Havik Posted January 10, 2015 Report Share Posted January 10, 2015 I'm having this error. #0 0.109055 2:2346 Epoch_Male_F I've tried !"Epoch_Male_F" and !="Epoch_Male_F" in my setdamage.txt Any ideas? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 10, 2015 Report Share Posted January 10, 2015 I'm having this error. #0 0.109055 2:2346 Epoch_Male_F I've tried !"Epoch_Male_F" and !="Epoch_Male_F" in my setdamage.txt Any ideas? add to setdamage.txt !="Sapper_Charge_Ammo" !="Epoch_Sapper_F" Link to comment Share on other sites More sharing options...
Havik Posted January 10, 2015 Report Share Posted January 10, 2015 They are already in there. Here is my setdamage.txt 5 "" !="" !="0.25" !="Sapper_Charge_Ammo" !="Epoch_Sapper_F" !="Epoch_Male_F" 1 "" add to setdamage.txt !="Sapper_Charge_Ammo" !="Epoch_Sapper_F" EDIT: By the way. This is the result of when a zombie hits me when another player is on. they all get kicked but me. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 10, 2015 Report Share Posted January 10, 2015 They are already in there. Here is my setdamage.txt 5 "" !="" !="0.25" !="Sapper_Charge_Ammo" !="Epoch_Sapper_F" !="Epoch_Male_F" 1 "" EDIT: By the way. This is the result of when a zombie hits me when another player is on. they all get kicked but me. 3 "" !="Sapper_Charge_Ammo" !="Epoch_Sapper_F" Link to comment Share on other sites More sharing options...
Havik Posted January 10, 2015 Report Share Posted January 10, 2015 I did that and it spams Rcon with the setdamage deal... Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 10, 2015 Report Share Posted January 10, 2015 I did that and it spams Rcon with the setdamage deal... post what u get, then maybe i can help. Also i dont recomend add more than 5 zombies, my config is 2. This can make server performance problems, Link to comment Share on other sites More sharing options...
Havik Posted January 10, 2015 Report Share Posted January 10, 2015 [2015-01-09 | 23:18:46] SetDamage Log: #5 TrenDK () - #0 0.050000 5:10 Epoch_Male_F [2015-01-09 | 23:18:46] SetDamage Log: #3 ZimabuEter () - #0 0.101181 5:10 Epoch_Male_F [2015-01-09 | 23:18:46] SetDamage Log: #1 b1ch0 () - #0 0.101181 5:10 Epoch_Male_F [2015-01-09 | 23:18:46] SetDamage Log: #0 Lessiem () - #0 0.101181 5:10 Epoch_Male_F [2015-01-09 | 23:18:48] SetDamage Log: #3 ZimabuEter () - #0 0.152362 5:10 Epoch_Male_F [2015-01-09 | 23:18:54] SetDamage Log: #3 ZimabuEter () - #0 0.203543 5:10 Epoch_Male_F [2015-01-09 | 23:18:55] SetDamage Log: #5 TrenDK () - #0 0.301969 5:10 Epoch_Male_F [2015-01-09 | 23:18:57] SetDamage Log: #0 Lessiem () - #0 0.400394 5:10 Epoch_Male_F [2015-01-09 | 23:18:58] SetDamage Log: #3 ZimabuEter () - #0 0.451575 5:10 Epoch_Male_F [2015-01-09 | 23:18:59] SetDamage Log: #0 Lessiem () - #0 0.502756 5:10 Epoch_Male_F [2015-01-09 | 23:19:03] SetDamage Log: #1 b1ch0 () - #0 0.605118 5:10 Epoch_Male_F [2015-01-09 | 23:19:03] SetDamage Log: #0 Lessiem () - #0 0.656299 5:10 Epoch_Male_F [2015-01-09 | 23:19:04] SetDamage Log: #3 ZimabuEter () - #0 0.656299 5:10 Epoch_Male_F [2015-01-09 | 23:19:04] SetDamage Log: #5 TrenDK () - #0 0.707480 5:10 Epoch_Male_F [2015-01-09 | 23:19:04] SetDamage Log: #1 b1ch0 () - #0 0.809843 5:10 Epoch_Male_F [2015-01-09 | 