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[HELP] Locally hosted Epoch/Overpoch server not working properly


bominh8888

Question

This server is a locally hosted one, meaning database and server files are on the same machine. A few days ago, my server was working fine. My friends were able to join and everything was working fine until yesterday (Dec. 22 2014). After many inspections in which I took time to read line per line, the AI scripts that has been installed (DZAI, EMS and WAI) does not launch after the server is operational. Also, my friends are unable to join due to some strange reasons.

 

EDIT: I am the only person who is able to log in the server*

The server setup is : Epoch 1.0.5.1 combined with Overwatch 0.2.5. 

Two issues ; 

Issue 1. DZAI, EMS and WAI are not initialized. After multiples checks if lines like " execVM "\z\addons\dayz_server\WAI\init.sqf"; " were at the right place, I could still not find what was the cause of the problem. In the .RPT file, these scripts were no where to be found.

Issue 2. EVEN IN EPOCH (without OVERWATCH), other players are unable to join my server because they encounter these problems : [stuck at loading screen but can hear sounds and "move" without seeing] and [Having an error message popping up saying "Arma II OA : Include file z\addons\dayz_code\system\BIS_Effects\init.sqf not found"]. I have suggested them to delete and reinstall Epoch and Overwatch but no luck.

 

Friend 1's ArmA2OA.RPT : http://pastebin.com/AjvgiWyx

Friend 2's ArmA2OA.RPT : http://pastebin.com/6FztKSSP
 

All the scripts I have installed is :

Right click option for Self Bloodbag
Wicked AI
DZAI
Epoch Mission System
R3F Arty and Log
Service Point (Repair station, etc.)
Snap Building Pro 1.4
Custom loading screen + music intro
Custom starting loadout

Also, this is a copy of my .RPT log. -> http://pastebin.com/e8UqBgmt
 

=====================================================================

== D:\GAME SERVERS\Dayz overpoch\Expansion\beta\arma2oaserver.exe
== "Expansion\beta\arma2oaserver.exe"  -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayZOverwatch;@DayZ_Epoch1051;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2014/10/18 21:06:50
Current time:  2014/12/23 22:03:18
 
Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:47 Server error: Player without identity Baws0xD (id 1118940992)
22:04:53 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
22:05:01 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
22:05:01 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
22:05:01 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
22:05:01 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
22:05:09 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
22:05:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
22:05:10 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:05:10 "DayZ Epoch: MPframework inited"
22:05:15 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:15 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
22:05:44 "Res3tting B!S effects..."
22:05:44 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
22:05:44 "HIVE: Starting"
22:05:44 "HIVE: trying to get objects"
22:05:44 "HIVE: found 122 objects"
22:05:44 "HIVE: Commence Object Streaming..."
22:05:44 "HIVE: got 0 Epoch Objects and 122 Vehicles"
22:05:51 350z_green: ABSwitch - unknown animation source ABSwitch
22:05:52 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
22:05:52 UH1Y_DZE: ObsGun - unknown animation source ObsGun
22:05:58 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
22:05:58 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
22:05:58 350z: ABSwitch - unknown animation source ABSwitch
22:05:59 350z_pink: ABSwitch - unknown animation source ABSwitch
22:05:59 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
22:05:59 350z_black: ABSwitch - unknown animation source ABSwitch
22:06:02 "HIVE: Vehicle Spawn limit reached!"
22:06:02 "HIVE: Spawning # of Debris: 100"
22:06:02 "HIVE: Spawning # of Ammo Boxes: 3"
22:06:02 "HIVE: Spawning # of Veins: 50"
22:06:03 "Total Number of spawn locations 5"
22:06:24 "DEBUG VEIN: Too many objects at [4902.18,5064.3]"
22:06:28 "EPOCH EVENTS INIT"
22:06:28 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
22:07:34 Client: Remote object 2:11 not found
22:07:56 Client: Remote object 2:95 not found
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:15 Server error: Player without identity Baws0xD (id 1325447052)
22:08:21 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:08:21 "DayZ Epoch: MPframework inited"
22:08:23 "Res3tting B!S effects..."
22:08:23 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
22:08:23 "HIVE: Starting"
22:08:23 "HIVE: trying to get objects"
22:08:23 "HIVE: attempt to kill.. HiveExt response:["PASS"]"
22:08:23 "HIVE: trying to get objects"
22:09:49 NetServer::finishDestroyPlayer(191579735): DESTROY immediately after CREATE, both cancelled

 

Copy of server_monitor.sqf -> http://pastebin.com/aq8WT24M
Copy of init.sqf in "mission.pbo" -> http://pastebin.com/LnRNver1

Copy of description.ext in "mission.pbo" -> http://pastebin.com/pHx98Syg

Edited by bominh8888
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