speaR Posted January 17, 2015 Report Share Posted January 17, 2015 try what I sent you via PM Link to comment Share on other sites More sharing options...
knights†emplar Posted January 17, 2015 Author Report Share Posted January 17, 2015 ok Suckers! i got it working! a big thank you to speaR, you nailed it sir, and everyone else who give some positive input, .... haha very pleased it took me an 3 hours or so of reading config files etc, comparing errors checking .rpt! but the result is very rewarding, of course at the moment , my traders are spwaning off the map and vehicles are over the place ! but slowly i will re-organised all this and share with other who are like me ! if you want do something don't give up keep asking and keep trying! there are people out there who will help, one happy customer today :-) Pinkyizthebrain 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 17, 2015 Report Share Posted January 17, 2015 I've been trying to get this running on my test server and haven't had any luck. I've got the mission file all set and the config.cpp set in the server settings pbo. But when I start the server it won't load the mission. The server seems to freeze up and won't even exit normally without using task manager. Not sure what the issue is. The only thing that's out of place that I can see is the config.bin files in the tavi map seem to be corrupted. I can't unRap them using Eliteness, unRap or ArmaUnbin. Says the file is corrupted. Any ideas? Link to comment Share on other sites More sharing options...
knights†emplar Posted January 17, 2015 Author Report Share Posted January 17, 2015 any errors on your .rpt? upload it to http://pastebin.com/ Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 17, 2015 Report Share Posted January 17, 2015 Server: http://pastebin.com/1KvkKTQU Client: http://pastebin.com/hFMAtdh7 Please note that key checking is off in the server config, but it's still throwing key errors. That aside, the server still doesn't load properly with no clients connected. EDIT: Also note that the server loads fine once @Taviana is removed from the server startup line. So something must be wrong with the Tavi version I got from the link earlier in this thread. Link to comment Share on other sites More sharing options...
knights†emplar Posted January 17, 2015 Author Report Share Posted January 17, 2015 are using the same @Taviana both server and client side? it looks like you need to delete some etc addon that are for Origins. I am just finishing some configs and more changes, i can help you later on if you like.. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 17, 2015 Report Share Posted January 17, 2015 Those are the files in the Tavi download I got. Same version running on client and server. Link to comment Share on other sites More sharing options...
knights†emplar Posted January 17, 2015 Author Report Share Posted January 17, 2015 i have few more files but i think yours is correct too, what did you do with your mission.sqm? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 17, 2015 Report Share Posted January 17, 2015 Took one from Chernarus and removed all Chernarus references and center position coords and replaced them with Taviana. Link to comment Share on other sites More sharing options...
Richie Posted January 17, 2015 Report Share Posted January 17, 2015 Took one from Chernarus and removed all Chernarus references and center position coords and replaced them with Taviana. You can use the A2 taviana mission.sqm for some parts :) see Here Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 17, 2015 Report Share Posted January 17, 2015 I'm 99.5% confident that the problem is in the Tavi download. Whether I use the Tavi mission or a different mission is irrelevant. As long as @Taviana is in the server startup line the server refuses to start properly. I'm trying a different source for the Tavi map now. Agonizingly slow download though.... Link to comment Share on other sites More sharing options...
Richie Posted January 17, 2015 Report Share Posted January 17, 2015 Shouldn't it be @Origins as that is the map you're using, 2.0 is classed as Taviana but 3.0 is all Origins You'll only confuse people by having @Taviana, they'll download the wrong map and can't connect Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 17, 2015 Report Share Posted January 17, 2015 Good point. I'll try the Origins route and see how that goes. Link to comment Share on other sites More sharing options...