23:19:05] SetDamage Log: #3 ZimabuEter () - #0 0.861024 5:10 Epoch_Male_F [2015-01-09 | 23:19:07] SetDamage Log: #1 b1ch0 () - #0 0.101181 5:10 Epoch_Male_F [2015-01-09 | 23:19:07] SetDamage Log: #0 Lessiem () - #0 0.101181 5:10 Epoch_Male_F [2015-01-09 | 23:19:08] SetDamage Log: #0 Lessiem () - #0 0.152362 5:10 Epoch_Male_F [2015-01-09 | 23:19:08] SetDamage Log: #1 b1ch0 () - #0 0.152362 5:10 Epoch_Male_F [2015-01-09 | 23:19:12] SetDamage Log: #5 TrenDK () - #0 0.203543 5:10 Epoch_Male_F Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 10, 2015 Report Share Posted January 10, 2015 interesting, i check my logs and found same problem 09.01.2015 18:05:32: Jack (188.244.40.44:2304) - #0 0.050000 2:2084 Epoch_Male_F 09.01.2015 18:55:43: Collapse (37.204.13.218:2304) - #0 0.050000 2:2034 Epoch_Male_F 09.01.2015 18:55:44: Collapse (37.204.13.218:2304) - #0 0.101181 2:2034 Epoch_Male_F 09.01.2015 18:55:46: Collapse (37.204.13.218:2304) - #0 0.152362 2:2034 Epoch_Male_F 09.01.2015 18:55:47: Collapse (37.204.13.218:2304) - #0 0.203543 2:2034 Epoch_Male_F 09.01.2015 18:55:49: Collapse (37.204.13.218:2304) - #0 0.254724 2:2034 Epoch_Male_F 09.01.2015 18:55:50: Collapse (37.204.13.218:2304) - #0 0.305906 2:2034 Epoch_Male_F 09.01.2015 18:56:26: KUPIOXA (46.146.131.244:2304) - #0 0.357087 2:2034 Epoch_Male_F 09.01.2015 18:56:32: 4E___KABO (188.65.50.36:38055) - #0 0.408268 2:2034 Epoch_Male_F 09.01.2015 18:56:34: 4E___KABO (188.65.50.36:38055) - #0 0.459449 2:2034 Epoch_Male_F 09.01.2015 18:56:35: 4E___KABO (188.65.50.36:38055) - #0 0.510630 2:2034 Epoch_Male_F 09.01.2015 18:56:35: Collapse (37.204.13.218:2304) - #0 0.561811 2:2034 Epoch_Male_F 09.01.2015 18:56:37: 4E___KABO (188.65.50.36:38055) - #0 0.612992 2:2034 Epoch_Male_F 09.01.2015 18:56:37: Collapse (37.204.13.218:2304) - #0 0.664173 2:2034 Epoch_Male_F 09.01.2015 18:56:38: 4E___KABO (188.65.50.36:38055) - #0 0.715354 2:2034 Epoch_Male_F 09.01.2015 18:56:39: Collapse (37.204.13.218:2304) - #0 0.766535 2:2034 Epoch_Male_F 09.01.2015 18:56:40: 4E___KABO (188.65.50.36:38055) - #0 0.817717 2:2034 Epoch_Male_F 09.01.2015 18:56:40: Collapse (37.204.13.218:2304) - #0 0.868898 2:2034 Epoch_Male_F 09.01.2015 18:56:40: andruXa (5.142.111.208:2304) - #0 0.920079 2:2034 Epoch_Male_F 09.01.2015 18:56:41: Foggy (178.67.134.69:2304) - #0 0.971260 2:2034 Epoch_Male_F 09.01.2015 18:56:41: 4E___KABO (188.65.50.36:38055) - #0 1.022441 2:2034 Epoch_Male_F 09.01.2015 18:56:41: KUPIOXA (46.146.131.244:2304) - #0 1.022441 2:2034 Epoch_Male_F Link to comment Share on other sites More sharing options...
unerground2 Posted January 11, 2015 Report Share Posted January 11, 2015 @SadBoy what did you change to make the zombies look like zappers? any further information would be nice Link to comment Share on other sites More sharing options...
blckeagls Posted January 11, 2015 Author Report Share Posted January 11, 2015 @SadBoy what did you change to make the zombies look like zappers? any further information would be nice This post posted a page back.. but this is how: in the server side init//"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];"Epoch_Sapper_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; Link to comment Share on other sites More sharing options...
