bustedparts Posted April 16, 2015 Report Share Posted April 16, 2015 lslootlists.sqf , can you add them there?? Link to comment Share on other sites More sharing options...
bustedparts Posted April 16, 2015 Report Share Posted April 16, 2015 And this is weird, i am not finding clothing, All I find is wet suits and gas cans you cant loot Link to comment Share on other sites More sharing options...
iJames Posted April 16, 2015 Report Share Posted April 16, 2015 @bustedparts Yes you can, if you take a look at the post to sneaky i included my loot list with the @MAS weapons added in. you just to make sure you identify the weapon / object correctly in the array. example: ]],[ 1, [ // MILITARY "arifle_MK20C_F", <- Make sure you put the comma if you are adding another weapon after. "arifle_mas_hk416", "arifle_mas_hk416_t" <- If it is the last weapon in the list make sure it does not have a comma. ]],[ 2, [ // INDUSTRIAL "arifle_Katiba_C_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_SDAR_F", "arifle_TRG20_F" <- If it is the last weapon in the list make sure it does not have a comma. ]],[ 3, [ // RESEARCH Cheers, James H Link to comment Share on other sites More sharing options...
bustedparts Posted April 17, 2015 Report Share Posted April 17, 2015 I was talking about the DLC weapons not the mass weapons. Can you add them to the Ls? Link to comment Share on other sites More sharing options...
iJames Posted April 17, 2015 Report Share Posted April 17, 2015 I was talking about the DLC weapons not the mass weapons. Can you add them to the Ls? This might be what you are looking for: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons Link to comment Share on other sites More sharing options...
bustedparts Posted April 17, 2015 Report Share Posted April 17, 2015 I know what the class names are. Can you add like srifle_DMR_02_DMS_F to the mass weapons loot spawner? Link to comment Share on other sites More sharing options...
iJames Posted April 17, 2015 Report Share Posted April 17, 2015 I know what the class names are. Can you add like srifle_DMR_02_DMS_F to the mass weapons loot spawner? I don't see why not, why don't you test it and add the class names into the array? Link to comment Share on other sites More sharing options...
bustedparts Posted April 17, 2015 Report Share Posted April 17, 2015 OK I will give it a shot. Link to comment Share on other sites More sharing options...
iJames Posted April 17, 2015 Report Share Posted April 17, 2015 Does anyone know how you can add the MAS custom ammo into the look spawner? My scripts are working fine, only the MAS guns do not spawn with ammo... _ammo = [] + getArray (configFile >> "cfgWeapons" >> _loot >> "magazines"); Where is the location of cfgWeapons that this line calls? I think i need to add the ammo into that. Is it in addons\a3_epoch_config ? Sneakydude 1 Link to comment Share on other sites More sharing options...
ancienttyrael Posted April 17, 2015 Report Share Posted April 17, 2015 I heard about this issue from another topic but I can't find it anymore. After restart, any weapon classes with attachments will dupe the attachment into your inventory. From what i figured I will need to remove these weapon classes from the lootlist but wanted your guys opinions first incase there is a fix available. Link to comment Share on other sites More sharing options...
imax Posted April 18, 2015 Report Share Posted April 18, 2015 i server altis wroks fine, but in cherno no spam, any ideas? Link to comment Share on other sites More sharing options...
Sneakydude Posted April 18, 2015 Report Share Posted April 18, 2015 @iJames player addmagazine "addclipidhere"; on loadouts However check in the code, and see if the event handler allows us to attach the magazine. Sorry working on so many scripts I came across this one in the spawn loadouts, I thought to myself what if this is broken or not added into the script. Is it calling the gun correctly, but could we not have another variable addmagazine to the lootspawner. Assistance HERE please. Here is my problem: 1. do we have to have both SQM of highloot and standard loot included? It seems to be spawning multi items underneath each other. almost like I am calling standard epoch items, then highloot items etc... also a major issue I am having is document type images, with errored out items. Fixed Help please. Sneaks @ijames, I added the masweapons directly to the loot areas and now they appear to be spawning. I am wondering if I can do the same with Masvechiles? Link to comment Share on other sites More sharing options...
iJames Posted April 19, 2015 Report Share Posted April 19, 2015 Sorry sneaky I haven't had much time to look into the magazine issue, are your Mas guns spawning with ammo? I haven't actually taken a look at the scripts for Mas vehicles, I might do that this afternoon! Link to comment Share on other sites More sharing options...
Sonin Posted April 22, 2015 Report Share Posted April 22, 2015 Has anybody here for me the Lootspawner for the new DLC Weapons and Mas Weapons without attachment? Link to comment Share on other sites More sharing options...
bustedparts Posted April 22, 2015 Report Share Posted April 22, 2015 I have , I just added them to the lootlist and it works great Link to comment Share on other sites More sharing options...
PalmAir Posted April 23, 2015 Report Share Posted April 23, 2015 Sorry reading too many posts at once. This was for another thread. (Cant work out how to delete this post :-S ) Link to comment Share on other sites More sharing options...
Sonin Posted April 24, 2015 Report Share Posted April 24, 2015 Has anybody the LSLootLists with weapons without scops and the new DLC weapons? With the loots.h only there is no loot and with the LSpawner are the weapons with to mutch attachments. Link to comment Share on other sites More sharing options...
iJames Posted April 24, 2015 Report Share Posted April 24, 2015 @sonin I might be able to do this sometime this weekend. It takes time to edit the loot list so it is quicker to do it yourself.. Link to comment Share on other sites More sharing options...
