hopsi66 Posted January 4, 2015 Report Share Posted January 4, 2015 Hello, i install v0.0.5 but i changed this rows to get Sappers. But the Suppers do nothing. there only stand and run a little round of me? What i must change? "Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];//"b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; Link to comment Share on other sites More sharing options...
pr0dukt Posted January 4, 2015 Report Share Posted January 4, 2015 Hi ^^ I have all make as you wrote. It didn`t work for me. I have a Nitrado Server ,... I change also to: My Mission.Pbo like: My description: my init.sqf: where is the mistake ? Loadingscreen before Lobby is standing .... Mfg Burschy Your biggest mistake would be not using notepad++ with the sqf syntax highlighting plugin. Aside from that, you dragged and dropping the 'zombies' and 'sounds' folders directly into the root of your mission folder next to your description.ext and init.sqf ? Link to comment Share on other sites More sharing options...
1Man Posted January 4, 2015 Report Share Posted January 4, 2015 Hello, i install v0.0.5 but i changed this rows to get Sappers. But the Suppers do nothing. there only stand and run a little round of me? What i must change? "Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"]; //"b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; Well they headbutt on mine causing damage so maybe you need to get alittle closer Link to comment Share on other sites More sharing options...
burschi Posted January 4, 2015 Report Share Posted January 4, 2015 i use notepad++ ;-) and i have the mission system from kiloswiss on my server. There i haven´t probs..... Mfg Burschy Link to comment Share on other sites More sharing options...
hopsi66 Posted January 4, 2015 Report Share Posted January 4, 2015 Well they headbutt on mine causing damage so maybe you need to get alittle closer i dont understand what you mean i am german and my english is not so good Link to comment Share on other sites More sharing options...
burschi Posted January 4, 2015 Report Share Posted January 4, 2015 Hi ^^ I think this help ;-) I finally made it the code in description.ext >> #include "zombie\zombie.hpp" is the problem.I have now put everything from zombie.hpp into my description.ext like other sounds into the command block below:class CfgSounds{sounds[] = {};<content from zombie.hpp>};I will try now if they spawn also - till now no errors.So long,B3nzi Link to comment Share on other sites More sharing options...
CH!LL3R Posted January 4, 2015 Report Share Posted January 4, 2015 What about this.... Let´s give the Zombies a Wolfmask and let the mask despawn after killing them... So let´s hunting some Werwolfes... burschi 1 Link to comment Share on other sites More sharing options...
blckeagls Posted January 5, 2015 Author Report Share Posted January 5, 2015 Hello, i install v0.0.5 but i changed this rows to get Sappers. But the Suppers do nothing. there only stand and run a little round of me? What i must change? "Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"]; //"b_g_survivor_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; //"Epoch_Sapper_F" createUnit [_coords, _aiGroup, "_ai = this", .1, "PRIVATE"];"Epoch_Sapper_F" createUnit [_coords, _aiGroup, '[this] execVM "zombie\shaun.sqf"', .1, "PRIVATE"]; Link to comment Share on other sites More sharing options...
Diceman Posted January 5, 2015 Report Share Posted January 5, 2015 still cant get this to load. on my server. just stuck on the map Link to comment Share on other sites More sharing options...
Joker_xGERx Posted January 5, 2015 Report Share Posted January 5, 2015 Got it working, thanks for sharing this nice script! Just some wishes for comming versions if possible so far: - Zombies shoud be more active and spread out, more agressive. (Sometimey they are hanging around like a teenie boy group) - Zombies should not despawn immediately if player get in a vehicle or leave town. (Some timeout possible?) - Give Zombies a weapon like a hatchet or knifes (I like the idea with the wolfmask too ;) ) - Higher the chance zombies spawn if a player is moving inside a town ...just some ideas from me :) Link to comment Share on other sites More sharing options...
milansubzero Posted January 5, 2015 Report Share Posted January 5, 2015 So installed this into my server on Chernarus and Teleported to a few towns and yet no zombies? KingRaymond795 1 Link to comment Share on other sites More sharing options...