DoctorBerg Posted January 11, 2015 Report Share Posted January 11, 2015 So, I get the message in my RPT saying zombies are spawned at so and so coords, but I never have found them physically. What might the problem be? Also get this error 2015/01/11, 0:15:32 Error: Object(4 : 76) not found and others alike with different objects. Could this be related? Here's longer readout of the RPT 2015/01/11, 0:01:45 "Added [3620.39,13092.8,-10.243] - Spawned Zombies: [[12502,14337,-11.5868],[3620.39,13092.8,-10.243]]" 2015/01/11, 0:01:45 "Added [3458.95,12966.4,-6.1822] - Spawned Zombies: [[12502,14337,-11.5868],[3620.39,13092.8,-10.243],[3458.95,12966.4,-6.1822]]" 2015/01/11, 0:02:35 "SKN AdminLog ["ESP",2,B Alpha 1-2:1 (ImMrLinkTV) REMOTE,"soidmx"]" 2015/01/11, 0:02:35 "SKN2 AdminRequest [["00:01","Doc"," -ON-","Map to Teleport"],["00:02","Link"," -ON-","ESP"]]" 2015/01/11, 0:02:35 "SKN AdminLog ["ESP-map",2,B Alpha 1-2:1 (ImMrLinkTV) REMOTE,"soidmx"]" 2015/01/11, 0:02:35 "SKN2 AdminRequest [["00:01","Doc"," -ON-","Map to Teleport"],["00:02","Link"," -ON-","ESP"],["00:02","Link"," -ON-","ESP-map"]]" 2015/01/11, 0:02:42 "SKN AdminLog ["Map to Teleport",2,B Alpha 1-2:1 (ImMrLinkTV) REMOTE,"soidmx"]" 2015/01/11, 0:02:42 "SKN2 AdminRequest [["00:01","Doc"," -ON-","Map to Teleport"],["00:02","Link"," -ON-","ESP"],["00:02","Link"," -ON-","ESP-map"],["00:02","Link"," -ON-","Map to Teleport"]]" 2015/01/11, 0:02:58 "SKN AdminRequest [105,[14489.6,20512.6,0],B Alpha 1-2:1 (ImMrLinkTV) REMOTE,"soidmx"]" 2015/01/11, 0:03:04 Error: Object(4 : 7) not found 2015/01/11, 0:04:14 "SKN AdminRequest [103,"2:1175",B Alpha 1-2:1 (ImMrLinkTV) REMOTE,"soidmx"]" 2015/01/11, 0:04:14 "SKN2 AdminRequest [["00:01","Doc"," -ON-","Map to Teleport"],["00:02","Link"," -ON-","ESP"],["00:02","Link"," -ON-","ESP-map"],["00:02","Link"," -ON-","Map to Teleport"],["00:04","Link"," -----","Healed Self"]]" 2015/01/11, 0:04:20 Error: Object(3 : 15) not found 2015/01/11, 0:04:20 Error: Object(3 : 14) not found 2015/01/11, 0:04:37 "SKN AdminRequest [105,[3389.67,13077.7,0],B Alpha 1-2:1 (ImMrLinkTV) REMOTE,"soidmx"]" 2015/01/11, 0:06:48 Error: Object(4 : 21) not found 2015/01/11, 0:07:37 "SKN AdminRequest [105,[8820.22,11920.1,0],B Alpha 1-1:1 (DoctorBerg) REMOTE,"riyzawqbw"]" 2015/01/11, 0:07:38 "Added [9091.81,11961.9,-19.9013] - Spawned Zombies: [[3620.39,13092.8,-10.243],[9091.81,11961.9,-19.9013]]" 2015/01/11, 0:07:59 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 0)! MoveName: hen_stop2lean 2015/01/11, 0:07:59 Warning: looped for animation: a3\animals_f_beta\chicken\data\anim\hen\henwalk.rtm differs (looped now 1)! MoveName: hen_lean2stop 2015/01/11, 0:08:13 "SKN AdminRequest [105,[8732.13,11994.7,0],B Alpha 1-2:1 (ImMrLinkTV) REMOTE,"soidmx"]" UPDATE: Not getting the object errors anymore, still says spawned zombies but now it has this in the RPT everywhere: 2015/01/11, 0:54:45 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 2015/01/11, 0:54:45 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton Link to comment Share on other sites More sharing options...
