -3.05176e-005}, 41.3636}, {"Land_CncBlock_Stripes", {7649.28, 9414.52, -3.05176e-005}, 41.3636}, {"Land_CncBlock_Stripes", {7651.23, 9412.8, -3.05176e-005}, 41.3636}, {"Fortress2", {7635.01, 9417.45, 0}, 221.818}, {"Danger", {7641.83, 9414.92, 0}, 0}, {"Danger", {7643.3, 9410.51, 0}, 0}, // Bridge fix east {"Land_CncBlock_Stripes", {8592.89, 10509.7, 0}, 39.5454}, {"Land_CncBlock_Stripes", {8590.89, 10511.3, 0}, 39.5454}, {"Land_CncBlock_Stripes", {8588.88, 10513, 0}, 39.5454}, {"Land_CncBlock_Stripes", {8586.88, 10514.6, 0}, 39.5454}, {"Land_CncBlock_Stripes", {8584.87, 10516.3, 0}, 39.5454}, {"Land_CncBlock_Stripes", {8582.87, 10517.9, 0}, 39.5454}, {"Fortress1", {8595.11, 10512.1, 0}, 41.3636}, {"Danger", {8594.02, 10518.5, 0}, 41.8182}, {"Danger", {8589.72, 10518.6, 0}, 39.5454}, // Bridge fix rail {"Land_Hotel_ruins", {4853.1, 14774.8, 0}, 346.818}, Link to comment Share on other sites More sharing options...
Oddball Posted January 23, 2015 Report Share Posted January 23, 2015 http://nasdero.eu/bilder/Bridge_east.jpg<= Bridge blocked http://nasdero.eu/bilder/Bridge_west.jpg<= Bridge blocked http://nasdero.eu/bilder/Bridge_rail.jpg<= problem solved ;) insert in config.cpp in your tavi section: Looking awesome! Did you use the M3Editor to export those cords for the cpp? Link to comment Share on other sites More sharing options...
Nasdero Posted January 23, 2015 Report Share Posted January 23, 2015 yes great tool! I hope someone will be able to get the vehicle spawn. Link to comment Share on other sites More sharing options...
Santa Posted January 23, 2015 Report Share Posted January 23, 2015 http://nasdero.eu/bilder/Bridge_east.jpg<= Bridge blocked http://nasdero.eu/bilder/Bridge_west.jpg<= Bridge blocked http://nasdero.eu/bilder/Bridge_rail.jpg<= problem solved ;) insert in config.cpp in your tavi section: Now share you :D Link to comment Share on other sites More sharing options...
Nasdero Posted January 23, 2015 Report Share Posted January 23, 2015 Now share you :D What do you want me to say? I share, did allready, I shared my mission.sqm and my trader cities per PM. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now