Ventana Posted December 26, 2013 Report Share Posted December 26, 2013 yer but whare in missions is it? Gorgile, just follow the directions in this post I made earlier. I use this without a hitch all the time. Link to comment Share on other sites More sharing options...
sk827015 Posted December 29, 2013 Report Share Posted December 29, 2013 Please make a light version of NEAF light as a feather please please please Link to comment Share on other sites More sharing options...
Charlatan Posted January 1, 2014 Author Report Share Posted January 1, 2014 @ sk827015 Actually working on that already ;) it's a lot of stuff to trim though. What would you rather keep, the protective walls all around the field, or the concrete landing strip itself? Planes could still land on the grass, tho it's lot easier to steer onto the conrete landing line. The biggest amount of objects in NEAF - The Boneyard is the grass-cutting objects and the scrap fortress barrier to the east. Link to comment Share on other sites More sharing options...
Fuchs Posted January 5, 2014 Report Share Posted January 5, 2014 hey charlatan : mentioned u here http://epochmod.com/forum/index.php?/topic/5325-alpenfestung/ Link to comment Share on other sites More sharing options...
Charlatan Posted January 5, 2014 Author Report Share Posted January 5, 2014 @ Fuchs Hey thanks ;) @ Everyone I think I got some okayish setups for the Hero Trader City now, gonna try them out, if they go well I can continue building it and hopefully add it soon. Link to comment Share on other sites More sharing options...
Wriggles Posted January 16, 2014 Report Share Posted January 16, 2014 Hows it going? Keen to see this huge military thing! Link to comment Share on other sites More sharing options...
Charlatan Posted January 16, 2014 Author Report Share Posted January 16, 2014 @Wriggles Been away over the holidays, so that was the slight delay, currently on fixing stuff on the complex, may have screenshots of the whole lot soon :) Link to comment Share on other sites More sharing options...
GGDayZ Posted January 16, 2014 Report Share Posted January 16, 2014 let me put my jaw back together here... Awesome work man, I tried to do a large 1.5km² water base, but I gave up, I just didn't have the knowledge to keep it clean and the performance dropped massively. Thank god for guys like you who share their own hard work for free. If I end up using your work I'll def. give you proper credits on our site/server. Can't wait ! Link to comment Share on other sites More sharing options...
Charlatan Posted January 16, 2014 Author Report Share Posted January 16, 2014 @ GGDayZ Thanks dude! And sorry everyone for the waiting, IRL and other projects have stolen some time recently. I did not stop working on this nor will I, it is merely that the missing content is so massively bigger than any i already made. Fuchs 1 Link to comment Share on other sites More sharing options...
chucky_xxl Posted January 19, 2014 Report Share Posted January 19, 2014 i have a question plz. how ( where) i must disable the standard trader? well i have this problem in stary i can´t go in to the trader. 2 traders in one :P in german: wie und wo kann ich den stock trader ausschalten damit der hier angebotene trader nicht von dem stocktrader überlagert wird. weil momentan hab ich 2 trader in stary und kann so nicht rein. Link to comment Share on other sites More sharing options...
Charlatan Posted January 19, 2014 Author Report Share Posted January 19, 2014 Hello Chucky_xxl ! in english: This problem cannot be related to my raw maps, they don't change the trader npcs themselves, probably the problem lies elsewhere o: in german: Dieses problem kann nicht mit meinen reinen maps verbunden sein, da diese die trader NPCs selbst nicht verändern, eventuell liegt das problem wo anders! o: Link to comment Share on other sites More sharing options...
Charlatan Posted January 21, 2014 Author Report Share Posted January 21, 2014 Dudes, I have had a request of a player who uses some different kind of server, without .pbo files. Custom map additions don't seem to work there. Does anybody have experience with this? The server consists of this: http://puu.sh/6t59i.png http://puu.sh/6t5bh.png Link to comment Share on other sites More sharing options...
Ventana Posted January 23, 2014 Report Share Posted January 23, 2014 Dudes, I have had a request of a player who uses some different kind of server, without .pbo files. Custom map additions don't seem to work there. Does anybody have experience with this? The server consists of this: http://puu.sh/6t59i.png http://puu.sh/6t5bh.png I have Vilayer as a provider. With them you do not .PBO your files. the server does that every restart. They have a section where you do your mods and they take it from there. How vilayer works" Some servers require you to unpack or pack your server files every time you work on them, then upload them to the server. Vilayer lets you work on the unpacked files and upload them to the corresponding dir where they will be repacked during each restart. We are mainly concerned with 2 dir as far as updating to a new version goes. "\vilayercodecustom\dayz_epoch\" AND "\vilayercodecustom\missions" Almost all the changes you'd ever have to make are done here. The main folder we want to look in for these 2 dir is: "vilayercodecustom" The installation is the same. Link to comment Share on other sites More sharing options...