KingRaymond795 Posted January 7, 2015 Report Share Posted January 7, 2015 So installed this into my server on Chernarus and Teleported to a few towns and yet no zombies? I too have no zeds ;( Link to comment Share on other sites More sharing options...
ScaRR Posted January 8, 2015 Report Share Posted January 8, 2015 I managed to get it up and running on my server. The only issue I have is that the zombie sounds are too loud, in other words, the sound is the same if they are far away or very close. It sound like the are right on top of you but then you find out they are a lot further away. Is there a way to adjust / set this. Thanks for the great add on. :) Link to comment Share on other sites More sharing options...
KingRaymond795 Posted January 8, 2015 Report Share Posted January 8, 2015 Hi ScaRR, What map you running? Link to comment Share on other sites More sharing options...
ScaRR Posted January 8, 2015 Report Share Posted January 8, 2015 Hi ScaRR, What map you running? I am running Altis Link to comment Share on other sites More sharing options...
KingRaymond795 Posted January 8, 2015 Report Share Posted January 8, 2015 Darn, I think the coords are screwed for Chernarus ;( Link to comment Share on other sites More sharing options...
olmo Posted January 8, 2015 Report Share Posted January 8, 2015 is there a way we could get this zombies to load instead of the shaun zombies http://forums.bistudio.com/showthread.php?181485-Infected-Script-by-Gulozwood this script is based upon the shaun script but these zombies have way beter Brains :P Link to comment Share on other sites More sharing options...
blckeagls Posted January 9, 2015 Author Report Share Posted January 9, 2015 is there a way we could get this zombies to load instead of the shaun zombies http://forums.bistudio.com/showthread.php?181485-Infected-Script-by-Gulozwood this script is based upon the shaun script but these zombies have way beter Brains :P I attempted to convert his script to a multi-player one.. took too much time and kept getting stuck, went to shaun's Link to comment Share on other sites More sharing options...
ScaRR Posted January 9, 2015 Report Share Posted January 9, 2015 I am having an issue with the texture/ skin of the zombies. They don't seem to load. The file is in the correct place. Everything else works well. Any ideas? Link to comment Share on other sites More sharing options...
fr1nk Posted January 9, 2015 Report Share Posted January 9, 2015 I am having an issue with the texture/ skin of the zombies. They don't seem to load. The file is in the correct place. Everything else works well. Any ideas? They're not supposed to actually look like zombies. The skin that's included renders on the AI chest area. I think someone explained why earlier on in the thread. Link to comment Share on other sites More sharing options...
olmo Posted January 9, 2015 Report Share Posted January 9, 2015 I attempted to convert his script to a multi-player one.. took too much time and kept getting stuck, went to shaun's oke still this script is working as a charm :) thanks for the reply :) Link to comment Share on other sites More sharing options...
arafinar Posted January 9, 2015 Report Share Posted January 9, 2015 thanks for giving the feel of epoch back. Ara Link to comment Share on other sites More sharing options...
B3nzi Posted January 9, 2015 Report Share Posted January 9, 2015 Hi, yesterday I noticed on my server that when more than 10 players are connected and more than 3 are going into cities and spawning zombies the server gets heavy desyncs and the players have massive lags, so the yellow chain (closed) is showing to all. It happend yesterday also that all players were disconnected because the ping got to high for all. So I had to remove the script from the server. Has anyone else the same issue or is the server hardware so bad? After I had removed the script and restarted the server - it crashed totally. So I'm at the moment not able to attach RPT logs. What I can say - these errors were standing often in the logs: - "server fps below 10! please keep it over 10 to prevent poor server performance which cause massive desync - message not sent - error 0, message id = ffffffff - NetServer::SendMsg: cannot find channel # - NetServer: users.get failed when sending to Thanks for your help. So long, B3nzi Link to comment Share on other sites More sharing options...
1Man Posted January 9, 2015 Report Share Posted January 9, 2015 This will happen when it's client side and not rendered from the server because every client is calling it Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 10, 2015 Report Share Posted January 10, 2015 One more video with default zombie skins! https://www.youtube.com/watch?v=Z8sqhOWCZYo Link to comment Share on other sites More sharing options...
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