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blckeagls' Real Zombies v0.0.5


blckeagls

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Hello,

 

i install v0.0.5 but i changed this rows to get Sappers.

But the Suppers do nothing. there only stand and run a little round of me?

 

What i must change?

 

"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];
//"b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"];

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Hi ^^

 

I have all make as you wrote.

 

It didn`t work for me.

 

I have a Nitrado Server ,...

 

I change also to:

 

 

My Mission.Pbo like:

 

e7voc8dk.png

 

My description:

 

z6goiz67.png

 

my init.sqf:

 

tl592udk.png

 

where is the mistake ?

 

Loadingscreen before Lobby is standing ....

 

Mfg Burschy

 

 

Your biggest mistake would be not using notepad++ with the sqf syntax highlighting plugin. 

 

 

 

Aside from that, you dragged and dropping the 'zombies' and 'sounds' folders directly into the root of your mission folder next to your description.ext and init.sqf ?

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Hello,

i install v0.0.5 but i changed this rows to get Sappers.

But the Suppers do nothing. there only stand and run a little round of me?

What i must change?

"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];

//"b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"];

Well they headbutt on mine causing damage so maybe you need to get alittle closer

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Hi ^^

 

I think this help ;-)

 

 

 

I finally made it smile.pngthe code in description.ext >> #include "zombie\zombie.hpp" is the problem.

I have now put everything from zombie.hpp into my description.ext like other sounds into the command block below:

class CfgSounds
{

sounds[] = {};

<content from zombie.hpp>

};

I will try now if they spawn also - till now no errors.

So long,
B3nzi 
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Hello,

 

i install v0.0.5 but i changed this rows to get Sappers.

But the Suppers do nothing. there only stand and run a little round of me?

 

What i must change?

 

"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];

//"b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"];

//"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];

"Epoch_Sapper_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"];

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Got it working, thanks for sharing this nice script!

Just some wishes for comming versions if possible so far:

 

- Zombies shoud be more active and spread out, more agressive. (Sometimey they are hanging around like a teenie boy group)

- Zombies should not despawn immediately if player get in a vehicle or leave town. (Some timeout possible?)

- Give Zombies a weapon like a hatchet or knifes (I like the idea with the wolfmask too ;) )

- Higher the chance zombies spawn if a player is moving inside a town

 

...just some ideas from me :)

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I managed to get it up and running on my server. The only issue I have is that the zombie sounds are too loud, in other words, the sound is the same if they are far away or very close. It sound like the are right on top of you but then you find out they are a lot further away. Is there a way to adjust / set this. Thanks for the great add on.  :)

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is there a way we could get this zombies to load instead of the shaun zombies 

http://forums.bistudio.com/showthread.php?181485-Infected-Script-by-Gulozwood

 

this script is based upon the shaun script but these zombies have way beter Brains :P

I attempted to convert his script to a multi-player one.. took too much time and kept getting stuck, went to shaun's

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I am having an issue with the texture/ skin of the zombies. They don't seem to load. The file is in the correct place. Everything else works well. Any ideas?

 

They're not supposed to actually look like zombies. The skin that's included renders on the AI chest area. I think someone explained why earlier on in the thread.

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Hi,

yesterday I noticed on my server that when more than 10 players are connected and more than 3 are going into cities and spawning zombies the server gets heavy desyncs and the players have massive lags, so the yellow chain (closed) is showing to all. It happend yesterday also that all players were disconnected because the ping got to high for all.

 

So I had to remove the script from the server.

Has anyone else the same issue or is the server hardware so bad?

 

After I had removed the script and restarted the server - it crashed totally.

So I'm at the moment not able to attach RPT logs.

 

What I can say - these errors were standing often in the logs:

- "server fps below 10! please keep it over 10 to prevent poor server performance which cause massive desync

- message not sent - error 0, message id = ffffffff

- NetServer::SendMsg: cannot find channel #

- NetServer: users.get failed when sending to

 

Thanks for your help.

So long,

B3nzi

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