Sonin Posted April 26, 2015 Report Share Posted April 26, 2015 // Lootspawner junction lists for classes to spawn-/lootable items // Author: Na_Palm (BIS forums) // Adjusted and improved by Mr. Groove, Bloodbathservers // Added MAS WEAPONS v1.4 / v1.5 / 1.6 coming soon /////////////////////////// // NOT ADDED TO LOOTLIST // /////////////////////////// //5Rnd_mas_127x108_dem_mag //5Rnd_mas_127x108_dem_mag //5Rnd_mas_127x108_dem_mag //5Rnd_mas_127x108_dem_mag /////////////////////////// // EXPLOSIVES ADDED BY SPIRE // /////////////////////////// //ClaymoreDirectionalMine_Remote_Mag //SatchelCharge_Remote_Mag //DemoCharge_Remote_Mag //APERSBoundingMine_Range_Mag //APERSMine_Range_Mag //APERSTripMine_Wire_Mag //SLAMDirectionalMine_Wire_Mag //ATMine_Range_Mag //////////////////////////////// // START OF LOOTWEAPON LIST // //////////////////////////////// //----------------------------------------------------------------------------------------- // here place Weapons an usable items (ex.: Binocular, ...) //----------------------------------------------------------------------------------------- //here place Weapons an usable items (ex.: Binocular, ...) //used with addWeaponCargoGlobal //"lootWeapon_list" array of [class, [weaponlist]] // class : 0-civil, 1-military, ... (add more as you wish) // weaponlist : list of weapon class names // START LOOTWEAPON CIVIL lootWeapon_list = [[ 0, [ // CIVIL "arifle_MK20C_F", "arifle_MK20_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", //counts as weapon "hgun_ACPC2_F", "hgun_P07_F", "hgun_PDW2000_F", "hgun_Rook40_F", "SMG_01_F", "SMG_02_F", "srifle_EBR_F", "arifle_SDAR_F", "arifle_mas_lee", "arifle_mas_lee_l" ]], //END LOOTWEAPON CIVIL //------------------------------------------------------------------------------------------------- // START LOOTWEAPON MILITARY [ 1, [ // MILITARY "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_MXC_F", "arifle_MXM_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MX_SW_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "Binocular", //counts as weapon "hgun_ACPC2_snds_F", "hgun_P07_snds_F", "hgun_PDW2000_F", "hgun_Rook40_snds_F", "LMG_Mk200_F", "LMG_Zafir_F", "Rangefinder", //counts as weapon "SMG_01_F", "SMG_02_F", "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F", //MAS "arifle_mas_hk416", "arifle_mas_hk416_gl", "arifle_mas_hk416_m203", "arifle_mas_hk416_v", "arifle_mas_hk416_gl_v", "arifle_mas_hk416_m203_v", "arifle_mas_hk416_d", "arifle_mas_hk416_gl_d", "arifle_mas_hk416_m203_d", "arifle_mas_hk416c", "arifle_mas_hk416_m203c", "arifle_mas_hk416c_v", "arifle_mas_hk416_m203c_v", "arifle_mas_hk416c_d", "arifle_mas_hk416_m203c_d", "arifle_mas_hk417c", "arifle_mas_hk417_m203c", "arifle_mas_hk417c_v", "arifle_mas_hk417_m203c_v", "arifle_mas_hk417c_d", "arifle_mas_hk417_m203c_d", "arifle_mas_m4", "arifle_mas_m4_gl", "arifle_mas_m4_m203", "arifle_mas_m4_v", "arifle_mas_m4_gl_v", "arifle_mas_m4_m203_v", "arifle_mas_m4_d", "arifle_mas_m4_gl_d", "arifle_mas_m4_m203_d", "arifle_mas_m4c", "arifle_mas_m4_m203c", "arifle_mas_m4c_v", "arifle_mas_m4_m203c_v", "arifle_mas_m4c_d", "arifle_mas_m4_m203c_d", "arifle_mas_m16", "arifle_mas_m16_gl", "arifle_mas_l119", "arifle_mas_l119_gl", "arifle_mas_l119_m203", "arifle_mas_l119_v", "arifle_mas_l119_gl_v", "arifle_mas_l119_m203_v", "arifle_mas_l119_d", "arifle_mas_l119_gl_d", "arifle_mas_l119_m203_d", "arifle_mas_mk16", "arifle_mas_mk16_gl", "arifle_mas_mk16_l", "arifle_mas_mk16_l_gl", "arifle_mas_mk17", "arifle_mas_mk17_gl", "arifle_mas_g3", "arifle_mas_g3_m203", "arifle_mas_g3s", "arifle_mas_g3s_m203", "arifle_mas_fal", "arifle_mas_fal_m203", "arifle_mas_m1014", "srifle_mas_hk417", "arifle_mas_hk417_v", "srifle_mas_hk417_d", "srifle_mas_sr25", "srifle_mas_sr25_v", "srifle_mas_sr25_d", "srifle_mas_ebr", "srifle_mas_mk17s", "srifle_mas_m110", "srifle_mas_m24", "srifle_mas_m24_v", "srifle_mas_m24_d", "arifle_mas_mp5", "arifle_mas_mp5_v", "arifle_mas_mp5_d", "arifle_mas_mp5sd", "LMG_mas_Mk200_F", "LMG_mas_M249_F", "LMG_mas_M249_F_v", "LMG_mas_M249_F_d", "LMG_mas_M249a_F", "LMG_mas_Mk48_F", "LMG_mas_Mk48_F_v", "LMG_mas_Mk48_F_d", "LMG_mas_M240_F", "LMG_mas_mg3_F", "arifle_mas_ak_74m", "arifle_mas_ak_74m_gl", "arifle_mas_ak_74m_c", "arifle_mas_ak_74m_gl_c", "arifle_mas_aks74", "arifle_mas_aks74_gl", "arifle_mas_ak_74m_sf", "arifle_mas_ak_74m_sf_gl", "arifle_mas_ak_74m_sf_c", "arifle_mas_ak_74m_sf_gl_c", "arifle_mas_akms", "arifle_mas_akms_gl", "arifle_mas_akms_c", "arifle_mas_akms_gl_c", "arifle_mas_akm", "arifle_mas_akm_gl", "arifle_mas_bizon", "arifle_mas_saiga", "arifle_mas_m70", "arifle_mas_m70_gl", "arifle_mas_m70ab", "arifle_mas_m70ab_gl", "srifle_mas_m91", "LMG_mas_m72_F", "srifle_mas_svd", "srifle_mas_ksvk", "srifle_mas_ksvk_c", "arifle_mas_aks74u", "arifle_mas_aks74u_c", "LMG_mas_rpk_F", "LMG_mas_pkm_F", "hgun_mas_uzi_F", "hgun_mas_sa61_F", "hgun_mas_mak_F", "hgun_mas_m9_F", "hgun_mas_bhp_F", "hgun_mas_glock_F", "hgun_mas_acp_F", "hgun_mas_usp_F", "hgun_mas_usp_l_F", "hgun_mas_glocksf_F", "hgun_mas_grach_F", "srifle_mas_m107", "srifle_mas_m107_v", "srifle_mas_m107_d", // MAS 1.5 "srifle_mas_lrr", "arifle_mas_g36c", "LMG_mas_M60_F", "srifle_mas_vss", "arifle_mas_asval", "hgun_mas_mp7_F", "arifle_mas_m14", "arifle_mas_l119c", "arifle_mas_l119c_v", "arifle_mas_l119c_d", ]], //END LOOTWEAPON MILITARY //------------------------------------------------------------------------------------------------- //START LOOTWEAPON INDUSTRIAL [ 2, [ // INDUSTRIAL "arifle_Katiba_C_F", "arifle_Mk20C_F", "arifle_Mk20_F", "arifle_MXC_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "Binocular", //counts as weapon "SMG_01_F", "SMG_02_F", //MAS "arifle_mas_ak_74m_c_h", "arifle_mas_ak_74m_gl_c", "arifle_mas_aks74", "arifle_mas_aks74_gl", "arifle_mas_ak_74m_sf", "arifle_mas_ak_74m_sf_gl", "arifle_mas_ak_74m_sf_c", "arifle_mas_ak_74m_sf_gl_c", "arifle_mas_akms", "arifle_mas_akms_gl", "arifle_mas_akms_c", "arifle_mas_akms_gl_c", "arifle_mas_akm", "arifle_mas_akm_gl", "arifle_mas_bizon", "arifle_mas_saiga", "arifle_mas_m70", "arifle_mas_m70_gl", "arifle_mas_m70ab", "arifle_mas_m70ab_gl", "srifle_mas_m91", "LMG_mas_m72_F", "srifle_mas_svd", "srifle_mas_ksvk", "srifle_mas_ksvk_c", "arifle_mas_aks74u", "arifle_mas_aks74u_c", "LMG_mas_rpk_F", "LMG_mas_pkm_F", "hgun_mas_uzi_F", "hgun_mas_sa61_F", "hgun_mas_mak_F", "hgun_mas_m9_F", "hgun_mas_bhp_F", "hgun_mas_glock_F", "hgun_mas_acp_F", "hgun_mas_usp_F", "hgun_mas_usp_l_F", "hgun_mas_glocksf_F", "hgun_mas_grach_F", "srifle_mas_m107", //MAS 1.5 "arifle_mas_g36c", "LMG_mas_M60_F", "srifle_mas_vss", "hgun_mas_mp7_F", "arifle_mas_lee", "arifle_mas_m14", "arifle_mas_l119c" ]], //END LOOTWEAPON INDUSTRIAL //------------------------------------------------------------------------------------------------- //START LOOTWEAPON RESEARCH [ 3, [ // RESEARCH "Rangefinder", //counts as weapon "srifle_GM6_F", "srifle_LRR_F", "arifle_mas_g3s_m203", "arifle_mas_fal", "arifle_mas_fal_m203", "arifle_mas_m1014", "srifle_mas_hk417", "srifle_mas_hk417_v", "srifle_mas_hk417_d", "srifle_mas_sr25", "srifle_mas_sr25_v", "srifle_mas_sr25_d", "srifle_mas_ebr", "srifle_mas_mk17s", "srifle_mas_m110", "srifle_mas_m24", "srifle_mas_m24_v", "srifle_mas_m24_d", "arifle_mas_mp5", "arifle_mas_mp5_v", "arifle_mas_mp5_d", "arifle_mas_mp5sd", "LMG_mas_Mk200_F", "LMG_mas_M249_F", "LMG_mas_M249_F_v", "LMG_mas_M249_F_d", "LMG_mas_M249a_F", "LMG_mas_Mk48_F", //MAS 1.5 "LMG_mas_M60_F", "arifle_mas_asval", "hgun_mas_mp7_F", "arifle_mas_m14" ]]]; // END OF WEAPONLOOT RESEARCH //////////////////////////////// // END OF WEAPONLOOT LIST // //////////////////////////////// //----------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------- //////////////////////////////// // START OF LOOTMAGAZINE LIST // //////////////////////////////// //----------------------------------------------------------------------------------------- // here place mags, weap. attach. , bodyitems(ex.: ItemGPS, ItemMap, Meds, FAK, Binocs,) //----------------------------------------------------------------------------------------- //here place magazines, weaponattachments and bodyitems(ex.: ItemGPS, ItemMap, Medikit, FAK, Binoculars, ...) //used with addMagazineCargoGlobal //"lootMagazine_list" array of [class, [magazinelist]] // class : 0-civil, 1-military, ... (add more as you wish) // magazinelist: list of magazine class names //START LOOTMAGAZINE CIVIL lootMagazine_list = [ [ 0, [ // CIVIL //MAGS "16Rnd_9x21_Mag", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "30Rnd_mas_556x45_Stanag", "30Rnd_mas_556x45_T_Stanag", "30Rnd_556x45_Stanag", "20Rnd_mas_762x51_Stanag", "20Rnd_mas_762x51_T_Stanag", "30Rnd_mas_9x21_Stanag", "30Rnd_mas_9x21d_Stanag", "200Rnd_mas_556x45_Stanag", "200Rnd_mas_556x45_T_Stanag", "100Rnd_mas_762x51_Stanag", "100Rnd_mas_762x51_T_Stanag", "150Rnd_762x51_Box", "30Rnd_mas_545x39_mag", "30Rnd_mas_545x39_T_mag", "64Rnd_mas_9x18_mag", "10Rnd_mas_12Gauge_Slug", "10Rnd_mas_12Gauge_Pellets", "10Rnd_mas_762x54_mag", "10Rnd_mas_762x54_T_mag", "30Rnd_mas_762x39_mag", "30Rnd_mas_762x39_T_mag", "100Rnd_mas_762x39_mag", "100Rnd_mas_762x39_T_mag", "5Rnd_mas_127x108_mag", "5Rnd_mas_127x108_T_mag", "5Rnd_127x108_Mag", "30Rnd_mas_545x39_mag", "30Rnd_mas_545x39_T_mag", "100Rnd_mas_545x39_mag", "100Rnd_mas_545x39_T_mag", "100Rnd_mas_762x54_mag", "100Rnd_mas_762x54_T_mag", "25Rnd_mas_9x19_Mag", "17Rnd_mas_9x21_Mag", "15Rnd_mas_9x21_Mag", "13Rnd_mas_9x21_Mag", "20Rnd_mas_765x17_Mag", "12Rnd_mas_45acp_Mag", "10Rnd_mas_45acp_Mag", "8Rnd_mas_45acp_Mag", "13Rnd_mas_9x21_Mag", "8Rnd_mas_9x18_Mag", "5Rnd_mas_762x51_Stanag", "5Rnd_mas_762x51_T_Stanag", //MAGS 1.5 "30Rnd_mas_9x39_mag", "20Rnd_mas_9x39_mag", "40Rnd_mas_46x30_Mag", //CHEMLIGHT/FLARES "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", //EXPLOSIVE DEVICES "HandGrenade", "HandGrenade_Stone", "ClaymoreDirectionalMine_Remote_Mag", "SatchelCharge_Remote_Mag", "DemoCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "SLAMDirectionalMine_Wire_Mag", "ATMine_Range_Mag", //FOOD "FoodSnooter", "FoodWalkNSons", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "honey_epoch", "emptyjar_epoch", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "WhiskeyNoodle", //ITEMS "MortarBucket", "ItemCorrugated", "CinderBlocks", "jerrycan_epoch", "VehicleRepair", "JackKit", "CircuitParts", //"ItemLockbox", "ItemCoolerE", "ItemScraps" ]], //END LOOTMAGAZINE CIVIL //------------------------------------------------------------------------------------------ //START LOOTMAGAZINE MILITARY [ 1, [ // MILITARY //MAGS "10Rnd_mas_338_Stanag", "10Rnd_mas_338_T_Stanag", "100Rnd_65x39_caseless_mag", "150Rnd_762x51_Box", "16Rnd_9x21_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "200Rnd_65x39_cased_Box", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_mag", "30Rnd_9x21_Mag", "3Rnd_HE_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "9Rnd_45ACP_Mag", "30Rnd_mas_556x45_Stanag", "30Rnd_mas_556x45_T_Stanag", "30Rnd_556x45_Stanag", "20Rnd_mas_762x51_Stanag", "20Rnd_mas_762x51_T_Stanag", "30Rnd_mas_9x21_Stanag", "30Rnd_mas_9x21d_Stanag", "200Rnd_mas_556x45_Stanag", "200Rnd_mas_556x45_T_Stanag", "100Rnd_mas_762x51_Stanag", "100Rnd_mas_762x51_T_Stanag", "150Rnd_762x51_Box", "30Rnd_mas_545x39_mag", "30Rnd_mas_545x39_T_mag", "64Rnd_mas_9x18_mag", "10Rnd_mas_12Gauge_Slug", "10Rnd_mas_12Gauge_Pellets", "10Rnd_mas_762x54_mag", "10Rnd_mas_762x54_T_mag", "30Rnd_mas_762x39_mag", "30Rnd_mas_762x39_T_mag", "100Rnd_mas_762x39_mag", "100Rnd_mas_762x39_T_mag", "5Rnd_mas_127x108_mag", "5Rnd_mas_127x108_T_mag", "30Rnd_mas_545x39_T_mag", "100Rnd_mas_545x39_mag", "100Rnd_mas_545x39_T_mag", "100Rnd_mas_762x54_mag", "100Rnd_mas_762x54_T_mag", "25Rnd_mas_9x19_Mag", "17Rnd_mas_9x21_Mag", "16Rnd_9x21_Mag", "15Rnd_mas_9x21_Mag", "13Rnd_mas_9x21_Mag", "20Rnd_mas_765x17_Mag", "12Rnd_mas_45acp_Mag", "10Rnd_mas_45acp_Mag", "8Rnd_mas_45acp_Mag", "13Rnd_mas_9x21_Mag", "8Rnd_mas_9x18_Mag", //MAGS 1.5 "30Rnd_mas_9x39_mag", "20Rnd_mas_9x39_mag", "40Rnd_mas_46x30_Mag", //CHEMLIGHT/FLARES "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", //EXPLOSIVE DEVICES "HandGrenade", "HandGrenade_Stone", "ClaymoreDirectionalMine_Remote_Mag", "SatchelCharge_Remote_Mag", "DemoCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "SLAMDirectionalMine_Wire_Mag", "ATMine_Range_Mag", //FOOD "FoodSnooter", "FoodWalkNSons", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "honey_epoch", "emptyjar_epoch", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "WhiskeyNoodle", //ITEMS "MortarBucket", "ItemCorrugated", "CinderBlocks", "jerrycan_epoch", "VehicleRepair", "JackKit", "CircuitParts", "ItemLockbox", "ItemCoolerE", "ItemScraps" ]], //END LOOTMAGAZINE MILITARY //------------------------------------------------------------------------------------------ //START LOOTMAGAZINE INDUSTRIAL [ 2, [ // INDUSTRIAL //MAGS "20Rnd_556x45_UW_mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_556x45_Stanag", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_mag", "30Rnd_9x21_Mag", "30Rnd_mas_556x45_Stanag", "30Rnd_mas_556x45_T_Stanag", "20Rnd_556x45_UW_mag", "20Rnd_mas_762x51_Stanag", "20Rnd_mas_762x51_T_Stanag", "20Rnd_762x51_Mag", "30Rnd_mas_556x45_Stanag", "30Rnd_mas_556x45_T_Stanag", "30Rnd_mas_9x21_Stanag", "30Rnd_mas_9x21d_Stanag", "30Rnd_9x21_Mag", "200Rnd_mas_556x45_Stanag", "200Rnd_mas_556x45_T_Stanag", "30Rnd_mas_556x45_Stanag", "30Rnd_mas_556x45_T_Stanag", "100Rnd_mas_762x51_Stanag", "100Rnd_mas_762x51_T_Stanag", "150Rnd_762x51_Box", "30Rnd_mas_545x39_mag", "30Rnd_mas_545x39_T_mag", "64Rnd_mas_9x18_mag", "10Rnd_mas_12Gauge_Slug", "10Rnd_mas_12Gauge_Pellets", "10Rnd_mas_762x54_mag", "10Rnd_mas_762x54_T_mag", "30Rnd_mas_762x39_mag", "30Rnd_mas_762x39_T_mag", "100Rnd_mas_762x39_mag", "100Rnd_mas_762x39_T_mag", "10Rnd_mas_762x54_mag", "10Rnd_mas_762x54_T_mag", "5Rnd_mas_127x108_mag", "5Rnd_mas_127x108_T_mag", "5Rnd_127x108_Mag", "30Rnd_mas_545x39_mag", "30Rnd_mas_545x39_T_mag", "100Rnd_mas_545x39_mag", "100Rnd_mas_545x39_T_mag", "100Rnd_mas_762x54_mag", "100Rnd_mas_762x54_T_mag", "25Rnd_mas_9x19_Mag", "17Rnd_mas_9x21_Mag", "16Rnd_9x21_Mag", "15Rnd_mas_9x21_Mag", "13Rnd_mas_9x21_Mag", "20Rnd_mas_765x17_Mag", "17Rnd_mas_9x21_Mag", "16Rnd_9x21_Mag", "15Rnd_mas_9x21_Mag", "13Rnd_mas_9x21_Mag", "12Rnd_mas_45acp_Mag", "10Rnd_mas_45acp_Mag", "8Rnd_mas_45acp_Mag", "17Rnd_mas_9x21_Mag", "16Rnd_9x21_Mag", "15Rnd_mas_9x21_Mag", "13Rnd_mas_9x21_Mag", "8Rnd_mas_9x18_Mag", //CHEMLIGHT/FLARES "Chemlight_blue", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", //FOOD "FoodSnooter", "FoodWalkNSons", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "honey_epoch", "emptyjar_epoch", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "WhiskeyNoodle", //ITEMS "MortarBucket", "ItemCorrugated", "CinderBlocks", "jerrycan_epoch", "VehicleRepair", "JackKit", "CircuitParts", "ItemLockbox", "ItemCoolerE", "ItemScraps" ]], //END LOOTMAGAZINE INDUSTRIAL //------------------------------------------------------------------------------------------ //START LOOTMAGAZINE RESEARCH [ 3, [ // RESEARCH //MAGS "5Rnd_127x108_Mag", "7Rnd_408_Mag", "30Rnd_mas_556x45_Stanag", "30Rnd_mas_556x45_T_Stanag", "30Rnd_556x45_Stanag", "20Rnd_556x45_UW_mag", "20Rnd_mas_762x51_Stanag", "20Rnd_mas_762x51_T_Stanag", "20Rnd_762x51_Mag", "30Rnd_mas_556x45_Stanag", "30Rnd_mas_556x45_T_Stanag", "20Rnd_556x45_UW_mag", "30Rnd_mas_9x21_Stanag", "30Rnd_mas_9x21d_Stanag", "30Rnd_9x21_Mag", "200Rnd_mas_556x45_Stanag", "200Rnd_mas_556x45_T_Stanag", "30Rnd_mas_556x45_Stanag", "30Rnd_mas_556x45_T_Stanag", "20Rnd_556x45_UW_mag", "100Rnd_mas_762x51_Stanag", "100Rnd_mas_762x51_T_Stanag", "150Rnd_762x51_Box", "30Rnd_mas_545x39_mag", "30Rnd_mas_545x39_T_mag", "64Rnd_mas_9x18_mag", "10Rnd_mas_12Gauge_Slug", "10Rnd_mas_12Gauge_Pellets", "10Rnd_mas_762x54_mag", "10Rnd_mas_762x54_T_mag", "30Rnd_mas_762x39_mag", "30Rnd_mas_762x39_T_mag", "100Rnd_mas_762x39_mag", "100Rnd_mas_762x39_T_mag", "10Rnd_mas_762x54_mag", "10Rnd_mas_762x54_T_mag", "5Rnd_mas_127x108_mag", "5Rnd_mas_127x108_T_mag", "5Rnd_127x108_Mag", "30Rnd_mas_545x39_mag", "30Rnd_mas_545x39_T_mag", "100Rnd_mas_545x39_mag", "100Rnd_mas_545x39_T_mag", "100Rnd_mas_762x54_mag", "100Rnd_mas_762x54_T_mag", "25Rnd_mas_9x19_Mag", "17Rnd_mas_9x21_Mag", "16Rnd_9x21_Mag", "15Rnd_mas_9x21_Mag", "13Rnd_mas_9x21_Mag", "20Rnd_mas_765x17_Mag", "17Rnd_mas_9x21_Mag", "16Rnd_9x21_Mag", "15Rnd_mas_9x21_Mag", "13Rnd_mas_9x21_Mag", "12Rnd_mas_45acp_Mag", "10Rnd_mas_45acp_Mag", "8Rnd_mas_45acp_Mag", "17Rnd_mas_9x21_Mag", "16Rnd_9x21_Mag", "15Rnd_mas_9x21_Mag", "13Rnd_mas_9x21_Mag", "8Rnd_mas_9x18_Mag", //FOOD "FoodSnooter", "FoodWalkNSons", "FoodBioMeat", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull", "honey_epoch", "emptyjar_epoch", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "WhiskeyNoodle", //ITEMS "MortarBucket", "ItemCorrugated", "CinderBlocks", "jerrycan_epoch", "VehicleRepair", "JackKit", "CircuitParts", "ItemLockbox", "ItemCoolerE", "ItemScraps" ]]]; //END LOOTMAGAZINE RESEARCH //////////////////////////////// // END OF LOOTMAGAZINE LIST // //////////////////////////////// //----------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------- //////////////////////////////// // START OF LOOTITEM LIST // //////////////////////////////// //------------------------------------------------------------------------------------- // here place hats, glasses, clothes, uniforms, vests //------------------------------------------------------------------------------------- //here place hats, glasses, clothes, uniforms, vests //used with addItemCargoGlobal //"lootItem_list" array of [class, [itemlist]] // class : 0-civil, 1-military, ... (add more as