Nasdero Posted January 17, 2015 Report Share Posted January 17, 2015 http://nasdero.eu/bilder/Tavi_Laden.jpg ^what classname got this building? I got still the prob with the cars spawning in water on one place vehicles are over the place ! but slowly i will re-organised all this and share with other who are like me ! So maybe you can help me, if you like, send me a PM. Link to comment Share on other sites More sharing options...
knights†emplar Posted January 17, 2015 Author Report Share Posted January 17, 2015 I need help with that myself, and placement of traders.. Link to comment Share on other sites More sharing options...
speaR Posted January 17, 2015 Report Share Posted January 17, 2015 I made some trader cities with 3-7 traders each (depends on how big it is and on which location :D ) I also made the 3 gullys let you spawn on different locations. 2 of them let you spawn in 2 big trader cities. Also one spawn in the middle of nowhere somewhere in a forrest, for the guys which don't want to have action after leaving the city. (There's also a custom signboard which tells you which gully let's you spawn where. If you want to create your own trader use the m3deditor which is posted in the tools thread. (Works like the Arma 2 3D editor) after adding the objects you want click menu and then copy Epoch cfg. Go to your arma3_server_settings.pbo\config.cpp create a new array for taviana like all the other maps, instead of altis or chernarus name it tavi. the worldSize is 25600. knights†emplar 1 Link to comment Share on other sites More sharing options...
knights†emplar Posted January 17, 2015 Author Report Share Posted January 17, 2015 I made some trader cities with 3-7 traders each (depends on how big it is and on which location :D ) I also made the 3 gullys let you spawn on different locations. 2 of them let you spawn in 2 big trader cities. Also one spawn in the middle of nowhere somewhere in a forrest, for the guys which don't want to have action after leaving the city. (There's also a custom signboard which tells you which gully let's you spawn where. If you want to create your own trader use the m3deditor which is posted in the tools thread. (Works like the Arma 2 3D editor) after adding the objects you want click menu and then copy Epoch cfg. Go to your arma3_server_settings.pbo\config.cpp create a new array for taviana like all the other maps, instead of altis or chernarus name it tavi. the worldSize is 25600. did you that for Taviana? that is exactly what i need now, i have no Guillies and traders are all taking a swim :-) are you on skype / steam? Link to comment Share on other sites More sharing options...
speaR Posted January 17, 2015 Report Share Posted January 17, 2015 Yes for Taviana. I have no access to my computer atm. But I can upload it tomorrow. I'll write you my steam name via PM. knights†emplar 1 Link to comment Share on other sites More sharing options...
Smok3 Posted January 18, 2015 Report Share Posted January 18, 2015 I may have fixed the cars in water. Once i confirm it is fixed. I will share it here. knights†emplar 1 Link to comment Share on other sites More sharing options...
knights†emplar Posted January 18, 2015 Author Report Share Posted January 18, 2015 how was this fixed in Cherno?? any suggestion from Epoch Dev? maybe a clue to how we can fix vehicles spawning in water for Taviana map. Replace one or two glitchy buildings and the glitchy Bridge. (maybe not one for epoch dev this one , but one above for sure)!! Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 18, 2015 Report Share Posted January 18, 2015 To fix vehicles and traders spawning in water you have to define the map size and center position. The size is entered into the config.cpp in epoch server settings and the center pos is defined in the mission.sqm under the "center" marker in the markers section. Link to comment Share on other sites More sharing options...
knights†emplar Posted January 18, 2015 Author Report Share Posted January 18, 2015 To fix vehicles and traders spawning in water you have to define the map size and center position. The size is entered into the config.cpp in epoch server settings and the center pos is defined in the mission.sqm under the "center" marker in the markers section. Awesome, so the map size is 25600? what should i make the center position for markers? Link to comment Share on other sites More sharing options...
knights†emplar Posted January 18, 2015 Author Report Share Posted January 18, 2015 so I have moved my addons to another copy of server, the only difference is that the new server uses keepalive , and Bec is turned on. I get restriction error 6 as soon as i logon i get it and get kicked, here is my Be log fixed Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 18, 2015 Report Share Posted January 18, 2015 The problem I was having was caused by using the wrong download for the map. After getting the 1.79 version of @DayZOrigins it was able to work. My client still crashes when joining for some reason. But the server runs and other people can connect to it. +1 for making progress! ;) Pinkyizthebrain and knights†emplar 2 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 18, 2015 Report Share Posted January 18, 2015 Awesome, so the map size is 25600? what should i make the center position for markers? Center pos is 12800,0,12800 Link to comment Share on other sites More sharing options...
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