peipo118 Posted February 19, 2014 Report Share Posted February 19, 2014 I guess he is working on it still ;) be patient :P Link to comment Share on other sites More sharing options...
Charlatan Posted February 19, 2014 Author Report Share Posted February 19, 2014 Yes thanks, please a little more patience still ;) I'm working on it even right now beside typing. For a little update: I will make ready a few smaller maps of mine, the so-called "Structure Improvements" shortened "SI" These are small updates to the many towns of Chernarus where often, literally, no loot spawns at all. In difference to all my other maps, the main intention of these are loot-spots. Finished, only missing proper tests: Zelenogorsk - Rehabilitation Center and Warehouse 1x Hospital 2. Medium Value Industrial Loot Grishino - Construction Sites 2x High Value Industrial Loot WIP: Almost any small Chernarus Town that has no loot at all. Expect the upper two to be added very soon. Also, sorry guys but I will first finish the Hero Trader after all. Fixing all the misplacement errors in Bleeding Sun Island is a massive, dull task. I need a little break inbetween ;) Revoplay 1 Link to comment Share on other sites More sharing options...
Charlatan Posted February 19, 2014 Author Report Share Posted February 19, 2014 For better overview here's a list of upcoming stuff and WIP in PROBABLY the order they will arrive in: Structure Improvement - Zelenogorsk Structure Improvement - Grishino Hero Trader Overhaul "Last Home" Devil's Castle Overhaul "Hellhole" Wholesale Trader Overhaul Boat Trader Overhaul Bleeding Sun Island glowpowner and Revoplay 2 Link to comment Share on other sites More sharing options...
Revoplay Posted February 19, 2014 Report Share Posted February 19, 2014 Give it to me NOW :D All cool :) Will wait for it Link to comment Share on other sites More sharing options...
glowpowner Posted February 19, 2014 Report Share Posted February 19, 2014 cant wait to see that Link to comment Share on other sites More sharing options...
Charlatan Posted February 20, 2014 Author Report Share Posted February 20, 2014 Okay dudes, the little improvements in Zelenogorsk and Grishino seem to work splendidly, probably gonna add them and maybe even further Structure Improvements today. These two maps are very small and non too glorious, but for the small area they occupy, they are pretty detailed and unusual. Link to comment Share on other sites More sharing options...
Tobias Solem Posted February 20, 2014 Report Share Posted February 20, 2014 I want a usable download of this last week! :D :D Link to comment Share on other sites More sharing options...
Charlatan Posted February 20, 2014 Author Report Share Posted February 20, 2014 Is the download broken D: ? Link to comment Share on other sites More sharing options...
Anthraxx Posted February 20, 2014 Report Share Posted February 20, 2014 Download works fine for me! Link to comment Share on other sites More sharing options...
Charlatan Posted February 20, 2014 Author Report Share Posted February 20, 2014 Guys help me out for a second please, Since my new computer and the last EPOCH patch there is a lot more objects in the editor *drool* I don't currently play Epoch and don't know if these belong here, or even work for everyone. What I suddenly got: German Buildings and Billboards (aif_Billboards) The Buildings from Taviana Map (aif_NapfObjects) Gravestones (FAL Signs) Oriental Buildings (MBG_AfricanBuildings) Modern Structures (MBG_Buildings 3) Building Parts (MBG_Killhouses) Anyone got an idea where they belong to ? Tell me they are part of Epoch :> Link to comment Share on other sites More sharing options...
peipo118 Posted February 20, 2014 Report Share Posted February 20, 2014 As for the gravestones i am not sure entirely... Same for Buildings and Billbords.. But the others are part of Epoch ;) Link to comment Share on other sites More sharing options...
glowpowner Posted February 20, 2014 Report Share Posted February 20, 2014 Guys help me out for a second please, Since my new computer and the last EPOCH patch there is a lot more objects in the editor *drool* I don't currently play Epoch and don't know if these belong here, or even work for everyone. What I suddenly got: German Buildings and Billboards (aif_Billboards) The Buildings from Taviana Map (aif_NapfObjects) Gravestones (FAL Signs) Oriental Buildings (MBG_AfricanBuildings) Modern Structures (MBG_Buildings 3) Building Parts (MBG_Killhouses) Anyone got an idea where they belong to ? Tell me they are part of Epoch :> yea they belong there there just new buildings in epoch for other maps but you can also use it in cherno i use them also in my server Link to comment Share on other sites More sharing options...
peipo118 Posted February 20, 2014 Report Share Posted February 20, 2014 Ah ok, was not sure about them all but just checked and yes they are part of Epoch and you can use them on any map now ;) Link to comment Share on other sites More sharing options...