you wish) // itemlist : list of item class names //START LOOTITEM CIVIL lootItem_list = [[ 0, [ // CIVIL "acc_flashlight", "FAK", "H_Bandanna_gry", "H_Beret_red", "H_Booniehat_dirty", "H_Cap_blu", "H_Cap_grn", "H_Cap_red", "H_Hat_brown", "H_Hat_checker", "H_Hat_grey", "muzzle_snds_acp", "muzzle_snds_L", "optic_Aco", "optic_ACO_grn", "optic_aco_smg", "optic_Holosight", "optic_Holosight_smg", "U_C_Commoner1_1", "U_C_Poloshirt_redwhite", "V_BandollierB_blk", "V_BandollierB_oli", "V_TacVestCamo_khk", "V_TacVestIR_blk", "V_TacVest_blk", "V_TacVest_blk_POLICE", "V_TacVest_brn", "V_TacVest_camo", "V_TacVest_khk", "V_TacVest_oli", "ItemMap", "ItemRadio", "ItemCompass", "ItemWatch", //SILENCERS "muzzle_mas_snds_L", "muzzle_mas_snds_LM", "muzzle_mas_snds_C", "muzzle_mas_snds_M", "muzzle_mas_snds_Mc", "muzzle_mas_snds_AK", "muzzle_mas_snds_SM", "muzzle_mas_snds_SMc", "muzzle_mas_snds_SH", "muzzle_mas_snds_SHc", "muzzle_mas_snds_SV", "muzzle_mas_snds_SVc", "muzzle_mas_snds_SVD", "muzzle_mas_snds_KSVK", //SCOPES "optic_mas_zeiss", "optic_mas_zeiss_c", "optic_mas_zeiss_eo", "optic_mas_zeiss_eo_c", "optic_mas_acog", "optic_mas_acog_c", "optic_mas_acog_eo", "optic_mas_acog_eo_c", "optic_mas_acog_rd", "optic_mas_acog_rd_c", "optic_mas_handle", "optic_mas_aim", "optic_mas_aim_c", "optic_mas_pso", "optic_mas_pso_c", "optic_mas_pso_eo", "optic_mas_pso_eo_c", "optic_mas_pso_nv", "optic_mas_pso_nv_c", "optic_mas_pso_nv_eo", "optic_mas_pso_nv_eo_c", "acc_mas_pointer_IR", "optic_mas_DMS", "optic_mas_DMS_c", "optic_mas_Holosight_blk", "optic_mas_Holosight_camo", "optic_mas_Arco_blk", "optic_mas_Arco_camo", "optic_mas_Hamr_camo", "optic_mas_Aco_camo", "optic_mas_ACO_grn_camo", "optic_mas_MRCO_camo" ]], //END LOOTITEM CIVIL //------------------------------------------------------------------------------------- //START LOOTITEM MILITARY [ 1, [ // MILITARY "acc_flashlight", "acc_pointer_IR", "FAK", "H_HelmetB_camo", "H_HelmetB_paint", "H_HelmetIA_net", "H_HelmetSpecB_blk", "H_PilotHelmetFighter_I", "ItemGPS", "NVGoggles", "NVGoggles_INDEP", "NVGoggles_OPFOR", "optic_Aco", "optic_ACO_grn", "optic_aco_smg", "optic_Arco", "optic_Hamr", "optic_Holosight", "optic_Holosight_smg", "optic_Nightstalker", "optic_NVS", "optic_SOS", "U_B_CombatUniform_mcam", "U_B_GhillieSuit", "U_I_CombatUniform", "U_I_GhillieSuit", "U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "V_Chestrig_blk", "V_HarnessOGL_brn", "V_HarnessOSpec_brn", "V_HarnessO_brn", "V_PlateCarrier1_blk", "V_PlateCarrier2_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierSpec_rgr", "V_RebreatherB", "V_RebreatherIA", "V_RebreatherIR", //SILENCERS "muzzle_mas_snds_L", "muzzle_mas_snds_LM", "muzzle_mas_snds_C", "muzzle_mas_snds_M", "muzzle_mas_snds_Mc", "muzzle_mas_snds_AK", "muzzle_mas_snds_SM", "muzzle_mas_snds_SMc", "muzzle_mas_snds_SH", "muzzle_mas_snds_SHc", "muzzle_mas_snds_SV", "muzzle_mas_snds_SVc", "muzzle_mas_snds_SVD", "muzzle_mas_snds_KSVK", "muzzle_snds_acp", "muzzle_snds_B", "muzzle_snds_H", "muzzle_snds_H_MG", "muzzle_snds_L", "muzzle_snds_M", //SCOPES "optic_mas_zeiss", "optic_mas_zeiss_c", "optic_mas_zeiss_eo", "optic_mas_zeiss_eo_c", "optic_mas_acog", "optic_mas_acog_c", "optic_mas_acog_eo", "optic_mas_acog_eo_c", "optic_mas_acog_rd", "optic_mas_acog_rd_c", "optic_mas_handle", "optic_mas_aim", "optic_mas_aim_c", "optic_mas_pso", "optic_mas_pso_c", "optic_mas_pso_eo", "optic_mas_pso_eo_c", "optic_mas_pso_nv", "optic_mas_pso_nv_c", "optic_mas_pso_nv_eo", "optic_mas_pso_nv_eo_c", "acc_mas_pointer_IR", "optic_mas_DMS", "optic_mas_DMS_c", "optic_mas_Holosight_blk", "optic_mas_Holosight_camo", "optic_mas_Arco_blk", "optic_mas_Arco_camo", "optic_mas_Hamr_camo", "optic_mas_Aco_camo", "optic_mas_ACO_grn_camo", "optic_mas_MRCO_camo", //MAS 1.5 "acc_mas_pointer_IR_top", "acc_mas_pointer_IR2", "acc_mas_pointer_IR2_top", "acc_mas_pointer_IR2c", "acc_mas_pointer_IR2c_top", "muzzle_mas_snds_MP5SD6", "muzzle_mas_snds_MP7", "optic_mas_PSO_day", "optic_mas_PSO_nv_day", "optic_mas_MRD", "optic_mas_LRPS", "G_mas_wpn_gog", "G_mas_wpn_gog_d", "G_mas_wpn_gog_m", "G_mas_wpn_gog_md", "G_mas_wpn_gog_g", "G_mas_wpn_gog_gd", "G_mas_wpn_mask", "G_mas_wpn_mask_b", "G_mas_wpn_wrap", "G_mas_wpn_wrap_f", "G_mas_wpn_wrap_t", "G_mas_wpn_wrap_b", "G_mas_wpn_wrap_c", "G_mas_wpn_wrap_g", "G_mas_wpn_wrap_gog", "G_mas_wpn_wrap_gog_f", "G_mas_wpn_wrap_gog_t", "G_mas_wpn_wrap_gog_b", "G_mas_wpn_wrap_gog_c", "G_mas_wpn_wrap_gog_g", "G_mas_wpn_wrap_mask", "G_mas_wpn_wrap_mask_t", "G_mas_wpn_wrap_mask_f", "G_mas_wpn_wrap_mask_b", "G_mas_wpn_wrap_mask_c", "G_mas_wpn_wrap_mask_g", "G_mas_wpn_bala", "G_mas_wpn_bala_b", "G_mas_wpn_bala_t", "G_mas_wpn_bala_gog", "G_mas_wpn_bala_gog_b", "G_mas_wpn_bala_gog_t", "G_mas_wpn_bala_mask", "G_mas_wpn_bala_mask_b", "G_mas_wpn_bala_mask_t", "G_mas_wpn_shemag", "G_mas_wpn_shemag_r", "G_mas_wpn_shemag_w", "G_mas_wpn_shemag_gog", "G_mas_wpn_shemag_mask", "NVGoggles_mas_h", "Rangefinder_mas_h", ]], //END