Sharkking Posted January 28, 2015 Report Share Posted January 28, 2015 nice work but some kind of dangerous to resign others work. Link to comment Share on other sites More sharing options...
nedfox Posted January 28, 2015 Report Share Posted January 28, 2015 TY Santa, you're a hero ! Link to comment Share on other sites More sharing options...
nedfox Posted January 28, 2015 Report Share Posted January 28, 2015 nice work but some kind of dangerous to resign others work. True, but the Epoch community wants to carry on, and have some "common base" so this project is something to applaud. Remember, it's only A3 bugfixes on an existing map, where tons of admins struggle; Santa does not claim the map to be his, he only provided a common key so the Epoch community can get on par . Link to comment Share on other sites More sharing options...
Santa Posted January 28, 2015 Report Share Posted January 28, 2015 nice work but some kind of dangerous to resign others work. Open up README.txt Original Taviana map work by Martin. CREDITS All credit for this map belongs to its original author (Martin Bauer) and those listed below: i do not even claim any credit :) knights†emplar and Pinkyizthebrain 2 Link to comment Share on other sites More sharing options...
Om26rus Posted January 29, 2015 Report Share Posted January 29, 2015 thx, Santa. For future updates must look this thread? Is GFS going to add MAS addon to server? =) Link to comment Share on other sites More sharing options...
GZA Posted January 29, 2015 Report Share Posted January 29, 2015 I fixed the bridge :D I will send the fixed file to Santa so he can update the taviana pack. Nic, Xatu and BFranek 3 Link to comment Share on other sites More sharing options...
knights†emplar Posted January 30, 2015 Author Report Share Posted January 30, 2015 READ ME Allright, It took a while longer because there were some issues etc, but it's here. Over the past weeks I managed to get rid of loads of texture errors, config.bin errors and RPT spam from the @Taviana map. After some testing it's ready for a first release now. The purpose of this remake is to provide a single set of client files which all server hosts can use. This way all people who want to play Taviana will only have to download one set of files, which prevents confusion and problems. To do this, there is a couple of things that I'd like you all to consider. This is NOT finished. There might still be missing textures etc. (Haven't had one in 10 hours) Do NOT change stuff yourself in the client files. It would destroy the entire purpose of having one set of files. If you find any bugs/errors, feel free to contact me and maybe I can fix them in a next update. Before anyone flaming that I post a link to my own forums for the download Because of the fact that the Taviana author does NOT allow Epochmod to talk/post/.. his work, I CANNOT post a direct download link here. I however can guide u to the topic that has it ;) You don't have to sign up to download it, but I'd appreciate if you could rate the file. http://gfsgaming.com/index.php?/topic/157-taviana-download/ -Santa added the link to OP, thanks Santa Link to comment Share on other sites More sharing options...
Scorpi Posted January 30, 2015 Report Share Posted January 30, 2015 Great, thank you for sharing! :rolleyes: Link to comment Share on other sites More sharing options...
knights†emplar Posted January 31, 2015 Author Report Share Posted January 31, 2015 I fixed the bridge :D I will send the fixed file to Santa so he can update the taviana pack. Hey Santa, did you add the bridge fix? I think also it would be very helpful to have a changelog so when know when there is an update we need to download . GZA, can you PM if you have the bridge fix, I wanna upload the file to GitHub with change log.. Link to comment Share on other sites More sharing options...
Santa Posted January 31, 2015 Report Share Posted January 31, 2015 I have the bridge fix from GZA. No, i haven't pushed it yet because I want to make some more fixes before pushing an update. People don't like downloading an entire map pack multiple times a week :D I'll make the git with changelog etc public soon :) knights†emplar, LaggedToDeath, Xatu and 1 other 4 Link to comment Share on other sites More sharing options...
knights†emplar Posted January 31, 2015 Author Report Share Posted January 31, 2015 I agree, but then they are not forced to download it, they can choose to or not, with the changelog they can decide if its a bix fix or small. a fix for 1 of 2 bridges that connect two main islands probably justifies itself and worth the download in my opinion it's a big fix PS: the feedback i got is that no one is downloading it for their server yet, i have but i cant join anyone! they are all waiting for GZA bridge fix Link to comment Share on other sites More sharing options...