Charlatan Posted February 20, 2014 Author Report Share Posted February 20, 2014 :wub: Link to comment Share on other sites More sharing options...
Charlatan Posted February 21, 2014 Author Report Share Posted February 21, 2014 Update 21.02.2014 (wow its been quite a while since this ;) ) + First version of 2 small Structure Improvement maps: Zelenogorsk and Grishino >> Updated the Opening Post with new Work-In-Progress ! >> Updated the pack with a better Readme File and only server-side install since its way better. (Special Thanks to Anthraxx) >> Updated the PDF - Screenshots and Loot Type Table for the two first Structure Improvements Small stuff to get in touch again, next update will be bigger, first time mapping again after many hours spentonly checking placement values and testing them ingame. Anthraxx 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 21, 2014 Report Share Posted February 21, 2014 This looks pretty cool. I will definitely be watching it. Link to comment Share on other sites More sharing options...
skittles Posted February 21, 2014 Report Share Posted February 21, 2014 Dude you have mad mad skills. This is going to be my new server style. Thanks for your hard work Link to comment Share on other sites More sharing options...
Charlatan Posted February 21, 2014 Author Report Share Posted February 21, 2014 Update 21.02.2014 #2 + A new feature will join this project: Phased Map Progress - If a map requires me to take a break or other maps are worked on instead, I will already add the unfinished map to the pack, but add clutter to give the impression of a ruin or construction site. Players who visit there will have an immersive effect of seeing that something is going on, before the map addition just springs out of nowhere overnight. Link to comment Share on other sites More sharing options...
Revoplay Posted February 21, 2014 Report Share Posted February 21, 2014 Love you :) Update 22.02.2014 Link to comment Share on other sites More sharing options...
Charlatan Posted February 21, 2014 Author Report Share Posted February 21, 2014 Love you :) But where are you actually? New Zealand? In Europe is the 21.02, or do you find the Time Mashine? XD Link to comment Share on other sites More sharing options...
peipo118 Posted February 21, 2014 Report Share Posted February 21, 2014 Wow cool idea actually.. so my question is? is there a phased map of bleeding sun already?????? :D :D :D Link to comment Share on other sites More sharing options...
Charlatan Posted February 21, 2014 Author Report Share Posted February 21, 2014 Wow cool idea actually.. so my question is? is there a phased map of bleeding sun already?????? :D :D :D Link to comment Share on other sites More sharing options...
Tobias Solem Posted February 22, 2014 Report Share Posted February 22, 2014 Charlatan, I was planning on making a bridge over to Skalisty. But I have this problem when placing bridge parts that they align with the beach when you come up to it, the issue of course being that the bridge parts placed there completely look like crap. Is there any way to tilt the building blogs and not have them snap to the map? You actually inspired me to do my own little modifications. :) Charlatan 1 Link to comment Share on other sites More sharing options...
Charlatan Posted February 22, 2014 Author Report Share Posted February 22, 2014 Heya Fisk ! Yeah I totally hate that aligning with the ground and of course have a proper weapon to battle it. => Recommended: If you want to simply force the object to stand straight, put this in the INIT field: this setVectorUp [0,0,1]; Explanation: This will force the object's "UP" direction exactly upwards, as in, the Z coordinate. => If you know how to use vector coordinates and force-rotate the object EXACTLY to the point you want, no matter which: this setVectorDirAndUp [[x,y,z],[x,y,z]]; Explanation: The first data field here is the FACING DIRECTION, basically a more advanced version of the AZIMUT in the Editor. The second is the UP Axis of the object, as above in setVectorUp IMPORTANT NOTE: Don't be confused that the object tilts wrong when you click and move it, that's normal, the INIT field won't apply then, it will still look tilted wrong, you'll see it's "true" state when you press Restart on the Map, or Save. PS: I will also build a bridge there at some point, tell me where yours is located so our maps don't collide =) Link to comment Share on other sites More sharing options...
peipo118 Posted February 22, 2014 Report Share Posted February 22, 2014 I was joking i know what you are talking about.. was doing some custom stuff lately for my new Panthera server and you actually have to go in and change everything manually again o.o I hope they can fix that at some point Charlatan 1 Link to comment Share on other sites More sharing options...
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