LOOTITEM MILITARY //------------------------------------------------------------------------------------- //START LOOTITEM INDUSTRIAL [ 2, [ // INDUSTRIAL "FAK", "ItemCompass", "ItemMap", "ItemWatch", "U_B_Wetsuit", "U_I_Wetsuit", "U_O_Wetsuit", "V_RebreatherB", "V_RebreatherIA", "V_RebreatherIR" ]], //END LOOTITEM INDUSTRIAL //------------------------------------------------------------------------------------- //START LOOTITEM RESEARCH [ 3, [ // RESEARCH "FAK", "ItemGPS", "NVGoggles", "NVGoggles_INDEP", "NVGoggles_OPFOR", "optic_Nightstalker", "optic_NVS", "optic_SOS", //SILENCERS "muzzle_mas_snds_L", "muzzle_mas_snds_LM", "muzzle_mas_snds_C", "muzzle_mas_snds_M", "muzzle_mas_snds_Mc", "muzzle_mas_snds_AK", "muzzle_mas_snds_SM", "muzzle_mas_snds_SMc", "muzzle_mas_snds_SH", "muzzle_mas_snds_SHc", "muzzle_mas_snds_SV", "muzzle_mas_snds_SVc", "muzzle_mas_snds_SVD", "muzzle_mas_snds_KSVK", //SCOPES "optic_mas_zeiss", "optic_mas_zeiss_c", "optic_mas_zeiss_eo", "optic_mas_zeiss_eo_c", "optic_mas_acog", "optic_mas_acog_c", "optic_mas_acog_eo", "optic_mas_acog_eo_c", "optic_mas_acog_rd", "optic_mas_acog_rd_c", "optic_mas_handle", "optic_mas_aim", "optic_mas_aim_c", "optic_mas_pso", "optic_mas_pso_c", "optic_mas_pso_eo", "optic_mas_pso_eo_c", "optic_mas_pso_nv", "optic_mas_pso_nv_c", "optic_mas_pso_nv_eo", "optic_mas_pso_nv_eo_c", "acc_mas_pointer_IR", "optic_mas_DMS", "optic_mas_DMS_c", "optic_mas_Holosight_blk", "optic_mas_Holosight_camo", "optic_mas_Arco_blk", "optic_mas_Arco_camo", "optic_mas_Hamr_camo", "optic_mas_Aco_camo", "optic_mas_ACO_grn_camo", "optic_mas_MRCO_camo", "G_mas_wpn_wrap_mask", "G_mas_wpn_wrap_mask_t", "G_mas_wpn_wrap_mask_f", "G_mas_wpn_wrap_mask_b", "G_mas_wpn_wrap_mask_c", "G_mas_wpn_wrap_mask_g", "G_mas_wpn_bala", "G_mas_wpn_bala_b", "G_mas_wpn_bala_t", "G_mas_wpn_bala_gog", "G_mas_wpn_bala_gog_b", "G_mas_wpn_bala_gog_t", "G_mas_wpn_bala_mask", "G_mas_wpn_bala_mask_b", "G_mas_wpn_bala_mask_t", "G_mas_wpn_shemag", "G_mas_wpn_shemag_r", "G_mas_wpn_shemag_w", "G_mas_wpn_shemag_gog", "G_mas_wpn_shemag_mask" ]]]; //END LOOTITEM RESEARCH //////////////////////////////// // END OF LOOTITEM LIST // //////////////////////////////// //----------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------- //////////////////////////////// // START OF LOOTBACKPACK LIST // //////////////////////////////// //------------------------------------------------------------------------------------- // here place backpacks, parachutes and packed drones/stationary //------------------------------------------------------------------------------------- //here place backpacks, parachutes and packed drones/stationary //used with addBackpackCargoGlobal //"lootBackpack_list" array of [class, [backpacklist]] // class : 0-civil, 1-military, ... (add more as you wish) // backpacklist: list of backpack class names //START LOOTBACKPACK CIVIL lootBackpack_list = [[ 0, [ // CIVIL "B_AssaultPack_blk", // 34 Mags "B_AssaultPack_cbr", //"B_BergenC_red", // 50 Mags //"B_Bergen_mcamo", // 54 Mags "B_HuntingBackpack", // 32 Mags "B_OutdoorPack_blu" ]], // 17 Mags //END LOOTBACKPACK CIVIL //------------------------------------------------------------------------------------- //START LOOTBACKPACK MILITARY [ 1, [ // MILITARY //"B_BergenG", // 64 Mags "B_Carryall_cbr", // 60 Mags "B_FieldPack_blk", // 35 Mags "B_FieldPack_ocamo", "B_FieldPack_oli", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_FieldPack_oucamo" ]], //END LOOTBACKPACK MILITARY //------------------------------------------------------------------------------------- //START LOOTBACKPACK INDUSTRIAL [ 2, [ // INDUSTRIAL "B_Carryall_cbr", // 60 Mags "B_TacticalPack_oli", "B_TacticalPack_rgr" ]], //END LOOTBACKPACK INDUSTRIAL //------------------------------------------------------------------------------------- //START LOOTBACKPACK RESEARCH [ 3, [ // RESEARCH "B_TacticalPack_rgr" ]]]; //END