Bandit_ Posted February 1, 2015 Report Share Posted February 1, 2015 Played a good few hours last night with a few friends and I gotta say I'm impressed! Great work guys :D Just wondering though; Do you plan to get in more windmills and get them working? -El Bandito Link to comment Share on other sites More sharing options...
cen Posted February 1, 2015 Report Share Posted February 1, 2015 Why is nobody sharing server files, only the map download? Specifically config.cpp with the teleport locations. Link to comment Share on other sites More sharing options...
knights†emplar Posted February 1, 2015 Author Report Share Posted February 1, 2015 Why is nobody sharing server files, only the map download? Specifically config.cpp with the teleport locations. skype me i have one but you need to build the trader city around them but thats not hard Link to comment Share on other sites More sharing options...
knights†emplar Posted February 1, 2015 Author Report Share Posted February 1, 2015 Played a good few hours last night with a few friends and I gotta say I'm impressed! Great work guys :D Just wondering though; Do you plan to get in more windmills and get them working? -El Bandito no, all that stuff will be server specific, the plan is to create one file that all server owners/players use. server add ons/trader cities are not hard to make, and they are done server side. Bandit_ 1 Link to comment Share on other sites More sharing options...
knights†emplar Posted February 1, 2015 Author Report Share Posted February 1, 2015 Why is nobody sharing server files, only the map download? Specifically config.cpp with the teleport locations. Added to OP , see step number 2 (spolier) Link to comment Share on other sites More sharing options...
Smok3 Posted February 1, 2015 Report Share Posted February 1, 2015 Added to OP , see step number 2 (spolier) Whats with the name change HiShino? Or Knight? Nic 1 Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2015 Report Share Posted February 3, 2015 Hope someone can help me with this error when loading into the game Warning Message: No entry 'bin\config.bin/CfgWorlds.Taviana'. Spamming this client when trying to connect to the testing server... Warning Message: No entry 'config.bin/CfgWorlds.Taviana'. Warning Message: No entry '.description'. Link to comment Share on other sites More sharing options...
DayZ Vet Posted February 4, 2015 Report Share Posted February 4, 2015 Hope someone can help me with this error when loading into the game Warning Message: No entry 'bin\config.bin/CfgWorlds.Taviana'. Spamming this client when trying to connect to the testing server... Warning Message: No entry 'config.bin/CfgWorlds.Taviana'. Warning Message: No entry '.description'. Witch mods/versions are you using? Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2015 Report Share Posted February 4, 2015 Witch mods/versions are you using? Trying to set up a Taviana server. Taviana Epoch Emod 0.2 MAS 1.5 Link to comment Share on other sites More sharing options...
GZA Posted February 4, 2015 Report Share Posted February 4, 2015 Just a short information. We will release an updated taviana pack soon. Changelog so far: V0.2 - fixed bridges - fixed barriers - map cleanup (removed many wrecks, trash and plants) - added new enterable and updated buildings http://www.armaholic.com/page.php?id=26806 - added loadingscreen and author - removed some unused textures/objects to lower pack size Nic, Xatu, BFranek and 5 others 8 Link to comment Share on other sites More sharing options...
Om26rus Posted February 4, 2015 Report Share Posted February 4, 2015 Just a short information. We will release an updated taviana pack soon. Changelog so far: V0.2 - fixed bridges - fixed barriers - map cleanup (removed many wrecks, trash and plants) - added new enterable and updated buildings http://www.armaholic.com/page.php?id=26806 - added loadingscreen and author - removed some unused textures/objects to lower pack size Awesome, thx, can't wait to try ))) Xatu 1 Link to comment Share on other sites More sharing options...
knights†emplar Posted February 4, 2015 Author Report Share Posted February 4, 2015 Just a short information. We will release an updated taviana pack soon. Changelog so far: V0.2 - fixed bridges - fixed barriers - map cleanup (removed many wrecks, trash and plants) - added new enterable and updated buildings http://www.armaholic.com/page.php?id=26806 - added loadingscreen and author - removed some unused textures/objects to lower pack size We need a Github page :-) Link to comment Share on other sites More sharing options...
Santa Posted February 4, 2015 Report Share Posted February 4, 2015 https://github.com/Cookiezzz/A3Taviana You won't find those changes there yet tho :) probably will push them in the next day(s), depends on how many stuff we find that is broken :) LaggedToDeath 1 Link to comment Share on other sites More sharing options...
Om26rus Posted February 5, 2015 Report Share Posted February 5, 2015 I made a torrent seed on one Russian torrent. I'm trying to make it popular ))) Link to comment Share on other sites More sharing options...
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