Thingy Posted January 25, 2014 Report Share Posted January 25, 2014 I am running Epoch 1.0.3.1 tried to install this and does not work for me. I m trying to put it in the mission pbo. followed the install to the t and still no work Link to comment Share on other sites More sharing options...
Ventana Posted January 25, 2014 Report Share Posted January 25, 2014 Can you post your init file so we can take a look? Link to comment Share on other sites More sharing options...
HopeZ Posted February 5, 2014 Report Share Posted February 5, 2014 Installed this on my 1.0.4 server but none of the trade menus come up anyway of fixing this Link to comment Share on other sites More sharing options...
Charlatan Posted February 6, 2014 Author Report Share Posted February 6, 2014 Thanks a lot for taking the time to help people with installations xBowBii ! Other tasks and certain stress is hindering my progress slightly at the moment.The issue with objects being misplaced only ingame, while looking fine in the editor, unfortunately seems to persist for any maps saved with the Editor including an Epoch Version of 1.03 and higher. In short, I have this issue in my large project aswell, and have to fix it by hand. A lot of my time goes into fixing the existing objects atm. :angry: Link to comment Share on other sites More sharing options...
Fuchs Posted February 6, 2014 Report Share Posted February 6, 2014 I know what u are talking about. Link to comment Share on other sites More sharing options...
prominentalex Posted February 13, 2014 Report Share Posted February 13, 2014 Any news on the island? Link to comment Share on other sites More sharing options...
Anthraxx Posted February 13, 2014 Report Share Posted February 13, 2014 Im not running an Chernarus map, but this makes me want to have one! Epic job man! Realy nice Link to comment Share on other sites More sharing options...
Charlatan Posted February 13, 2014 Author Report Share Posted February 13, 2014 Any news on the island? Yes the news is, it's related work with the new object displacement issue since the last patches is giving me a headache ;) Link to comment Share on other sites More sharing options...
Charlatan Posted February 13, 2014 Author Report Share Posted February 13, 2014 Anyway due to lack of information here's a little status update: What I'm currently working on: - Fixing the positioning problems introduced recently (lots of work) - Finishing the last remaining platform of Bleeding Sun Island (medium work) - Finishing "Hellhole" / Devil's Castle Outpost (medium work) - Brainstorming for Hero Trader afterwards. (easy work) What recently finished: Bleeding Sun Island is now distinctly seperated into 5 large concrete platforms containing different structures: => Harbor Platform - Lowest platform, smallest platform, has structures related to logistics, defense, an air tower. => Main Platform - Average Height, largest platform, has civil structures, worker homes, a large research-center like structure, industrial buildings, connects to all other platforms => Industrial Platform - Average Height, seperated in two parts, heavily ruined, with fires, corpses, debries, non-direct paths, cover, many possibilities to add snipers, second path a ruined harbor => The Blockade - A very small part, not really an own platform, inbetween the Main Platform and the Command Platform, heavily defended, a kind of "Last Stand" barricade WIP: => Command Platform - The final platform, somewhat smaller, heavily defended, many spots for hidden caches, guarded against any possible air attack The question is: Do you guys want Screenshots ? Screenshots are spoilers~ ^^ xBowBii 1 Link to comment Share on other sites More sharing options...
peipo118 Posted February 13, 2014 Report Share Posted February 13, 2014 Well there is this one part in me that is like ...... Oh My Gooooood i want screenshooooooots!!!!!!!!!! but then i think i will go even more crazy when you are actually releasing it ;) I really think that it will be the Crownjuwel of your map additions and i will be happy as a cake when you will release it finally ;) Also if you should need help with Chest spawns, AI setups or so i could help you with that..... So i really think that Bleeding Sun should be your main focus, as i think it will instantly be the best thing out there and i hope you get over the problems and you can release it soon :) Awesome work , Gute Arbeit and ciao :D Link to comment Share on other sites More sharing options...
btakasper Posted February 14, 2014 Report Share Posted February 14, 2014 cant wait to check out the latest additions! Everyone on our server loves the ghost of chernarus map pack and cant wait to see your latest work! Credits are also on my loading screen. Cheers! Link to comment Share on other sites More sharing options...
Tobias Solem Posted February 19, 2014 Report Share Posted February 19, 2014 What happened to this? :) Link to comment Share on other sites More sharing options...
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