DoctorBerg Posted January 11, 2015 Report Share Posted January 11, 2015 I've resolved the spawning issue, but now the main problem is they don't load the JPG for their texture. They have a transparent chest. Link to comment Share on other sites More sharing options...
pr0dukt Posted January 11, 2015 Report Share Posted January 11, 2015 1:26:36 Error in expression <["Spawned Zombie %1: %3 @ %2",_num,_pos,_ai]; }; } else { sleep 1; if ( (_player> 1:26:36 Error position: <_ai]; }; } else { sleep 1; if ( (_player> 1:26:36 Error Undefined variable in expression: _ai 1:26:36 File q\addons\zombiemission\init.sqf, line 26 1:26:36 "Spawned Zombie 5: any @ [13993,18709.4,-25.735]" Switched servers and moved my files, but now this script is producing the above error generated in the rpt. Any particular reason you the _ai undefined to begin with? You have; if ( (_playerCount > 0) && !(_pos in spawnedZombies)) then { //[_aiGroup, _pos] call activateZone; spawnedZombies = spawnedZombies + [_pos]; diag_log format["Added %1 - Spawned Zombies: %2",_pos,spawnedZombies]; _num = 0; while {_num < 5} do { _coords = [_pos,5,150,5,0,50,0] call BIS_fnc_findSafePos; _num = _num + 1; //_ai = ObjNull; _skins = ["C_man_1","C_man_1_1_F","C_man_1_2_F","C_man_1_3_F","C_man_polo_1_F_afro","C_man_polo_1_F_euro","C_man_polo_1_F_asia","C_man_polo_2_F","C_man_polo_2_F_afro","C_man_polo_4_F","C_man_polo_6_F_afro","C_man_p_fugitive_F","C_man_w_worker_F","C_scientist_F","C_man_hunter_1_F","C_journalist_F","C_Orestes","C_Nikos","C_Nikos_aged","C_Marshal_F"]; _selectedSkin = _skins call BIS_fnc_selectRandom; //"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"]; "b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; diag_log format["Spawned Zombie %1: %3 @ %2",_num,_pos,_ai]; }; Link to comment Share on other sites More sharing options...
Rowtag Posted January 11, 2015 Report Share Posted January 11, 2015 Hello, Im getting the following error when someone connect to server after start: Include file mpmissions\_cur_mp.Altis\zombie\zombie.hpp not found. This file *_cur_mp* doesn't exists. It seems it doesn't know which mission is loaded? Where does it check it? Has anyone a solution for me? Thank you Link to comment Share on other sites More sharing options...
chiconanni Posted January 11, 2015 Report Share Posted January 11, 2015 Can somebody point me the right directions to install this? I've readed instructions, but i'm not able to get it working! Did i need to use the init.sqf that comes with package or i need to add that lines on my init.sqf, so, if is this, is before or after my lines! I'm really lost, any help will be apreciated. Sorry for my bad english. Thanks in advance! Link to comment Share on other sites More sharing options...
fr1nk Posted January 11, 2015 Report Share Posted January 11, 2015 Can somebody point me the right directions to install this? I've readed instructions, but i'm not able to get it working! Did i need to use the init.sqf that comes with package or i need to add that lines on my init.sqf, so, if is this, is before or after my lines! I'm really lost, any help will be apreciated. Sorry for my bad english. Thanks in advance! If you don't have an init.sqf already, just use the one provided. If you already have one, copy/paste into your init.sqf, anywhere will do. Link to comment Share on other sites More sharing options...
dank Posted January 12, 2015 Report Share Posted January 12, 2015 I made these changes to the init.sqf it make 4 sappers and 1 cloak at a time, takes alot of bullets to bring them down, is that something in epoch? headshot = insta kill would be nice while {_num < 5} do { _coords = [_pos,5,150,5,0,50,0] call BIS_fnc_findSafePos; _num = _num + 1; //_ai = ObjNull; _skins = ["C_man_polo_1_F_euro","C_man_polo_1_F_asia"]; _selectedSkin = _skins call BIS_fnc_selectRandom; //"b_g_survivor_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"]; if (_num == 4) then { "Epoch_Cloak_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; } else { "Epoch_Sapper_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; }; //diag_log format["Spawned Zombie %1: %3 @ %2",_num,_pos,_ai]; }; Link to comment Share on other sites More sharing options...