LOOTBACKPACK RESEARCH //////////////////////////////// // END OF LOOTBACKPACK LIST // //////////////////////////////// //----------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------- /////////////////////////////////// // START OF LOOTWORLDOBJECT LIST // /////////////////////////////////// //------------------------------------------------------------------------------------- // here place any other objects(ex.: Land_Basket_F, Box_East_Wps_F, Land_Can_V3_F, //------------------------------------------------------------------------------------- //here place any other objects(ex.: Land_Basket_F, Box_East_Wps_F, Land_Can_V3_F, ...) //used with createVehicle directly //"lootworldObject_list" array of [class, [objectlist]] // class : 0-civil, 1-military, ... (add more as you wish) // objectlist : list of worldobject class names //START LOOTWORLDOBJECT CIVIL lootworldObject_list = [[ 0, [ // CIVIL //"Land_Basket_F", // food //"Land_CanisterPlastic_F", // water //"Land_CanisterFuel_F" ]], // Jerrycan //END LOOTWORLDOBJECT CIVIL //------------------------------------------------------------------------------------- //START LOOTWORLDOBJECT MILITARY [ 1, [ // MILITARY //"Land_CanisterFuel_F" ]], //END LOOTWORLDOBJECT MILITARY //------------------------------------------------------------------------------------- //START LOOTWORLDOBJECT INDUSTRIAL [ 2, [ // INDUSTRIAL //"Land_CanisterFuel_F" ]], //END LOOTWORLDOBJECT INDUSTRIAL //------------------------------------------------------------------------------------- //START LOOTWORLDOBJECT RESEARCH [ 3, [ // RESEARCH //"Land_CanisterFuel_F" ]]]; //END LOOTWORLDOBJECT RESEARCH ////////////////////////////////// // END OF LOOTWORLDOBJECT LIST // ////////////////////////////////// //----------------------------------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------------------------------------- Where is the problem? There is no loot on my Server :( Link to comment Share on other sites More sharing options...
iJames Posted April 27, 2015 Report Share Posted April 27, 2015 post your RPT file here so we can check exactly what is going on Link to comment Share on other sites More sharing options...
Nampo Posted April 27, 2015 Report Share Posted April 27, 2015 Hello all, I'm having an issue with people joining my server without @mas enabled on the client side. I've seen various posts around that mention this but I didn't catch any real answers. Any help would be greatly appreciated. Thanks in advance. - Nampo Link to comment Share on other sites More sharing options...
mumys Posted April 27, 2015 Report Share Posted April 27, 2015 Hello Guys, can someone please post thier files for 0.3.0.2 with the new dlc weapons like iJames did already for the trader ? Thanks for helping me ! kind regards mumys Link to comment Share on other sites More sharing options...
Sonin Posted April 27, 2015 Report Share Posted April 27, 2015 ===================================================================== == C:\Servers\EpochTest\arma3server.exe == "C:\Servers\EpochTest\arma3server.exe" -mod=@Epoch;@epochhive; -config=C:\Servers\EpochTest\SC\config.cfg -port=2312 -profiles=C:\Servers\Epoch\SC -cfg=C:\Servers\Epoch\SC\basic.cfg -name=SC -autoInit -loadMissionToMemory -enableHT -nologs -high Original output filename: Arma3Retail_Server Exe timestamp: 2015/04/08 16:40:03 Current time: 2015/04/27 16:25:38 Type: Public Branch: Stable Version: 1.42.130244 Allocator: C:\Servers\EpochTest\dll\tbb4malloc_bi.dll ===================================================================== 16:25:38 ManagerConfig() There is not more in the RPT. Link to comment Share on other sites More sharing options...
bustedparts Posted April 27, 2015 Report Share Posted April 27, 2015 Remove the loot list and try again. I hope you made a backup before you made any changes. I added the weapons to my loot list, I havbe no errors but I also cant find any of the weapons, I added the ammo and dont have any problem find them but no guns. I am going to look at it further when I get home tonight. Link to comment Share on other sites More sharing options...
Sonin Posted April 27, 2015 Report Share Posted April 27, 2015 I only changed that the weapons spawn without attachment and now they dont spawn on the ground. Link to comment Share on other sites More sharing options...
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