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Personal Player Marker?


Tricks

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Hey everyone,

 

I would like to add personal player markers to my server. I would like our players to be able to see their own location only like in Arma 2. I would like to keep my server on the veteran setting, what would I have to change in here to accomplish this? 

 

.Arma3Profile

 

version=2;

viewDistance=3000;
preferredObjectViewDistance=3000;
terrainGrid=12.5;
activeKeys[]=
{
};


class Difficulties
{
    class recruit
    {
        class Flags
        {
            Armor=1;
            FriendlyTag=0;
            EnemyTag=0;
            MineTag=1;
            HUD=1;
            HUDPerm=1;
            HUDWp=1;
            HUDWpPerm=1;
            HUDGroupInfo=1;
            AutoSpot=1;
            Map=1;
            WeaponCursor=1;
            AutoGuideAT=1;
            ClockIndicator=1;
            3rdPersonView=1;
            UltraAI=0;
            CameraShake=0;
            UnlimitedSaves=1;
            DeathMessages=1;
            NetStats=1;
            VonID=1;
            ExtendedInfoType=1;
        };
        skillFriendly=0.6;
        skillEnemy=0.6;
        precisionFriendly=0.28;
        precisionEnemy=0.28;
    };
    class regular
    {
        class Flags
        {
            Armor=1;
            FriendlyTag=1;
            EnemyTag=0;
            MineTag=1;
            HUD=1;
            HUDPerm=1;
            HUDWp=1;
            HUDWpPerm=1;
            HUDGroupInfo=1;
            AutoSpot=1;
            Map=1;
            WeaponCursor=1;
            AutoGuideAT=1;
            ClockIndicator=1;
            3rdPersonView=1;
            UltraAI=0;
            CameraShake=1;
            UnlimitedSaves=1;
            DeathMessages=1;
            NetStats=1;
            VonID=1;
            ExtendedInfoType=1;
        };
        skillFriendly=0.6;
        skillEnemy=0.6;
        precisionFriendly=0.28;
        precisionEnemy=0.28;
    };
    class veteran
    {
        class Flags
        {
            Armor=0;
            FriendlyTag=0;
            EnemyTag=0;
            MineTag=1;
            HUD=1;
            HUDWp=1;
            HUDWpPerm=1;
            HUDGroupInfo=1;
            AutoSpot=0;
            WeaponCursor=0;
            ClockIndicator=1;
            3rdPersonView=1;
            UltraAI=0;
            CameraShake=0;
            DeathMessages=0;
            NetStats=1;
            VonID=1;
            ExtendedInfoType=0;
        };
        skillFriendly=0.6;
        skillEnemy=0.6;
        precisionFriendly=0.28;
        precisionEnemy=0.28;
    };
    class mercenary
    {
        class Flags
        {
            HUD=1;
            AutoSpot=0;
            WeaponCursor=0;
            DeathMessages=0;
            NetStats=1;
            VonID=1;
        };
        skillFriendly=0.6;
        skillEnemy=0.6;
        precisionFriendly=0.28;
        precisionEnemy=0.28;
    };
};

difficulty="veteran"; 

 

Thank you :)

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            FriendlyTag=1;        // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
            EnemyTag=1;        // Displays information on enemy units
            
            HUD=1;            // Shows you leaders location and your position in formation
            HUDPerm=1;        // Shows HUD permanently
            
            HUDWp=1;        // Shows Waypoints right after they're ordered to you
            HUDWpPerm=1;        // Shows Waypoints permanently
            
            WeaponCursor=1;        // Shows the crosshair for your weapon
            AutoAim=1;        // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
            AutoGuideAT=1;        // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
            
            3rdPersonView=1;    // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
            ClockIndicator=1;    // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
            Map=1;            // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
            Tracers=1;        // Displays tracers even of small arms that in real life would not have tracers
            
            AutoSpot=1;        // If you're close enough to an enemy, you'll report it without right-clicking
            UltraAI=0;        // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
            
            UnlimitedSaves=1;    // Enables saing permanently. For single player missions. But you then can only load the last save state.
            
            DeathMessages=1;    // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
            NetStats=1;        // (1.09 and later) Enables the scoreboard functionality in MP
            VonID=1;        // (1.09 and later) When using VoN, display the name of the player speaking.

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You posted the file.

Dice explained what it ment. =)

 

I copied it from another post, when I searched for it in my folders... its not there. Guess Vert runs theirs a little differently. I have placed a ticket with them and will post any solution I get for other Vert users.

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