pr0dukt Posted January 12, 2015 Report Share Posted January 12, 2015 Hello, Im getting the following error when someone connect to server after start: Include file mpmissions\_cur_mp.Altis\zombie\zombie.hpp not found. This file *_cur_mp* doesn't exists. It seems it doesn't know which mission is loaded? Where does it check it? Has anyone a solution for me? Thank you It's reading fine, _cur_mp is just a relevant read name for Current Multiplayer mission. It's reading whatever pbo you have assigned in your server cfg. You either just dont have the zombie.hpp included in your description.ext, or your filepath is wrong. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 12, 2015 Report Share Posted January 12, 2015 All of my zombies are spawning underground. 19:15:44 "Added [3458.95,12966.4,-6.1822] - Spawned Zombies: [[3458.95,12966.4,-6.1822]]" 19:15:46 "Added [3620.39,13092.8,-10.243] - Spawned Zombies: [[3458.95,12966.4,-6.1822],[3620.39,13092.8,-10.243]]" That's 6 and 10 meters under ground. 19:17:16 "Added [20885.4,16958.8,-49.8089] - Spawned Zombies: [[3620.39,13092.8,-10.243],[20885.4,16958.8,-49.8089]]" 10 and 49 meters. 19:30:32 "Added [10966.5,13435.3,-28.4601] - Spawned Zombies: [[10966.5,13435.3,-28.4601]]" 28 meters. Any ideas why it's doing this behaviour? Link to comment Share on other sites More sharing options...
Havoc302 Posted January 12, 2015 Report Share Posted January 12, 2015 In the PBO that goes on the server, in the init file there's this: _marker = _this select 0; _pos = getpos _marker; The zombies are spawned off that _pos, perhaps a set_PosATL is needed so it sets them on ground? Link to comment Share on other sites More sharing options...
Havoc302 Posted January 12, 2015 Report Share Posted January 12, 2015 Ok fixed it, make this change below in the init inside the PBO, line 15 spawnedZombies = spawnedZombies + [(_pos select 0), (_pos select 1),0.2]; Sets them to spawn in at 0.2m Another problem I have now is there's about 40 of them in a town and they're not despawning when a player leaves. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 12, 2015 Report Share Posted January 12, 2015 I managed to get it up and running on my server. The only issue I have is that the zombie sounds are too loud, in other words, the sound is the same if they are far away or very close. It sound like the are right on top of you but then you find out they are a lot further away. Is there a way to adjust / set this. Thanks for the great add on. :) http://www.realitymod.com/forum/f389-pr-dev-blogs/100826-arma-2-vehicle-sound-config-tutorial-introduction-r-dev-twisted-helix.html This explains a lot about the sound structure, the sounds in this mod are setup as inside sounds, not outside sounds, what you want is fade out, which is an external sound property, open zombie.hpp and change all the sound[] = {"\sounds\hurt1.ogg", 1, 1}; To a format like this: sound[] = {"\sounds\hurt1.ogg", 1, 1, 50}; Internal sound: The get in and get out sounds demonstrate a difference in the syntax of the internal and external sound data structures. The get in sound is an internal sound and has the syntaxsoundGetIn[] = {"path\to\my\sound", relativeVol, pitch}; External sound: The external sound data structure has a slightly different syntax ...soundGetOut[] = {"path\to\my\sound", relativeVol, pitch, fadeDist};It is the same as the internal sound except for the addition of a 4th parameter, fade distance. This is the distance over which the external sound will fade to nothing. Simelia 1 Link to comment Share on other sites More sharing options...
Havoc302 Posted January 12, 2015 Report Share Posted January 12, 2015 Anyone else had issues with them not despawning? It could just be my test server being a little slow but the first town I go into I get about 40 of them and they don't despawn, even after being on the other side of the map for 20 minutes. Spent that 20 minutes in Kavala and not one spawned there either. It also keeps erroring on the sound files, I loaded them in to the mission file under a folder names "sounds" no idea why it isn't loading. Link to comment Share on other sites More sharing options...
1Man Posted January 12, 2015 Report Share Posted January 12, 2015 Anyone else had issues with them not despawning? It could just be my test server being a little slow but the first town I go into I get about 40 of them and they don't despawn, even after being on the other side of the map for 20 minutes. Spent that 20 minutes in Kavala and not one spawned there either. It also keeps erroring on the sound files, I loaded them in to the mission file under a folder names "sounds" no idea why it isn't loading. I noticed if you drive into a town and get out around 3-5 secs they spawn, a good indication is the 2 sec freeze, but they despawn when you get back in and respawn when you get out. Link to comment Share on other sites More sharing options...
chiconanni Posted January 12, 2015 Report Share Posted January 12, 2015 If you don't have an init.sqf already, just use the one provided. If you already have one, copy/paste into your init.sqf, anywhere will do. Thx fr1nk, i did that, but, no success.. just the ini.sqf provided with the zip, and pasting at mine... already try the step-by-step here, dont give any errors, but i haven't seen any zombie at my server :( Can somebody help to do it since begining? Link to comment Share on other sites More sharing options...
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